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Knurek: should your Initial-D SPSDs work with VGMStream? I can't get them to play correctly either in AO with VGMS integrated or using HCS's "official" test.exe to convert to .WAV.

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SPSDs no, I think (they use some unstandard values that break stuff up IIRC, it's been a while).

I have GENH files for them, want me to up them?

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Looped VGMs seem to be broken.

AO plays through the track, then when it's supposed to loop, it just plays a single continuous tone played. Is there some reason for this?


- Robert
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Works for me. Maybe you have a broken file?

And what's with the weird post moving? You posted this once on the correct thread (the one asking about the change to VGM looping) and now that one's deleted and suddenly it's here?

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Yeah, about that- I wasn't sure if it was 'supposed' to be there, or here. So, I settled for here, and figured it'd be moved if one of you needed/wanted to move it.

Anyway, I have almost an entire soundtrack that exhibits this behavior, Length says, 'loop X2', so YEAH.. I've got no idea what's going on with it...


- Robert
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What game and what are the CRCs?

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I'm having the same problem. So far nothing loops. I'm playing ".spc"s downloaded from ocremix.org. Specifically Chrono Trigger and Earthbound.

I'm new so I don't know what a CRC is but I'm on a mac and I know my way around the command line so I can get you any info you need

Is there a different thread dealing with this?

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SPCs are nothing to do with VGMs. I know for a fact Chrono Trigger loops according to it's tags - do you mean you want it to just play forever instead of the 2 loops and fade out thing that files normally do?

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Also, don't use OCRemix emulated files, they are either severly outdated or plain bad (mirroring Zophar does net you that).

http://snesmusic.org/ for all your SPC needs.

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Aye, I missed that part. Don't trust non-SNESMusic SPCs. Even though they renamed RAR for no reason.

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