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ANUSFEST? Do some of these (Japanese?) guys understand what they're calling themselves? smile

Anyway, Genghis Khan II sounds quite amazing for a sequenced PS1 game.

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Any idea if the NAOMI and/or DC versions of Shikigami no Shiro 2 are sequenced? Somewhat different to the other versions and the original soundtrack disc, makes me wonder.


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If it's Naomi and not GD-ROM it's almost certainly sequenced.

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Originally Posted By Knurek
and one by ANUSFEST:

Uh... ANUSFEST? Sounds like a week-long gay orgy party with techno music and flashing lights eek

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I'm bit too busy/tired/lazy to go through AO sources but those SCSP changes might affect AICA as well.

First, there is an undocumented bit (Neill calls it "voff") that does the same as SDIR. That is: LP, AEG and ALFO will not affect channel volume - but everything still gets computed. That means no matter if voff is on, if AEG goes (or is set) past ATTACK and the counter reaches 960 it will cause the channel to stop.
That is bit 6 of register 0x28. Incidentally bit 5 in that register will turn off lowpass filter (aka all-pass, again it is still being computed anyway).

Now, this is for amplitude side of things. I don't know if "voff" affects PLFO as well - right now I assume it doesn't but I guess this should be verified one of these days...
PLFO (the resulting frequency shift) is somewhat tricky anyway.

Second, Neill was very specific in his explanation of LFORE:
If set, the LFO phase is reset at the start of EACH SAMPLE LOOP.
And so this is exactly what I'm doing. I assume the big letters mean he checked it himself and is sure of it, so I didn't bother doing it myself.
This is how AICA does it and since the FQ8005 doc doesn't say it was changed, I'm willing to bet that SCSP operates in the same manner.

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Thanks for the tips. Let me know if you check any more of this stuff on real h/w.

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Small errata: voff affects TL, AEG and ALFO - and not LP. Somehow I confused the names smile

"lpoff" (low pass disable bit) I'm sure of. As for "voff" and PLFO - I'll run a quick test later today. It should show up on FFT.

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Originally Posted By nZero
Any idea if the NAOMI and/or DC versions of Shikigami no Shiro 2 are sequenced? Somewhat different to the other versions and the original soundtrack disc, makes me wonder.


I think I've looked at it, same CRC as the current DSF rip IIRC.

//Edit

Oh, wait, you're asking about both Naomi and DC?
DC one was ripped a while ago, I'm currently in the process of uploading all my Dreamcast stuff to dsf.hcs64.com, so it should be there soon.

Last edited by Knurek; 02/17/09 03:34 PM.
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Oh! Didn't know it had been ripped yet, cheers smile


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I know some people might've been waiting for this one:

Dragon Force (1996)(Sega AM7)(Sega): http://2sf.hcs64.com/rip/Dragon%20Force%20(1996)(Sega%20AM7)(Sega).zip

One of the instruments used in the game sounds kinda weird (try 21_00_00.ssf for instance). Don't have htcore.exe anymore to compare, but doesn't sound like it's inteded.

Also, many tracks are sequence dupes with tone bank switched (subsongs #1 and up, it seems). As they sound different for each ssflib, I didn't remove them. Not having played the game I can't tell if they are supposed to sound this way or if it's just a quirky way the sequences were made.

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