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Would everyone still having keyboard-not-responding problems please get release D, and see if you can successfully map the controls now?

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Ok, time's up, release E has been posted.

New in E:
- Fixed quicksave/quickload path generation
- Refactored code to better separate GUI from main logic
- Added SDL audio driver. If you can't get the other options to work but SDLMAME plays sound for you, give this a shot.

Fair warning: E will invalidate your settings file and put everything back to defaults, so if you don't need the changes you might skip it.

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Thanks Arbee, I'll try and make a build for my Linux system.



-Emulation junkie since 1998...
-One of them "gamers" who plays games.
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Still no keyboard for me with release E. Nothing reported on the command line.

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Keyobard not working with Release E here either, and the key changes made in the GUI don't seem to apply to the file.

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Changes are written to the file when you close the app. Is it crashing instead of exiting normally?

Also, when you press keys in the configurator window, do their names appear in the window?

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For some reason, revision E doesn't play nice with me - although function button mapping works, the emulator itself runs like underwater ie. games play slow with crackling sound, while my old revision C executable runs them fine.

I think it might have something to do with rev E not registering nor saving my audio backend preference: always defaults to SDL - it plays this crackling sound also on other backends even if i already have Amarok playing in the background - rev C would be silent with this error for OSS:
Code:
/dev/dsp: Device or resource busy
ERROR: unable to open soundcard.  Aborting.

and this for ALSA:
Code:
ALSA: Could not open soundcard (Device or resource busy)

until i close other audio sources.

Last edited by veenom; 06/25/08 11:01 AM.
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Redownload E and it'll let you pick non-SDL audio drivers again.

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indeed it does, all working good now, thanks smile


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When I press keys in the change window, they do show up in the black-background window. I do have to wait for the counter to count down to 0 though, if that's any indicator.

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