Previous Thread
Next Thread
Print Thread
Page 47 of 55 1 2 45 46 47 48 49 54 55
Re: AO SDK release 1.4.8 available [Re: Knurek] #48119 02/16/09 11:25 PM
Joined: Mar 2001
Posts: 16,335
R
R. Belmont Online Content OP
Very Senior Member
OP Online Content
Very Senior Member
R
Joined: Mar 2001
Posts: 16,335
ANUSFEST? Do some of these (Japanese?) guys understand what they're calling themselves? smile

Anyway, Genghis Khan II sounds quite amazing for a sequenced PS1 game.

Re: AO SDK release 1.4.8 available [Re: R. Belmont] #48121 02/16/09 11:56 PM
Joined: May 2002
Posts: 67
N
nZero Offline
Member
Offline
Member
N
Joined: May 2002
Posts: 67
Any idea if the NAOMI and/or DC versions of Shikigami no Shiro 2 are sequenced? Somewhat different to the other versions and the original soundtrack disc, makes me wonder.


-nZero
Re: AO SDK release 1.4.8 available [Re: nZero] #48122 02/17/09 12:06 AM
Joined: Mar 2001
Posts: 16,335
R
R. Belmont Online Content OP
Very Senior Member
OP Online Content
Very Senior Member
R
Joined: Mar 2001
Posts: 16,335
If it's Naomi and not GD-ROM it's almost certainly sequenced.

Re: AO SDK release 1.4.8 available [Re: Knurek] #48123 02/17/09 12:29 AM
Joined: Nov 2008
Posts: 39
E
exolon2 Offline
Member
Offline
Member
E
Joined: Nov 2008
Posts: 39
Originally Posted By Knurek
and one by ANUSFEST:

Uh... ANUSFEST? Sounds like a week-long gay orgy party with techno music and flashing lights eek

Re: AO SDK release 1.4.8 available [Re: R. Belmont] #48125 02/17/09 12:45 AM
Joined: Feb 2008
Posts: 107
D
Deunan Knute Offline
Senior Member
Offline
Senior Member
D
Joined: Feb 2008
Posts: 107
I'm bit too busy/tired/lazy to go through AO sources but those SCSP changes might affect AICA as well.

First, there is an undocumented bit (Neill calls it "voff") that does the same as SDIR. That is: LP, AEG and ALFO will not affect channel volume - but everything still gets computed. That means no matter if voff is on, if AEG goes (or is set) past ATTACK and the counter reaches 960 it will cause the channel to stop.
That is bit 6 of register 0x28. Incidentally bit 5 in that register will turn off lowpass filter (aka all-pass, again it is still being computed anyway).

Now, this is for amplitude side of things. I don't know if "voff" affects PLFO as well - right now I assume it doesn't but I guess this should be verified one of these days...
PLFO (the resulting frequency shift) is somewhat tricky anyway.

Second, Neill was very specific in his explanation of LFORE:
If set, the LFO phase is reset at the start of EACH SAMPLE LOOP.
And so this is exactly what I'm doing. I assume the big letters mean he checked it himself and is sure of it, so I didn't bother doing it myself.
This is how AICA does it and since the FQ8005 doc doesn't say it was changed, I'm willing to bet that SCSP operates in the same manner.

Re: AO SDK release 1.4.8 available [Re: Deunan Knute] #48127 02/17/09 12:59 AM
Joined: Mar 2001
Posts: 16,335
R
R. Belmont Online Content OP
Very Senior Member
OP Online Content
Very Senior Member
R
Joined: Mar 2001
Posts: 16,335
Thanks for the tips. Let me know if you check any more of this stuff on real h/w.

Re: AO SDK release 1.4.8 available [Re: R. Belmont] #48141 02/17/09 08:53 AM
Joined: Feb 2008
Posts: 107
D
Deunan Knute Offline
Senior Member
Offline
Senior Member
D
Joined: Feb 2008
Posts: 107
Small errata: voff affects TL, AEG and ALFO - and not LP. Somehow I confused the names smile

"lpoff" (low pass disable bit) I'm sure of. As for "voff" and PLFO - I'll run a quick test later today. It should show up on FFT.

Re: AO SDK release 1.4.8 available [Re: nZero] #48146 02/17/09 03:33 PM
Joined: Nov 2003
Posts: 459
K
Knurek Offline
Senior Member
Offline
Senior Member
K
Joined: Nov 2003
Posts: 459
Originally Posted By nZero
Any idea if the NAOMI and/or DC versions of Shikigami no Shiro 2 are sequenced? Somewhat different to the other versions and the original soundtrack disc, makes me wonder.


I think I've looked at it, same CRC as the current DSF rip IIRC.

//Edit

Oh, wait, you're asking about both Naomi and DC?
DC one was ripped a while ago, I'm currently in the process of uploading all my Dreamcast stuff to dsf.hcs64.com, so it should be there soon.

Last edited by Knurek; 02/17/09 03:34 PM.
Re: AO SDK release 1.4.8 available [Re: Knurek] #48148 02/17/09 03:49 PM
Joined: May 2002
Posts: 67
N
nZero Offline
Member
Offline
Member
N
Joined: May 2002
Posts: 67
Oh! Didn't know it had been ripped yet, cheers smile


-nZero
Re: AO SDK release 1.4.8 available [Re: nZero] #48167 02/17/09 09:45 PM
Joined: Nov 2003
Posts: 459
K
Knurek Offline
Senior Member
Offline
Senior Member
K
Joined: Nov 2003
Posts: 459
I know some people might've been waiting for this one:

Dragon Force (1996)(Sega AM7)(Sega): http://2sf.hcs64.com/rip/Dragon%20Force%20(1996)(Sega%20AM7)(Sega).zip

One of the instruments used in the game sounds kinda weird (try 21_00_00.ssf for instance). Don't have htcore.exe anymore to compare, but doesn't sound like it's inteded.

Also, many tracks are sequence dupes with tone bank switched (subsongs #1 and up, it seems). As they sound different for each ssflib, I didn't remove them. Not having played the game I can't tell if they are supposed to sound this way or if it's just a quirky way the sequences were made.

Page 47 of 55 1 2 45 46 47 48 49 54 55

Moderated by  R. Belmont, Richard Bannister 

Who's Online Now
4 registered members (Kale, R. Belmont, Pernod, zino), 125 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
ShoutChat Box
Comment Guidelines: Do post respectful and insightful comments. Don't flame, hate, spam.
Forum Statistics
Forums9
Topics8,692
Posts114,252
Members4,865
Most Online510
Aug 26th, 2019
Powered by UBB.threads™ PHP Forum Software 7.7.3