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could you also try to setup the controls from MESSGUI for genesis, nes and sms? I would be curious to see if any of them crashes as well...
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could you also try to setup the controls from MESSGUI for genesis, nes and sms? I would be curious to see if any of them crashes as well... Can confirm the same problem with these drivers. It seems the problem is for all driver, which use the new joystick config menu.
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SVN revision 3411
snes driver
Dungeon Master (DSP-2) seems to work now. Not know, which special chips are already supported. Will test.
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Dungeon Master and Metal Combat are the only games which are affected by those changes. However, Metal Combat is still not working due to lack of Super Scope support, but you can see OBC-1 emulation is ok [1] because now the graphics is completely showed It's not a huge progress in terms of supported games, but it's something we were missing previously (so it's cool to have it now) and that we got basically for free thanks to byuu's kindness to release his code as Public Domain Apart from these two, we only support DSP-1. We miss DSP-3, DSP-4, SuperFX, SDD-1, SA-1, S-RTC, C4, SPC-7110 (both with and without RTC), ST-010, ST-011, ST-018. you can find a list of games using each chip here[1] actually, there could still be some issues with SRAM saving/loading but it's impossible to test it without Super Scope support.
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Dungeon Master and Metal Combat are the only games which are affected by those changes. However, Metal Combat is still not working due to lack of Super Scope support, but you can see OBC-1 emulation is ok [1] because now the graphics is completely showed It's not a huge progress in terms of supported games, but it's something we were missing previously (so it's cool to have it now) and that we got basically for free thanks to byuu's kindness to release his code as Public Domain Apart from these two, we only support DSP-1. We miss DSP-3, DSP-4, SuperFX, SDD-1, SA-1, S-RTC, C4, SPC-7110 (both with and without RTC), ST-010, ST-011, ST-018. you can find a list of games using each chip here[1] actually, there could still be some issues with SRAM saving/loading but it's impossible to test it without Super Scope support. Thank you for the info ! DSP-1 Just test Super Mario Kart. Some graphical issues, not sure it is a general problem of the driver or the special chip emulation. Picture 1 = BSNES Picture 2 = MESS
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Joined: Jan 2006
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it's a general problem of the driver... that's why MESS prompts at start a red screen saying that the graphics emulation is not 100% working additionally, the graphical emulation has regressed at a certain point due to some changes in the MAME core (the road in Super Mario Kart was present before, iirc). however, all these graphical issues are covered by the starting message and no reports are necessary at the moment except if * a game crashes or if * a game with no special chips doesn't even start
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Daikaijuu Monogatari 2 (J) SPC-7110 Seems to work.
Last edited by Anna Wu; 10/08/08 09:38 AM.
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Daikaijuu Monogatari 2 (J) SPC-7110 Seems to work. I am wrong. The cart use the S-RTC and not the SPC-7110 chip. Just test Momotaro Dentetsu Happy which use the SPC-7110 chip and is not working.
Last edited by Anna Wu; 10/08/08 01:19 PM.
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AFAIK the road in Mario Kart's always been broken (this is a timing thing rather than a DSP1 thing). Other DSP1 games like Pilotwings and Ballz3D should work fine though.
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AFAIK the road in Mario Kart's always been broken (this is a timing thing rather than a DSP1 thing). Other DSP1 games like Pilotwings and Ballz3D should work fine though. Thanks for the info.
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