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Excellent.

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Cool, hope it's not giving you much trouble.

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Nope, no real trouble. Needed a generic resampler and a handler for reading from a memory buffer but it's behaving pretty well.

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Sounds like streamed PSF2 support might be pretty close, too.

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Streamed PSF2s should ideally be re-ripped in VGMStream compatible format (which AO 2.0.1 will then play). Emulating them makes no sense, especially since it's a generic driver rather than original game code anyway.

Last edited by R. Belmont; 11/26/08 02:48 PM.
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And it's very easy to do, even, since all the looping data is provided in psf2.ini anyway IIRC.

Heck, I think you can have AO do automatically while loading a streamed PSF2. smile

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The architecture doesn't work that way frown It'll have to be re-rips (or someone extracting them from the PSF2s).

Last edited by R. Belmont; 11/26/08 09:53 PM.
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Ah, just so you know (this is gonna come out sooner or later given the format is so widely used) CD/XA files need some work to play in VGMStream.

Simply copying them from ISO/CD won't work, you need to use a program that will keep the RIFF header intact (CDMage does that for instance).
And then you need to rip the XA files with ADPCM Player (available here: http://www.freewebs.com/snakemeat/tools.htm), since most of CD/XA files are containers that interleave few streams together.

Kinda convoluted (and Windows only, though I'm pretty sure both tools run under Wine), but Xevious 3D/G+ arranges more than make up for it. smile

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Couldn't AO handle those files as archives or as multi-song files (like NSFs)?

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There's no code to parse them in VGMStream, so RB would have to write his own.

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