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Joined: Jan 2006
Posts: 3,695 Likes: 1
Very Senior Member
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Very Senior Member
Joined: Jan 2006
Posts: 3,695 Likes: 1 |
it was friday night for me here, so no way to spend time looking for a solution when I can spend it drinking beer  anyway, if I can find a clean solution, I'll post it here afterwards to be commented and possibly included in one of the next updates.
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Joined: Mar 2001
Posts: 17,316 Likes: 280
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,316 Likes: 280 |
Fair enough 
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Joined: Mar 2001
Posts: 17,316 Likes: 280
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,316 Likes: 280 |
A fixed release has been posted. I'm not sure it was as bad as I thought, but this one's gone through better QA anyway.
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Joined: Feb 2007
Posts: 549
Senior Member
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Senior Member
Joined: Feb 2007
Posts: 549 |
Thanks. Smoketested on OSX 10.5.4.. :-)
Can you say something about why -mt doesn't work properly on OSX?
Is it the SDL Library or something in the OS?
SDLMAME runs for me with -mt (and I get something like a 2fps boost!) but continuously spits out this on the terminal:
mame[15333:540f] *** _NSAutoreleaseNoPool(): Object 0xa0937920 of class NSCFString autoreleased with no pool in place - just leaking Stack: (0x93b58cdf 0x93a65562 0x940b8181 0x91e00b78 0x91dff4f9 0x91e0f996 0x94031c76 0x9403179e 0x94031222 0x2b84d8f 0x2b84851 0x2b773e7 0x563171 0x56057e 0xefccf7 0xefd102 0x928c46f5 0x928c45b2)
Not trying to pester you, just being curious as usual.
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Joined: Mar 2001
Posts: 17,316 Likes: 280
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,316 Likes: 280 |
Quartz isn't thread-safe.
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Joined: Feb 2007
Posts: 549
Senior Member
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Senior Member
Joined: Feb 2007
Posts: 549 |
How weird is that. With so many mac models with multicore CPUs.
The more I get into this OS the more little weird things I discover. Like how for example H.264 decoding in hardware is not supported on capable Nvidia GPUs. I wonder if it's true for the Apple TV as well.
Nvidia should make a version of PureVideo for OSX.
Heh, I know I can't get you to talk about this. :-)
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Joined: Oct 2002
Posts: 1,017
Senior Member
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Senior Member
Joined: Oct 2002
Posts: 1,017 |
Heh, I know I can't get you to talk about this. :-) Probably not, since he doesn't do professional OSX development and probably knows about as much as you or I. 
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Joined: Apr 2004
Posts: 1,563 Likes: 12
Very Senior Member
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Very Senior Member
Joined: Apr 2004
Posts: 1,563 Likes: 12 |
small question I have since 0.126: is there a way to avoid the incompatibility between debug & reset? on my mac, if
1. I run a game with the debug 2. I close the debug window 3. I hard reset (SDL)MAME What is the behavior of mainline in such a case?
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Joined: Mar 2001
Posts: 17,316 Likes: 280
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,316 Likes: 280 |
Mainline closes the debugger and reopens it, as if you'd restarted the entire app.
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Joined: Sep 2006
Posts: 200
Senior Member
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Senior Member
Joined: Sep 2006
Posts: 200 |
u1/u1a are OK on Slack 12.1.... =)
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