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Re: SVN builds - new driver flood [Re: Anna Wu] #86040 02/23/13 04:30 PM
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Testing

Re: SVN builds - new driver flood [Re: etabeta78] #86042 02/23/13 05:45 PM
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Just Desserts Offline
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Originally Posted By etabeta78
A cute Lilo & Stitch action platform


Get it right, it's The Firmament Baby!

Re: SVN builds - new driver flood [Re: Just Desserts] #86147 02/26/13 02:44 AM
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Quick question, what's the status on Alien vs. Predator in the Jaguar driver? I seem to recall seeing screenshots a while back and it was playable even then, but I'd love to know the status after Ville's recent commits.

Re: SVN builds - new driver flood [Re: Anna Wu] #86148 02/26/13 04:13 AM
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It's playable with sound, some items in the HUD are corrupted.

Re: SVN builds - new driver flood [Re: Anna Wu] #86152 02/26/13 09:36 AM
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etabeta78 Offline
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I had received requests to look at emulating protection in Super Mario World 64, since Genesis Plus GX supports it, and now MESS emulates the protection as well



no more needs for the hacked versions by Gigasoft or Andlabs smile

Moreover, I have added a few new dumps which fit current driver just fine





Re: SVN builds - new driver flood [Re: Anna Wu] #86155 02/26/13 11:28 AM
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etabeta78 Offline
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and for the curious, also another dump recently surfaced is now supported in MESS




the third dump which has been released by the Spanish guys, OTOH, is from a game which is still being sold, so it won't be supported in MESS

Re: SVN builds - new driver flood [Re: etabeta78] #86185 02/27/13 01:46 AM
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LoganB Offline
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Originally Posted By etabeta78
the third dump which has been released by the Spanish guys, OTOH, is from a game which is still being sold, so it won't be supported in MESS

AFAIK, on the purchase page for said game, it states that the game in question is now sold out, like the other 2 games that were dumped. Personally, I see no reason why this game should not be supported in MESS, though I could definitely be wrong.

Re: SVN builds - new driver flood [Re: Anna Wu] #86191 02/27/13 06:47 AM
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etabeta78 Offline
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it's been released in June 2011, so it is still out of reach due to the unwritten 3 years rule.
also, I cannot exclude that they re-release the game, so no support for that one will be added in MESS for the time being: if we harm the developers'/publishers' work (don't forget here we are talking about a company which bought the right for publishing the games, it's not PD homebrew), we damage ourselves, because there won't be any more games to emulate

Re: SVN builds - new driver flood [Re: Anna Wu] #86279 03/01/13 08:02 AM
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in the past few days I have also taken a look to Rockman 8, a Yong Yong pirate game for GB/GBC.

even after implementing the bankswitch mechanism, the game was skipping the intro and the level selection screen, and it was forcing the player to lose a life by putting rockman in an uncomfortable 'floating' situation, as in the following screen



only after losing the first life, the game became playable but forcing you to play the 'jungle' level



It turned out that this game accesses the RAM not through the way suggested by Nintendo in all its docs, but almost exclusively through a mirror (Echo RAM) which is described by development docs as "reserved" or as "not to be used at all"

properly emulating echo ram (which was basically ignored before) fixed the emulation...





..and this game became fully playable. soon to hit svn smile

p.s. and yes, despite being labeled as a bad dump by GoodGBX, it's not and it just uses a different mapper...

Re: SVN builds - new driver flood [Re: Anna Wu] #86284 03/01/13 10:38 AM
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Good lord. Rockman 8 in a yellow screen hurts my eyes.

Anyway I'm glad this been working on. =)

Legend of Wukong look like a fun RPG game.


Windows 10 Pro 64-bit / Intel Core i5-4460 3.20 GHz / 8.00 GB RAM / AMD Radeon R9 200 Series
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