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I've spoken with enough professional UI designers to know that right click should always mean "bring up the context menu" in 2008, but XMPlay's made by democoders so I have no higher expectations for it :-)

Anyway, my concept is that m3u playlisted tracks would behave like archives do now, where the parent node is ignored by the track advance/shuffle but you could click on it manually and use the existing subtrack controls.

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Originally Posted by R. Belmont
Richard: decoding is free if you aren't charging for the app

Are you sure? I just checked this again, and found:

http://www.mp3licensing.com/royalty/

I remember looking at hooking up LAME to my shareware sound editor for Mac and determined that it wasn't worth doing, as I'd have to jack up the price by 25% for a feature that users could get anyway by encoding with iTunes.

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Yes, we went quite in-depth with this a while back for MAME and I've also followed the relevant threads where Redhat legal briefed Fedora. For non-commercial software that decodes only, you're free to go (but if any of the patent holders decides to go after you they can). If you're encoding (ie, LAME) and/or charging for the software you have to pay for the license.

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Originally Posted by R. Belmont
I've spoken with enough professional UI designers to know that right click should always mean "bring up the context menu" in 2008, but XMPlay's made by democoders so I have no higher expectations for it :-)

Not sure how your definition of a democoder stands, but only thing Ian Luck and demoscene have in common is one mp3 track released on some netlabel ages ago (well, BASS is used in demos all around, but mainly because it's good, fast and free for noncom use).
Though I'll grant you it's somewhat strange, given that right-clicking on a song gives you a context menu and right-clicking on the main player window brings you skin select menu...
But with XMPLay's expansive shortcuts you don't really need to use the mouse, just pick a key combo you'd like to use and you're good to go.

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If you have any connections with those guys, make them post 64-bit versions of BASSMOD :-)

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going back to where it started - the 2sf playback - so it's FOSS and not bendable into freeware, but, you could teach AO to use the vio2play executable if, say it finds it in the same folder - AO would then be able to deal with mini2sf files like with any of its native formats smile

hell Richter, you could also do the same with M1 for great justice since you personally package them all grin

Last edited by veenom; 04/14/08 07:50 PM.
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I'd like to make AO capable of using plugins at some point because a) it means not-us people can make new ones and b) it's a handy dodge around any licensing issues you'd care to name.

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Transferring data and commands via a custom, generic, high-level, well-documented stdio interface, perhaps? :3

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Mednafen: if you have such an interface in mind, do say more :-)

Meanwhile, I've updated vio2play to the new vio2sf 0.14 code (which is now based on Desmume 0.8 instead of 0.7). Sound quality seems a little better on some sets.

Last edited by R. Belmont; 06/05/08 02:00 AM.
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Do you have any examples? I didn't notice anything, but I listen only to a few sets.

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