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Re: SDLMAME and X-Arcade = crash [Re: R. Belmont] #46036 11/03/08 03:00 AM
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Marc Mame Offline OP
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Originally Posted By R. Belmont
Yeah, looking at the backtrace more it appears that the Mac version of SDL is simply not compatible with the X-Arcade for some reason.
Looks like bad news to my ears... frown
What can we do about it ?

Re: SDLMAME and X-Arcade = crash [Re: Marc Mame] #46037 11/03/08 03:12 AM
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Continuing with new build :

run pacman (without X-Arcade)

Code:
(gdb) run pacman
Starting program: /Volumes/MacOS9/MacMAME/SDLMame/sdlmame0128u2/mame pacman
Reading symbols for shared libraries .++++++++++............................................................................ done
Reading symbols for shared libraries . done
Reading symbols for shared libraries . done
Reading symbols for shared libraries . done
Reading symbols for shared libraries .. done
Loading BDF font... (256 characters loaded)
Loading BDF font... (512 characters loaded)
Loading BDF font... (768 characters loaded)
Loading BDF font... (1024 characters loaded)
Loading BDF font... (1280 characters loaded)
Loading BDF font... (1536 characters loaded)
Generating cached BDF font...
Reading symbols for shared libraries . done
Reading symbols for shared libraries . done
Reading symbols for shared libraries . done
Reading symbols for shared libraries . done
Reading symbols for shared libraries .. done
Reading symbols for shared libraries . done
Reading symbols for shared libraries . done
Reading symbols for shared libraries . done
Reading symbols for shared libraries . done
Reading symbols for shared libraries . done
pacman.6e NOT FOUND
pacman.6f NOT FOUND
pacman.6h NOT FOUND
pacman.6j NOT FOUND
pacman.5e NOT FOUND
pacman.5f NOT FOUND
82s123.7f NOT FOUND
82s126.4a NOT FOUND
82s126.1m NOT FOUND
82s126.3m NOT FOUND
ERROR: required files are missing, the game cannot be run.
Ignoring MAME exception: pacman.6e NOT FOUND
pacman.6f NOT FOUND
pacman.6h NOT FOUND
pacman.6j NOT FOUND
pacman.5e NOT FOUND
pacman.5f NOT FOUND
82s123.7f NOT FOUND
82s126.4a NOT FOUND
82s126.1m NOT FOUND
82s126.3m NOT FOUND
ERROR: required files are missing, the game cannot be run.

Program exited with code 02.



Next

run pacman (with X-Arcade attached)

Code:
(gdb) run pacman
Starting program: /Volumes/MacOS9/MacMAME/SDLMame/sdlmame0128u2/mame pacman
Reading symbols for shared libraries . done
Reading symbols for shared libraries . done

Almost half an hour and still hanging there. One processor core @ 100% for the MAME task.

Open files and ports for MAME :
Code:
/Volumes/MacOS9/MacMAME/SDLMame/sdlmame0128u2
/Volumes/MacOS9/MacMAME/SDLMame/sdlmame0128u2/mame
/Library/Frameworks/SDL.framework/Versions/A/SDL
/System/Library/Fonts/LucidaGrande.dfont
/private/var/folders/dS/dSAe3XpnHGeQpYqd4sSDO++++TI/-Caches-/com.apple.ATS/annex_aux
/usr/share/icu/icudt36l.dat
/System/Library/Fonts/Helvetica.dfont
/private/var/folders/dS/dSAe3XpnHGeQpYqd4sSDO++++TI/-Caches-/com.apple.IntlDataCache.le.sbdl
/Library/Caches/com.apple.LaunchServices-023501.csstore
/System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/Resources/Extras2.rsrc
/System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/Resources/HIToolbox.rsrc
/System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/Resources/English.lproj/Localized.rsrc
/System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib
/usr/lib/dyld
/private/var/db/dyld/dyld_shared_cache_i386
/dev/ttys000
/dev/ttys000
/dev/ttys000
->0x634edd0
/System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/Resources/Extras2.rsrc
/System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/Resources/HIToolbox.rsrc
/System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/Resources/English.lproj/Localized.rsrc




Re: SDLMAME and X-Arcade = crash [Re: Marc Mame] #46040 11/03/08 03:23 AM
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Marc Mame Offline OP
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I cant quit MAME so I'm afraid I won't be able to do a backtrace.
Is there another way to force quit an app ?

Re: SDLMAME and X-Arcade = crash [Re: Marc Mame] #46041 11/03/08 04:41 AM
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R. Belmont Online Content
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Ok. When it locks up and is taking 100%, click in the terminal window where GDB is running and press control-Z. That should halt MAME and get you to where you can do a backtrace.

Re: SDLMAME and X-Arcade = crash [Re: R. Belmont] #46060 11/03/08 02:18 PM
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Marc Mame Offline OP
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Control Z seems to have no effect.
It just display : ^Z on terminal screen
what am I doing wrong ?

Re: SDLMAME and X-Arcade = crash [Re: Marc Mame] #46061 11/03/08 02:19 PM
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Alright. Try Control-C.

Re: SDLMAME and X-Arcade = crash [Re: R. Belmont] #46067 11/03/08 03:27 PM
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Marc Mame Offline OP
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No change
It just display : ^C on terminal screen

Re: SDLMAME and X-Arcade = crash [Re: Marc Mame] #46069 11/03/08 03:30 PM
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This is probably not going to work, but if you have an AZERTY keyboard, try Ctrl+W, maybe, since W on an AZERTY keyboard is where Z is on a QWERTY keyboard?

Re: SDLMAME and X-Arcade = crash [Re: MooglyGuy] #46072 11/03/08 03:49 PM
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Marc Mame Offline OP
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I do have an AZERTY layout but when I press the "w" or "z" key, it's a "w" or "z" that show on screen.

I've tried anyway, even Control W does nothing but ^w on terminal screen.
Seems that the task can't be halted.

Re: SDLMAME and X-Arcade = crash [Re: Marc Mame] #46073 11/03/08 03:51 PM
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Marc Mame Offline OP
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Richard, are you saying it's the SDL framework that could be the cause of the crash ? Not SDLMAME ?

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