Previous Thread
Next Thread
Print Thread
Page 2 of 6 1 2 3 4 5 6
Joined: Oct 2002
Posts: 1,017
M
Senior Member
Senior Member
M Offline
Joined: Oct 2002
Posts: 1,017
Originally Posted by R. Belmont
SSFs largely are using the correct driver unless there's been a great flood of poor quality non-kingshriek rips that nobody told me about.

I stand corrected. What about USF, though? Like I said, I was under the impression it uses the correct driver for each game, ripped from the ROM itself.

Joined: Mar 2001
Posts: 17,258
Likes: 267
R
Very Senior Member
Very Senior Member
R Online: Content
Joined: Mar 2001
Posts: 17,258
Likes: 267
Yes, USFs by definition use the correct driver. There would be no Rare rips otherwise.

Joined: Nov 2003
Posts: 459
K
Senior Member
Senior Member
K Offline
Joined: Nov 2003
Posts: 459
Originally Posted by R. Belmont
K: my understanding is that most current PSF1s are *not* generic driver, or were re-ripped to no longer use one (e.g. Castlevania was a generic driver and missing reverb originally, but the new rips use the correct one).

But they are, really. Even Corlett reused drivers from time to time (Final Fantasy 2 from Origins uses FFIX driver IIRC).
You must've missed that great flood of Japanese contributions, all using davironica/Mark Grass generic drivers or Tactics Ogre/Suikoden 2/Wild Arms 2 drivers. Current PSF/2 rip count stands at 500, I'd say less then 150 (you know, the game more then two people not from Japan care about) use original drivers.

Originally Posted by R. Belmont
SSFs largely are using the correct driver unless there's been a great flood of poor quality non-kingshriek rips that nobody told me about.

Even some kingshriek rips use incorrect driver (as stated in the comment field). Marica: Shinjitsu no Sekai, Soukyugurentai, Virus. Many Japanese rips use different drivers as well. Not as much as with PSF, but that's largly due to outstanding ripping tools kingshriek provided.

Joined: Feb 2008
Posts: 31
Member
Member
Joined: Feb 2008
Posts: 31
great sounding player, how to export 2sf files to an audio format, or teach Amarok to use them?

Joined: May 2006
Posts: 111
Senior Member
Senior Member
Joined: May 2006
Posts: 111
vio2sf as a Xine plugin? Interesting idea. Why not convert all AO playing engines to GStreamer or Xine plugins? Linux nerds will love it wink

About the generic driver discussion: A few years ago when CaitSith2 was still actively involved in PSF stuff (at least, I don't see him anywhere, anymore), he had included that info in his PSF archives. Anyway, who cares if it's the original driver or not, as long as it sounds right. If there's a real audiophile out there, he/she will re-rip the game. Anyone else won't hear the difference. Some other games will probably even require such a generic driver (Tri-Ace PS2 games), because even PCSX2 hasn't managed to run their executables, yet. However, I still doubt that Star Ocean 3 et al even use sequenced music.

EDIT: Mods, delete this last paragraph, if you like.

Last edited by F-3582; 04/12/08 01:15 PM.
Joined: Mar 2001
Posts: 17,258
Likes: 267
R
Very Senior Member
Very Senior Member
R Online: Content
Joined: Mar 2001
Posts: 17,258
Likes: 267
I've been thinking of that because:

a) I'd certainly love to include *SF in my Amarok playlists

b) Songbird is planning on switching to GStreamer as the backend on all platforms, which gives a multi-player multi-platform story (especially since Amarok is also coming to Windows/Mac and will almost certainly use GStreamer there too)

As far as the rest, audiophile or not I like to know that rips are playing identically to how their actual game does, which is the point. That's why I appreciated it back when CaitSith2 used to re-rip PSFs using the correct driver.

Joined: Feb 2008
Posts: 31
Member
Member
Joined: Feb 2008
Posts: 31
Originally Posted by R. Belmont
I've been thinking of that because:

a) I'd certainly love to include *SF in my Amarok playlists

b) Songbird is planning on switching to GStreamer as the backend on all platforms, which gives a multi-player multi-platform story (especially since Amarok is also coming to Windows/Mac and will almost certainly use GStreamer there too)
a) i've always wondered how you guys listen to vgm & chiptunes on Linux - on windos, you get plugins for Foobar2000, tune each to make its format sound the way you like it and mix chiptunes with audio in the playlist - on Linux it's not so straightforward: some players like Xmms & Audacious can play chiptunes but have incredibly intolerable interface or playlist, others like Amarok look nice but play almost no chiptunes, those few that work sound really bad and don't have any options to tune them. Using various CLI tools, M1 and AO to make WAVs seems like the only option, but WAVs are final and lack tuning options.

b) if making 2sf & plugins from AO is possible then is it not staightforward to make plugins for both backends at the same time? Amarok used to have GStreamer but some problems occured and now it's focused on Xine smirk

Joined: Mar 2001
Posts: 17,258
Likes: 267
R
Very Senior Member
Very Senior Member
R Online: Content
Joined: Mar 2001
Posts: 17,258
Likes: 267
I listen to VGM and chiptunes in AO on Linux, that's sort of the point :-)

I see what you mean about Amarok not using Gstreamer now, that sucks actually. Especially since Gstreamer is the official decoder for KDE4 :-)

Last edited by R. Belmont; 04/12/08 03:03 PM.
Joined: Feb 2008
Posts: 31
Member
Member
Joined: Feb 2008
Posts: 31
Originally Posted by R. Belmont
I listen to VGM and chiptunes in AO on Linux, that's sort of the point :-)

I see what you mean about Amarok not using Gstreamer now, that sucks actually. Especially since Gstreamer is the official decoder for KDE4 :-)
i'm sorry but i have great trouble using AO for actual music listening other than cheking out stuff or making WAVs, from the screenshots, it looks like at least Mac version has different interface so maybe it's my KDE that disables certain functionality in AO which leaves me switching tracks manually and pressing Play every time the music stops?

if GStreamer is the official backend of Phonon then Amarok 2 will have no chance and you shouldn't waste time with Xine unless it's easy to do it in parallel smile

Last edited by veenom; 04/12/08 03:10 PM.
Joined: Mar 2001
Posts: 17,258
Likes: 267
R
Very Senior Member
Very Senior Member
R Online: Content
Joined: Mar 2001
Posts: 17,258
Likes: 267
Believe it or not, you're the first person in the history of the project to even hint at what they want the Linux GUI to do. This is why usability is a bit off. Please list the minimal set of changes that would make it usable for you.

ETA: Apparently we've scared you off. I won't get mad, really smile I always use AO via the debug-only commandline interface (which isn't publically available) so I really have no idea how good the GUI is beyond giving it cool stuff like drag-and-drop.

Last edited by R. Belmont; 04/12/08 05:36 PM.
Page 2 of 6 1 2 3 4 5 6

Moderated by  R. Belmont, Richard Bannister 

Link Copied to Clipboard
Who's Online Now
0 members (), 142 guests, and 0 robots.
Key: Admin, Global Mod, Mod
ShoutChat
Comment Guidelines: Do post respectful and insightful comments. Don't flame, hate, spam.
Forum Statistics
Forums9
Topics9,355
Posts122,423
Members5,082
Most Online1,283
Dec 21st, 2022
Our Sponsor
These forums are sponsored by Superior Solitaire, an ad-free card game collection for macOS and iOS. Download it today!

Superior Solitaire
Powered by UBB.threads™ PHP Forum Software 8.0.0