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#40791 05/04/08 07:46 PM
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New release out. Mostly bug fixes this time. cool

Quote:
Shell:

Addition:

- "Don't show again" checkbox in DIP switches popup window.
- Soft-patching status in image info dialog.

Changes:

- More descriptive error messages.
- Refactoring.

Fixes:

- Netplay file opening error leading to crash.
- Recent files locking bug on exit.
- Last visited image file directory bug on exit.
- Esc not working sometimes when disabling dialog
controls (Windows quirk).
- Crash on cancel when exporting to AVI.
- Correct screen height with NTSC filter when exporting to AVI.
- Typos in GUI.

Core:

Addition:

- Core API documentation in HTML through cppdoc.
- UPS patching format support.
- Database lookup on soft-patching.
- Database entries. Info from Bootgod.
- More recognized boards. Info from Bootgod.

Changes:

- FDS saves through UPS instead of IPS.
- Database entries. Info from Bootgod.
- Refactoring.

Fixes:

- FDS file saving bug.
- NTSC burst phase incrementing bug.
- Potential memory leak in database loader.
- UTF16 to wchar_t portability fix in XML parser.
- Const-correctness bug caught by GCC 4.0.

http://nestopia.sourceforge.net/

Marty #40806 05/05/08 03:02 AM
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Thanks! smile

denzilla #40810 05/05/08 05:07 AM
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Thank you. I saw a notice at Emuforums and downloaded it. I'm heading off to bed, maybe I'll get to mess with it tomorrow *Monday*...



-Emulation junkie since 1998...
-One of them "gamers" who plays games.
denzilla #40812 05/05/08 05:47 AM
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This is a russian translate v1.39 (by me) http://ifolder.ru/6425940

(for download it enter the numbers and press "Далее")

ALLiGaToR #40815 05/05/08 10:41 AM
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Thanks Marty, appreciated release! smile

ALLiGaToR #40848 05/06/08 07:06 AM
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Originally Posted By ALLiGaToR
This is a russian translate v1.39 (by me) http://ifolder.ru/6425940

(for download it enter the numbers and press "Далее")

Thanks, but the link doesn't seem to work.

Marty #40853 05/06/08 08:27 AM
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ALLiGaToR #40858 05/06/08 11:43 AM
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Thanks Marty!
I've found a few bugs:
Stars Demo (PD) - cpu jam!
Stars SE Demo - don't work

Please, do not forget my request about NTSC50Hz mode... (Chinese/Russian famiclones sound test)
NNNesterj source code:
http://www.emulation9.com/nnnesterj/

Last edited by evgs1987; 05/06/08 11:44 AM.
Eugene.S #40873 05/06/08 05:31 PM
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Originally Posted By evgs1987
I've found a few bugs:
Stars Demo (PD) - cpu jam!
Stars SE Demo - don't work

No bug, they're broken on real hardware as well.

Quote:
Please, do not forget my request about NTSC50Hz mode... (Chinese/Russian famiclones sound test)

Sure, I haven't forgotten.

Marty #40891 05/07/08 04:05 AM
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I found a game that doesn't seem to be in the database:

Mario Open Golf (PC10) [!].nes

GoodNES apparently doesn't repair this game's header correctly. It gives it 8k of CHR-ROM. Setting CHR-ROM to none seems to fix it.

xamenus #40901 05/07/08 12:53 PM
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The 8KB setting for CHR is correct, but it is a PC10 game, which is screwy (I don't know what the technical reason is, but every PC10 ROM image I've seen has an extra 8K of CHR that needs to be tossed to emulate properly).


"Last version was better," says Floyd. "More bugs. Bugs make game fun."
dvdmth #40902 05/07/08 01:10 PM
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could it be code related to the PC10 menu?

etabeta78 #40980 05/10/08 06:51 AM
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Sorry for all the annoying posts, but there is another ROM which is acting strange.

Karate Champ (U) (REV0) [!].nes

You'll just get a blank screen when you run this ROM. It works in Nintendulator and FCE Ultra, though.

This ROM is also discussed a bit here. It may be a bad dump. Any idea why it works in Nintendulator? How does it run on the real NES?

xamenus #40981 05/10/08 08:24 AM
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The game crashes unless CPU RAM is zero-filled after RESET. This was probably what they fixed in REV.A when they discovered that the game wouldn't work on some consoles.

Marty #40997 05/10/08 03:26 PM
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Keeps getting better n' better, Thanks Marty smile

xamenus #41060 05/11/08 03:26 PM
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Originally Posted By xamenus
I found a game that doesn't seem to be in the database:

Mario Open Golf (PC10) [!].nes

GoodNES apparently doesn't repair this game's header correctly. It gives it 8k of CHR-ROM. Setting CHR-ROM to none seems to fix it.
Please don't report troubles on ROMs that are not supposed to run on a Nintendo Home System =/

ReadOnly #41065 05/11/08 03:52 PM
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Actually, NEStopia supports PC10 and Vs. games.

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Originally Posted By R. Belmont
Actually, NEStopia supports PC10 and Vs. games.
It shouldn't. mad

ReadOnly #41075 05/11/08 06:32 PM
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Originally Posted By MESSfan
Originally Posted By R. Belmont
Actually, NEStopia supports PC10 and Vs. games.
It shouldn't. mad


What the hell is your problem?

MooglyGuy #41078 05/11/08 06:55 PM
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Originally Posted By R. Belmont
Actually, NEStopia supports PC10 and Vs. games.

Vs. games yes. PC10 support is a bit more limited because I only emulate the RP2C03B PPU and nothing else. The inner working of the menu is still a bit unclear and my memory of PC10 in general is a bit fuzzy since the last time I played one in the arcades was during the eighties. One thing is for sure, iNES 1.0 isn't much help here since it has no way of telling an emulator that it's in fact a PC10 game.

Originally Posted By MESSfan
It shouldn't. mad

Wait, what?

Last edited by Marty; 05/11/08 06:57 PM.
Marty #41082 05/11/08 08:31 PM
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MAME emulates the PC10 menu you know smile

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Technically, bit 1 of byte $07 is supposed to indicate PC10 in the INES header, but like other extended header bits, it never really caught on. NES 2.0 also uses this bit for PC10 detection (Kevin Horton didn't touch that detail, though he did rework bytes $08 and $09).

Where is there a law stating that console emulators shall not emulate arcade systems with similar hardware?


"Last version was better," says Floyd. "More bugs. Bugs make game fun."
dvdmth #41093 05/12/08 07:55 AM
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Originally Posted By dvdmth
Where is there a law stating that console emulators shall not emulate arcade systems with similar hardware?


especially: since when are users to decide what an emulator shall emulate, instead of its developer?

if Marty would like, he could also add to NEStopia some bits of e.g. Amiga or MegaDrive emulation and I don't see why anyone would have right to complain...

Finally, Marty, thanks for this 1.39

etabeta78 #41114 05/12/08 02:11 PM
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Well, Amiga or Megadrive would be a poor fit with the existing core (everything from the Api layer on down is quite NES-specific), but there's certainly no logical reason to exclude PC10 or Vs. (and the lack of ability to recognize PC10 games makes a strong case for XML ROMs I think).

ETA: I'm looking to have a Linux preview of 1.39 sometime this week/next weekend. I made some good progress on it yesterday, the new input remapping's almost done. It's going to work similarly to the Windows original: you pick which input you want from a list (like "Player 2 Up" or "Start rewinder"), click the "Remap" button, then press whatever combination of keys/joy buttons you want to map to that action before a 5 second timeout ends.

Last edited by R. Belmont; 05/12/08 02:16 PM.
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Originally Posted By R. Belmont
MAME emulates the PC10 menu you know smile

Ya I know. I should really look into it. MAME has been a great source of inspiration, especially for Vs. system emulation, so this wouldn't be the first time. smile

Edit: Oh, now I suddenly remember why I didn't go all the way with PC10. The thing runs on its own Z80 processor. So if I go ahead with this, it's going to take its sweet time, that's for sure. smile

Last edited by Marty; 05/12/08 06:54 PM.
Marty #41170 05/14/08 04:11 AM
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Thanks again everyone who made this emulator possible. If I could, I'd buy you all a beer! wink



-Emulation junkie since 1998...
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Originally Posted By R. Belmont
ETA: I'm looking to have a Linux preview of 1.39 sometime this week/next weekend. I made some good progress on it yesterday, the new input remapping's almost done. It's going to work similarly to the Windows original: you pick which input you want from a list (like "Player 2 Up" or "Start rewinder"), click the "Remap" button, then press whatever combination of keys/joy buttons you want to map to that action before a 5 second timeout ends.

lovely smile

the blog pic also shows nice video settings, will we be able to set the fullscreen aspect ratio too? at least horisontal stretch:
- original (1.14:1) no stretch, almost square-looking
- tv ratio (1.33:1) slight strech, already works with garbled NTSC filter but not with HQ Scales
- monitor (1.60:1) atm HQ Scale x4 on common laptop res 1440x900 gives 896 pixels tall picture which is pretty sweet, but it's a square picture frown Since LCD has fixed square pixels, you can't go wider without involving more pixels - because of its narrow pixel aspect ratio, many NES/SNES/PC-Engine games were created narrower than normal assuming non-square pixel CRTs would stretch them into correct wideness, IMHO most of these games can be comfortably streched further than TV ratio which would make gaming on a widescreen monitor more enjoyable, especially in multiplayer (in that case: 1024x896 vs 1440x896 picture)

veenom #41598 05/26/08 03:49 AM
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I completely blew *that* guessed deadline. And aspect correction is probably not happening. But check out the new feature...

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can't wait wink

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Originally Posted By R. Belmont
I completely blew *that* guessed deadline. And aspect correction is probably not happening. But check out the new feature...

i read that post on your site this morning. all i can is THANK YOU! this has been a feature i have wanted for a long, long time! thanks again for you generosity in developing it for us linux users.

echoes #41633 05/26/08 06:32 PM
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Thanks. I benefit too, of course - less dual-booting, and hopefully more emulators for Linux means more Linux users for my other ports too :-)

Anyway, I want to add patching (IPS/UPS) and cheat code support and then do some debugging. Shouldn't be too much longer for a release, and hopefully the improvements and added features will be worth the wait.

xamenus #41649 05/27/08 12:37 PM
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The phenomenon that a replay record slips off by considerable establishment occurs. Even if I stand and put it up and start immediately, there are many same phenomena. The contents cause an error in a process on the way when I perform the record which I used state roads for. If can be improved; thanking you in advance.
Star soldiers were particularly terrible.

kuzunoha #41689 05/28/08 01:54 AM
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any chance rewinding could be given an option to multiply its speed and bend time based on how long you hold down its button like in win ver? smile

Last edited by veenom; 05/28/08 01:54 AM.
Marty #41705 05/28/08 03:50 PM
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Having 1.39 for Linux is AWESOME! Yeah, as per a previous post, I'd like to buy you a beer too!

Looking at the new features so far, I'm really excited. I too, dual-boot for the Windows version as well.

I am curious on a few things though (take these as feature requests if not in already, but don't delay 1.39 for these)

--Will it be possible to double/resize the NTSC scaler? What about Standard scalers? I prefer the original look and don't like using the HQ/other scalers that round the original. (I did see your Video TAB screenshot, but only shows Scaler HQ with 3x)

--Will there be the commandline options like in the widows version if there is no gui option (like standard scalers, window size, etc)?


Many Thanks!

GiSWiG #41710 05/28/08 04:32 PM
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Yes, you can double and triple the NTSC scaler now. You can do plain or bilinear scaling without the extra processing if you like.

Right now you can pass a game on the commandine and it'll auto-launch it. I might add additional commandline controls in the future.

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Originally Posted By R. Belmont
Yes, you can double and triple the NTSC scaler now. You can do plain or bilinear scaling without the extra processing if you like.

Right now you can pass a game on the commandine and it'll auto-launch it. I might add additional commandline controls in the future.


WOOT!
I'm so anxious now! Can't wait to see it in openSUSE 11.0/KDE4!

(P.S. love the handle R. Belmont)

veenom #41732 05/30/08 04:09 AM
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There was a cause in a star soldier JAP version somehow or other, and, as for the replay record for USA, there was never a problem. Because it was the totally same making of, by the renaming of the state save, I confirmed it by each inspection of the replay record. The systems do not seem to have any problem in an input timing as far as they watch this.

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