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Joined: Sep 2000
Posts: 286
Senior Member
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Senior Member
Joined: Sep 2000
Posts: 286 |
Yeah, looking at the backtrace more it appears that the Mac version of SDL is simply not compatible with the X-Arcade for some reason. Looks like bad news to my ears...  What can we do about it ?
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Joined: Sep 2000
Posts: 286
Senior Member
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Senior Member
Joined: Sep 2000
Posts: 286 |
Continuing with new build : run pacman (without X-Arcade) (gdb) run pacman
Starting program: /Volumes/MacOS9/MacMAME/SDLMame/sdlmame0128u2/mame pacman
Reading symbols for shared libraries .++++++++++............................................................................ done
Reading symbols for shared libraries . done
Reading symbols for shared libraries . done
Reading symbols for shared libraries . done
Reading symbols for shared libraries .. done
Loading BDF font... (256 characters loaded)
Loading BDF font... (512 characters loaded)
Loading BDF font... (768 characters loaded)
Loading BDF font... (1024 characters loaded)
Loading BDF font... (1280 characters loaded)
Loading BDF font... (1536 characters loaded)
Generating cached BDF font...
Reading symbols for shared libraries . done
Reading symbols for shared libraries . done
Reading symbols for shared libraries . done
Reading symbols for shared libraries . done
Reading symbols for shared libraries .. done
Reading symbols for shared libraries . done
Reading symbols for shared libraries . done
Reading symbols for shared libraries . done
Reading symbols for shared libraries . done
Reading symbols for shared libraries . done
pacman.6e NOT FOUND
pacman.6f NOT FOUND
pacman.6h NOT FOUND
pacman.6j NOT FOUND
pacman.5e NOT FOUND
pacman.5f NOT FOUND
82s123.7f NOT FOUND
82s126.4a NOT FOUND
82s126.1m NOT FOUND
82s126.3m NOT FOUND
ERROR: required files are missing, the game cannot be run.
Ignoring MAME exception: pacman.6e NOT FOUND
pacman.6f NOT FOUND
pacman.6h NOT FOUND
pacman.6j NOT FOUND
pacman.5e NOT FOUND
pacman.5f NOT FOUND
82s123.7f NOT FOUND
82s126.4a NOT FOUND
82s126.1m NOT FOUND
82s126.3m NOT FOUND
ERROR: required files are missing, the game cannot be run.
Program exited with code 02.
Next run pacman (with X-Arcade attached) (gdb) run pacman
Starting program: /Volumes/MacOS9/MacMAME/SDLMame/sdlmame0128u2/mame pacman
Reading symbols for shared libraries . done
Reading symbols for shared libraries . done
Almost half an hour and still hanging there. One processor core @ 100% for the MAME task. Open files and ports for MAME : /Volumes/MacOS9/MacMAME/SDLMame/sdlmame0128u2
/Volumes/MacOS9/MacMAME/SDLMame/sdlmame0128u2/mame
/Library/Frameworks/SDL.framework/Versions/A/SDL
/System/Library/Fonts/LucidaGrande.dfont
/private/var/folders/dS/dSAe3XpnHGeQpYqd4sSDO++++TI/-Caches-/com.apple.ATS/annex_aux
/usr/share/icu/icudt36l.dat
/System/Library/Fonts/Helvetica.dfont
/private/var/folders/dS/dSAe3XpnHGeQpYqd4sSDO++++TI/-Caches-/com.apple.IntlDataCache.le.sbdl
/Library/Caches/com.apple.LaunchServices-023501.csstore
/System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/Resources/Extras2.rsrc
/System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/Resources/HIToolbox.rsrc
/System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/Resources/English.lproj/Localized.rsrc
/System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib
/usr/lib/dyld
/private/var/db/dyld/dyld_shared_cache_i386
/dev/ttys000
/dev/ttys000
/dev/ttys000
->0x634edd0
/System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/Resources/Extras2.rsrc
/System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/Resources/HIToolbox.rsrc
/System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/Resources/English.lproj/Localized.rsrc
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Joined: Sep 2000
Posts: 286
Senior Member
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Senior Member
Joined: Sep 2000
Posts: 286 |
I cant quit MAME so I'm afraid I won't be able to do a backtrace. Is there another way to force quit an app ?
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Joined: Mar 2001
Posts: 17,239 Likes: 263
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,239 Likes: 263 |
Ok. When it locks up and is taking 100%, click in the terminal window where GDB is running and press control-Z. That should halt MAME and get you to where you can do a backtrace.
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Joined: Sep 2000
Posts: 286
Senior Member
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Senior Member
Joined: Sep 2000
Posts: 286 |
Control Z seems to have no effect. It just display : ^Z on terminal screen what am I doing wrong ?
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Joined: Mar 2001
Posts: 17,239 Likes: 263
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,239 Likes: 263 |
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Joined: Sep 2000
Posts: 286
Senior Member
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Senior Member
Joined: Sep 2000
Posts: 286 |
No change It just display : ^C on terminal screen
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Joined: Oct 2002
Posts: 1,017
Senior Member
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Senior Member
Joined: Oct 2002
Posts: 1,017 |
This is probably not going to work, but if you have an AZERTY keyboard, try Ctrl+W, maybe, since W on an AZERTY keyboard is where Z is on a QWERTY keyboard?
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Joined: Sep 2000
Posts: 286
Senior Member
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Senior Member
Joined: Sep 2000
Posts: 286 |
I do have an AZERTY layout but when I press the "w" or "z" key, it's a "w" or "z" that show on screen.
I've tried anyway, even Control W does nothing but ^w on terminal screen. Seems that the task can't be halted.
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Joined: Sep 2000
Posts: 286
Senior Member
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Senior Member
Joined: Sep 2000
Posts: 286 |
Richard, are you saying it's the SDL framework that could be the cause of the crash ? Not SDLMAME ?
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