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Yuukyuu Gensoukyoku is really nice for a Saturn game - some great use of stereo, and the instruments sound pretty good considering the system's constraints.
ETA: I missed listening to it when it was posted, but Riglordsaga 2 merits a "holy !@#$%!!!@!". That's some very nice SCSP work. M36.SSF may be my new favorite VGM from any system.
Last edited by R. Belmont; 02/20/09 04:28 AM.
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Well, pity the PSF version (Yukyu Gensokyoku 2nd Album) sounds better (too little reverb used IMO in the SSFs, dunno, there are 6 available mixers, so maybe I choose the wrong one, but tried the first 4 and didn't spot any difference in ssfinfo values). Or maybe I was just too sleepy when I compared them earlier. Now that I listen to them, the PSF one has too much reverb And yea, Riglordsaga is niiice. Would be much nicer if it had more sequenced stuff though, streamed formats with sampling rate below 32kHz are rather painful.
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Joined: Mar 2001
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Yeah, the PSF definitely has higher sample rates on the instruments, but the reverb's a bit excessive. Somewhere between the SSF and PSF would've been nice
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Joined: Sep 2007
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The "nonworking" Suchie Pai II tracks are actually just fine.
python ssfinfo.py -s SQ_FY.minissf
==========================================================================================
Sequence Bank 1 - Track 0
------------------------------------------------------------------------------------------
Resolution : 480 steps/quarter-note
Tempo Event 0: 55680 steps, 625000 microseconds/quater-note
Tempo Event 1: 5280 steps, 625000 microseconds/quater-note
Tempo Event 2: 10080 steps, 652173 microseconds/quater-note
Tempo Event 3: 70880 steps, 389610 microseconds/quater-note
------------------------------------------------------------------------------------------
...
[0x0005C] 88 EXT_GATE : gate=512
[0x0005D] 88 EXT_GATE : gate=512
[0x0005E] 88 EXT_GATE : gate=512
[0x0005F] 8F EXT_DELTA : delta=4096
[0x00060] 8E EXT_DELTA : delta=2048
[0x00061] 8D EXT_DELTA : delta=512
[0x00062] 8D EXT_DELTA : delta=512
[0x00063] 21 37 64 90 FF NOTE : channel=1 note=G(3) key=55 volume=100 gate=144 step=511
...
Adding up the step-times before the first note gives 4096+2048+512+512+511 = 7679 steps. Converting to seconds: 7679 steps * .625 seconds/quarter-note / 480 steps/quarter-note = 10 seconds. In other words, have some patience and wait 10 seconds.
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There seems to be more to it than that - I just let SQ_FY play over a minute with no sound and no key-ons.
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Also, the Winamp plugin skips any song that has more than 3 seconds of silence at beginning. //Edit New SSF rips: Mahjong Taikai II Special (1996)(Koei)(ASCII) Pebble Beach Golf Links [Pebble Beach Golf Links - Stadler ni Chousen] (1995)(T&E)(Sega) Yuushun Classic Road (1997)(Progress)(Victor) Valora Valley Golf [Hyper Golf, The - Devil's Course] (1995)(T&E)(VIC Tokai) http://ssf.hcs64.com/
Last edited by Knurek; 02/21/09 08:42 AM. Reason: Added new SSF rips
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New SSF rips (STV this time :D) Dark Legend [Suiko Enbu - Outlaws of the Lost Dynasty] (STV)(1995)(Data East) Othello Shiyouyo (STV)(1998)(-)(Success) Winter Heat (STV)(1997)(-)(Sega) Dark Legend has that oldschool vs fighter vibe going on, very nice. More STV to come. http://ssf.hcs64.com
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Nice. I tried to rip ST-V prikura but it's the infamous 2.04 driver and all the notes get keyed on with TL 0xff (which is zero volume effectively). We really gotta figure out why it behaves that way sometime ETA: Othello Shiyouyo is remarkably listenable for an othello game. I was gonna rip it but you saved me the trouble.
Last edited by R. Belmont; 02/21/09 06:13 PM.
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Joined: Nov 2003
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I've tried that Purikura game as well, thinking I could just rip the SEQ/TON from memory and make custom SSFs with a working driver... But the map the game uses is a horror, with multiple Tone banks per song and other stuff like that (just thinking how to tackle it gave me a headache). I guess I'd persevere if the track I managed to make didn't sound like utter crap.
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Joined: Mar 2001
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Yeah. The best part is not all the banks in the map are marked "valid", it's pretty crazy. Here's the map the game has loaded in case it helps putting stuff together from the pieces. Note that not all the slots are marked "valid".
TONE Bank 0 : offset=0x0B000 size=0x12600 transferred=1 valid=1 crc32=0x12CBD449
DSP_PROGRAM Bank 0 : offset=0x1D600 size=0x00540 transferred=1 valid=1 crc32=0x6823BA16
DSP_RAM Bank 0 : offset=0x1E000 size=0x10040 transferred=0 valid=1
SEQUENCE Bank 0 : offset=0x2E040 size=0x07638 transferred=1 valid=1 crc32=0x56CC177C
TONE Bank 1 : offset=0x35678 size=0x1B4F0 transferred=1 valid=1 crc32=0x00000000
SEQUENCE Bank 1 : offset=0x50B68 size=0x04A68 transferred=1 valid=1 crc32=0x39267599
TONE Bank 2 : offset=0x555D0 size=0x0EB50 transferred=1 valid=1 crc32=0x74B9B6BD
SEQUENCE Bank 2 : offset=0x64120 size=0x005E0 transferred=1 valid=1 crc32=0x6B485951
TONE Bank 3 : offset=0x64700 size=0x0E884 transferred=0 valid=0
SEQUENCE Bank 3 : offset=0x72F84 size=0x004B0 transferred=0 valid=0
TONE Bank 4 : offset=0x73434 size=0x09F08 transferred=0 valid=0
SEQUENCE Bank 4 : offset=0x7D33C size=0x00870 transferred=0 valid=0
TONE Bank 5 : offset=0x7DBAC size=0x019A0 transferred=1 valid=1 crc32=0x19985A6B
SEQUENCE Bank 5 : offset=0x7F54C size=0x00084 transferred=1 valid=1 crc32=0x00000000
Also, sequence 0/tone 0 are the music in most cases. Sequence 1/tone 1 is the sound f/x.
Last edited by R. Belmont; 02/21/09 06:27 PM.
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