Wow, cool. Any ideas yet about where or how? Will it go into M1 eventually?
I remember trying to program a Yamaha DX7 back in the late 80's and ending up with very simple bass or lead patches that only sounded good inside one or two octaves. I suck at numbers. I prefer the hands on approach of a monophonic analog synth where you can 'see' everything
But I know I'm going to enjoy looking at/playing with some YM2151 sounds in VOPM. Thanks 'Uncle Phil' lol
Try the patch against MAME 0.129u4 or just overwrite your source files with those included.
While playing a YM-2151-based game:
* Use the numeric keys 0-7 to toggle each channel on/off. * Press '8' to enable all channels. * Press '9' to dump the FM parameters for all active channels to an .OPM file (gamename.opm). Each dump is appended to the last, so dump yourself dizzy.
I've been having fun making patches from some of my FM favourites. Get them from here:
If someone want's another source for patches, many X68000 sets Hoot supports at the moment use a MML like music format. Should be easy to parse that into something importable to VOPM (or maybe it's already in that form, files have OPM extension).
Here's one from Romance of the Three Kingdoms 2, lots of chinese sounding instruments:
I can't get VOPM to load the damn dumps, the import button doesn't do anything.
If someone finds out how to do that (on a mac) please let me know.
Playing with the channel mutes is interesting. For example, there's a the lead sound in Shinobi that takes up three channels, a main channel, another one playing the same thing with a different sound to fatten it up a bit and a third one that plays the same thing delayed.
And Namco's Tank Force, that is just amazing work. It almost sounds like there's reverb on it but it's done entirely with layered sounds.
Pretty cool stuff, I wish I could figure out how to load the sounds in VOPM.