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Marty #41082 05/11/08 08:31 PM
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MAME emulates the PC10 menu you know smile

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Technically, bit 1 of byte $07 is supposed to indicate PC10 in the INES header, but like other extended header bits, it never really caught on. NES 2.0 also uses this bit for PC10 detection (Kevin Horton didn't touch that detail, though he did rework bytes $08 and $09).

Where is there a law stating that console emulators shall not emulate arcade systems with similar hardware?


"Last version was better," says Floyd. "More bugs. Bugs make game fun."
dvdmth #41093 05/12/08 07:55 AM
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Originally Posted By dvdmth
Where is there a law stating that console emulators shall not emulate arcade systems with similar hardware?


especially: since when are users to decide what an emulator shall emulate, instead of its developer?

if Marty would like, he could also add to NEStopia some bits of e.g. Amiga or MegaDrive emulation and I don't see why anyone would have right to complain...

Finally, Marty, thanks for this 1.39

etabeta78 #41114 05/12/08 02:11 PM
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Well, Amiga or Megadrive would be a poor fit with the existing core (everything from the Api layer on down is quite NES-specific), but there's certainly no logical reason to exclude PC10 or Vs. (and the lack of ability to recognize PC10 games makes a strong case for XML ROMs I think).

ETA: I'm looking to have a Linux preview of 1.39 sometime this week/next weekend. I made some good progress on it yesterday, the new input remapping's almost done. It's going to work similarly to the Windows original: you pick which input you want from a list (like "Player 2 Up" or "Start rewinder"), click the "Remap" button, then press whatever combination of keys/joy buttons you want to map to that action before a 5 second timeout ends.

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Originally Posted By R. Belmont
MAME emulates the PC10 menu you know smile

Ya I know. I should really look into it. MAME has been a great source of inspiration, especially for Vs. system emulation, so this wouldn't be the first time. smile

Edit: Oh, now I suddenly remember why I didn't go all the way with PC10. The thing runs on its own Z80 processor. So if I go ahead with this, it's going to take its sweet time, that's for sure. smile

Last edited by Marty; 05/12/08 06:54 PM.
Marty #41170 05/14/08 04:11 AM
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Thanks again everyone who made this emulator possible. If I could, I'd buy you all a beer! wink



-Emulation junkie since 1998...
-One of them "gamers" who plays games.
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Originally Posted By R. Belmont
ETA: I'm looking to have a Linux preview of 1.39 sometime this week/next weekend. I made some good progress on it yesterday, the new input remapping's almost done. It's going to work similarly to the Windows original: you pick which input you want from a list (like "Player 2 Up" or "Start rewinder"), click the "Remap" button, then press whatever combination of keys/joy buttons you want to map to that action before a 5 second timeout ends.

lovely smile

the blog pic also shows nice video settings, will we be able to set the fullscreen aspect ratio too? at least horisontal stretch:
- original (1.14:1) no stretch, almost square-looking
- tv ratio (1.33:1) slight strech, already works with garbled NTSC filter but not with HQ Scales
- monitor (1.60:1) atm HQ Scale x4 on common laptop res 1440x900 gives 896 pixels tall picture which is pretty sweet, but it's a square picture frown Since LCD has fixed square pixels, you can't go wider without involving more pixels - because of its narrow pixel aspect ratio, many NES/SNES/PC-Engine games were created narrower than normal assuming non-square pixel CRTs would stretch them into correct wideness, IMHO most of these games can be comfortably streched further than TV ratio which would make gaming on a widescreen monitor more enjoyable, especially in multiplayer (in that case: 1024x896 vs 1440x896 picture)

veenom #41598 05/26/08 03:49 AM
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I completely blew *that* guessed deadline. And aspect correction is probably not happening. But check out the new feature...

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can't wait wink

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Originally Posted By R. Belmont
I completely blew *that* guessed deadline. And aspect correction is probably not happening. But check out the new feature...

i read that post on your site this morning. all i can is THANK YOU! this has been a feature i have wanted for a long, long time! thanks again for you generosity in developing it for us linux users.

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