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Thanks for the quick reply.

I was using F8 before jumping to Ubuntu8.04. Although I did like Fedora, F9 seemed a bit too cutting edge for little ol' me, so I gave it a skip. (I'll keep my eyes peeled for F10.)

At any rate, your suggestion has so far yielded no joy. But I'm wondering: even though synaptic and apt-get will not allow me to remove libsdl1.2debian-pulseaudio without removing a bunch of other stuff, would it be safe for me to do some manual deleting??? Synaptic at least tells me what is installed and where it's located.

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Originally Posted by fart_flower
... amusing sarcastic remarks?

Good heavens, it's fart_flower... what a blast from the past.

If you get sdlmame up and running, will you be hacking on MAME and reporting at MAMETesters again? smile

- Stiletto

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Yep, pulseaudio is a pain in the neck, it's also breaking sound in Flash plugin for Firefox 3. cry

Did you try to revert to Alsa? Simply go to System|Preferences|Audio and set all listbox to Alsa.



Master of Sarcastic Wit
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SDLMAME 0.125u6 is finally packaged for downloading .

I'm sorry, I'm a bit busy at present, and soon I will go on holidays, so I won't probably package next releases in the 0.125u cycle. eek

However, this is not the end, I'll be back ASAP. smile



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Well...

I tried changing to ALSA via System>>Preferences>>Sound, but still the same damn thing -- farting whales! (That's the best way I can discribe the audio. It's not stuttering or anything related to performance. It's more like a low pitch rumbling mixed loudly overtop the game audio.) So maybe pulseaudio ain't the culprit. For the record, Flash audio works hunky-dory fine for me. In fact all audio works well, except for MAME.

I also tried your non-repository version without any joy. The next step is to roll my own, unless there are some secret mame.ini settings I'm unfamiliar with? Sample rate doesn't kill the whale gas, and latency just makes the farts lag.

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Originally Posted by Stiletto
If you get sdlmame up and running, will you be hacking on MAME and reporting at MAMETesters again? smile

Hmm... I'm pretty certain MAMETesters only allows testers to use official MAME in order to rule out any issues related to non-official ports. That leaves Linux lusers such as myself out in the cold.

And to be honest, I'm just a casual MAME user these days. Really really really casual. Most of my free time is used up with other interests, but I still like to keep my Bubble Bobble skills up to snuff. And Robotron is always good way to get the armpits all sweaty and gross.

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MAMETesters allows Linux and Mac peeps to report on what they've got.

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SDLMAME 0.126 is finally packaged.
I'm sorry, I was at first on vacation, and since I returned I've been really busy.

A short note:
Like in baseline and upstream, from now on the debugger will be always built-in, and can be accessed with both configuration and line options (see manpage for further info).
However, GTK+ refuses to run a program in debugging mode when it's setuid, and sdlmame happens to be setuid to save configurations, states etc in proper directories.
If you can't wait to see the debugger in action, first of all you must chmod sdlmame executable to remove setuid.
This may sound bad, however consider that the debugger is only useful for Mame developers. It's NOT needed to play the games, it also speeds emulation down indeed. To cut it short: if you don't need it, forget about it.

You can download packages from the usual place.

Enjoy!
cool


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Err, what "proper" directories? SDLMAME really prefers for global installs to use ~/.mame/ - it's both The Unix Way(tm) and eliminates the need for setuid :-)

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I mean the Ubuntu Way wink

Games and similar stuff save their data in /var/games/xxx/



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