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Joined: Feb 2007
Posts: 549
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Senior Member
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Yes, that'll work, I found out I can load at least .fxb files from within the VSTi host program.
Thanks, and thanks for the cool toy.
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Joined: Feb 2009
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Wow Phil, this is great! This is way beyond what I was planning on doing. Here you can easily isolate the channel, press a button and you have the patch file all ready to be imported by vopm! Thank you!
I grabbed the build that Twisty posted and since I was using roms from like 2002, only Paperboy worked. But I tested it there and it worked without a hitch. I'm getting updated roms and will have a lot of fun with this.
Just out of curiousity, is there a list of all arcade games using the 2151? I didn't even know Splatterhouse was an arcade game, let alone one that used the 2151 - I checked it out on youtube and music is very good - I may have to play through the game to get that cool ending music patch.
Oh and I know there are people on SoundShock and OCR that would be very interested in this. If no one minds I'd like to let them know about this.
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Joined: Mar 2001
Posts: 17,258 Likes: 267
Very Senior Member
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Very Senior Member
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Posts: 17,258 Likes: 267 |
Heh. No, it's been posted on two popular public boards but it's strictly hush-hush ;-) Of course you can tell them.
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Joined: Feb 2007
Posts: 549
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Senior Member
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Posts: 549 |
SevenNine: In MameUI you can sort the gamelist by sound chip. You can also go to www.mameworld.net/maws (once it's back up that is) and perform an advanced search to achieve the same result. MAWS is basically an online version of MAME that doesn't play games. Everything else is there.
Last edited by Sune; 02/20/09 03:40 PM. Reason: more info
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Joined: Mar 2001
Posts: 17,258 Likes: 267
Very Senior Member
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Very Senior Member
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Posts: 17,258 Likes: 267 |
And frankly it's easier to list arcade games that *didn't* use the YM2151. The 2151 was in the iconic Atari stuff, Sega's OutRun, AfterBurner, and Galaxy Force (among many others), a bunch of Namco games on through Air Combat, Williams games like NARC and Smash TV, the original Street Fighter II, a fair assortment of pinball games, and many more.
Enter "YM2151 site:www.system16.com" into Google without the quotes to get an idea.
Last edited by R. Belmont; 02/20/09 03:18 PM.
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Joined: Mar 2006
Posts: 1,080 Likes: 7
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2151 was also used by williams system 11 pinballs, and a bunch of others which I can't readily check since there's no 'maws' for the stuff in pinmame.
LN
"When life gives you zombies... *CHA-CHIK!* ...you make zombie-ade!"
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Joined: Jan 2006
Posts: 7
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Hi. Sorry to revive this topic, but I came across it during a search. I had been trying to find a good way to convert YM2151 voice data to VOPM format so naturally I was thrilled when I found the Mame build in this topic. However, I can't seem to get it to work.
I downloaded the binary linked to earlier in this thread, and opened up Gradius III (the game I'd like to extract data from) with it. The first thing I noticed was that for some reason, the PCM sounds were scrambled. The FM sounds seemed to be playing properly, but I couldn't toggle them with the number keys as per the instructions. Upon pressing 9, an OPM file was created... but it was 0KB, containing no data whatsoever.
Anyone have any idea what the problem might be? I'd really love to be able to use this. Thanks!
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Joined: Feb 2007
Posts: 549
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Senior Member
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Posts: 549 |
Still works fine for me on both mac and PC, just grabbed the PC binary that Twisty posted and tested with Shinobi and the channel mutes were working fine. Pressing 9 generated a 1kb file, I can't test the dump at the moment though.
Does it happen with all games?
--
Uncle Phil, did you ever get around to adding support for .fxb/fxp?
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Joined: Jan 2006
Posts: 7
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I tried Salamander the other day, and it didn't work either. Those are the only two I've tried so far. I'll try a few other games today and see what happens.
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Joined: Mar 2001
Posts: 17,258 Likes: 267
Very Senior Member
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Very Senior Member
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Posts: 17,258 Likes: 267 |
Must be some kind of epic misunderstanding, because Salamander works fine for me.
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