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Re: SVN builds - new driver flood [Re: Justin] #44782 09/16/08 05:44 PM
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Anna Wu Offline OP
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Originally Posted By Justin
All those -verifyroms errors indicate that you need different files. You're right that the NO GOOD DUMP KNOWN stuff is not a problem, but you'll notice that each of those sets also has an INCORRECT LENGTH error on a different file - that's why it's saying they're bad.


I know some ROM files have INCORRECT LENGTH.
So i have to use fake files with needed lenght to outsmart the verify option.
Change the
newbrain: cop420.419 (1024 bytes) - INCORRECT LENGTH: 8192 bytes
newbrain: 8248r7.453 (4096 bytes) - NOT FOUND - NO GOOD DUMP KNOWN
romset newbrain is bad
to
newbrain: cop420.419 (1024 bytes) - NO GOOD DUMP KNOWN
newbrain: 8248r7.453 (4096 bytes) - NOT FOUND - NO GOOD DUMP KNOWN
romset newbrain is best available

If no dumps with correct file size exist, will be this not the same if i use a fake file with right file size or not ?
The rom set is best available.

Last edited by Anna Wu; 09/16/08 05:52 PM.
Re: SVN builds - new driver flood [Re: Anna Wu] #44783 09/16/08 06:08 PM
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R. Belmont Offline
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You shouldn't use fake files. The audit doesn't count undumped and no-good-dump ROMs as bad for your final tally, as far as I know. (And ClrMAME definitely doesn't).

Re: SVN builds - new driver flood [Re: R. Belmont] #44786 09/16/08 06:37 PM
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Anna Wu Offline OP
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Originally Posted By R. Belmont
You shouldn't use fake files. The audit doesn't count undumped and no-good-dump ROMs as bad for your final tally, as far as I know. (And ClrMAME definitely doesn't).


OK, boss. smile I listen you.



Re: SVN builds - new driver flood [Re: Anna Wu] #44787 09/16/08 06:41 PM
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Anna Wu Offline OP
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The Apple 1 emulator seems to be ok.
Today, was my first time to load and play a game (Lunar Lander).
Not easy to load because must use and write the right memory regions smile

Last edited by Anna Wu; 09/16/08 06:44 PM.
Re: SVN builds - new driver flood [Re: Anna Wu] #44788 09/16/08 06:42 PM
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Wanna post how you did it so everyone can benefit? smile

Re: SVN builds - new driver flood [Re: Anna Wu] #44789 09/16/08 06:50 PM
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Anna Wu Offline OP
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First you need to know which memory region the game need.
I use a machine-language game ( not basic ) called Lunar Lander with .wav extension which use the memory region " 300.A00R ".

Start Apple 1 emulator
Type " C100R "
Return
Type " 300.A00R "
Return
Play Tape
Stop Tape
Type " 300R "
Return

C100R is the command to start the cassette interface's mini-monitor.
As I said, the memory region address can be different from software to software.
It can be also, it exist the same software titles which use different addresses.
However, if you find any software in the internet, you will find also the note for
the memory region.

Last edited by Anna Wu; 09/16/08 07:02 PM.
Re: SVN builds - new driver flood [Re: Anna Wu] #44793 09/16/08 08:55 PM
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Anna Wu Offline OP
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The Apple I Owners Club (applefritter) show me link for Lunar Lander.
Quote:
Applefritter is not a place to discuss software piracy or the distribution of copyrighted software

So i think this game is not copyrighted software.

You can also search for " iceandfire1 " and you will find the game Lunar Lander in MP3 format. Convert the MP3 to WAV.

A direct link I will not post.

Last edited by Anna Wu; 09/16/08 08:57 PM.
Re: SVN builds - new driver flood [Re: Anna Wu] #44794 09/16/08 09:08 PM
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Cool to hear that it loads on the apple1 driver smile

Re: SVN builds - new driver flood [Re: Anna Wu] #44795 09/16/08 09:21 PM
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Anna Wu Offline OP
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Here a screenshot after loading.


Re: SVN builds - new driver flood [Re: Anna Wu] #44796 09/16/08 10:01 PM
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yep, you can also find a link to another lunar.wav file to be loaded in a different memory location. that one works as well.

unfortunately, the basic.wav coming with this second lunar.wav is not loaded correctly frown

I will try the mp3 one, and see if it works better (once converted to wav)

however, thanks Anna Wu, I would have never found those files without your successful report smile

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