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Thank you both for your input, I've managed to get things running smoother now. I did away with the latest beta version to avoid complications/confusion. BOTH .DSFs work! It's a shame though they all have to start out in a Unix-file format, unlike the other VG filetypes....

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Denmark is a nice country, enjoy your time there smile

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Okay, I had a look at this. I have no idea at all why it won't run on a G4, and as I no longer have any PowerPC Macs it's not possible for me to troubleshoot the problem. I'd suggest sticking with the last version that works until you can upgrade.

I am likely to switch to Intel only at some stage in the not too distant future anyway...

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Did you target G5 specifically for the PowerPC variant?

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Heh, I'm glad I dragged 2.0b9 out of the trashcan after finding out the 2.0 version didn't work smile. I won't upgrade too soon though, this mini still packs a punch, especially with Leopard. And it's very quiet, the Intel ones are noisier. But it's tempting to get one of those Intel minis... or those shiny new 21" aluminum iMacs, especially with the nice prices in Europe right now.
But if AO works on the G5 I could just run it on my work machine. I also have another G4 to test on.


If you really want to spend/waste time on it I can open a PPC G4 with VNC/Remote Desktop with dev tools installed and all, you should be able to just test on that without too much effort (although I imagine anything else would be killing).

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Originally Posted by Vas Crabb
Did you target G5 specifically for the PowerPC variant?


No. I thought that's what I'd done, but no - I just targeted i386 and ppc as per the Standard 32-bit build settings in Xcode. It won't run in Rosetta either FWIW. To my knowledge I've made no changes to the project or build settings since the first universal binary release, which is why I'm a little mystified by this...

Suggestions welcomed!

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Tested:

G5 quad running Leopard: works fine, including Square PSF2
G4 Mac mini running Leopard: CPU type error
G4 eMac running Tiger: CPU type error

Guess that confirms it.

EDIT: Here's some mail in the Apple Mailing list about it, but I doubt it's that simple. I could try to ask someone with a 32 bit MacBook to test... The first ones were 32 bit, weren't they?

Last edited by L66; 08/05/08 12:48 PM. Reason: Added link
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Audio Overload is 32-bit on the Mac.

I'm genuinely mystified by this...

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Weren't you using a new Xcode beta? Maybe it defaults to 64-bit now or something.

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No - I was using 3.0, then I updated to 3.1 to see if would solve the problem.

AO on the Mac is Carbon so it wouldn't link if it wasn't set to 32-bit. It's a mystery; the project file hasn't changed in aeons. Only thing I can think of is that G4 support is broken when compiling on a Mac Pro... that's the only thing I've changed.

In any case I'm probably going to pull PPC support across the board at some stage not too long from now, mainly because I can't support something I can't test.

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