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If Juergen can't make it boot I don't want anything to do with it. That's a 5-Aarons-with-devil-horns difficulty level smile

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Originally Posted by R. Belmont
If Juergen can't make it boot I don't want anything to do with it. That's a 5-Aarons-with-devil-horns difficulty level smile

Dunno where you heard that he couldn't make it boot, according to his Alto dev blog - which is apparently only up when he's online, hence why it wouldn't show up on archive.org - says he got it up and running well enough to boot run some Alto games, and even for the ethernet card to receive packets. I'll see if I can't mirror it on my webspace.

Edit: http://moogle-tech.com/juergen/alto/

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Anna Wu Offline OP
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I like the good progress for the FM-7 emulation. smile
Cannot wait for the actual SVN version to see the right color palette on Thunder Force game.

Last edited by Anna Wu; 06/05/09 11:09 AM.
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SVN r4949
FM-7

The color palette for the FM-7 emulation looks good.

1st picture: XM7 V3.4 L22
2nd picture: MESS
Game: Thunder Force (Tape)

[Linked Image from img23.imageshack.us]
[Linked Image from img23.imageshack.us]

Last edited by Anna Wu; 06/06/09 09:06 AM.
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yeah, astounding progresses indeed!! I think we have the first emulation ever of the FM7 on Linux & MacOSX smile

many thanks to mahlemiut: I was quite curious about this system and now I can finally try it!

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Yes, this is MESS WIP, not MAME. (SVN #4957 or better, please).

[Linked Image from rbelmont.mameworld.info][Linked Image from rbelmont.mameworld.info]

Last edited by R. Belmont; 06/07/09 01:49 AM.
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For NAM-1975, paste the following into a file named layout.xml. Then add it to a copy of your MAME 0.131u4 approved nam1975.zip, rename the .zip as nam1975.rpk, and mess aes -cart nam1975.rpk.

Code
<?xml version="1.0" encoding="utf-8"?>
<romset version="1.0">
   <resources>
      <rom id="program" file="001-p1.bin" crc="cc9fc951" sha1="92f4e6ddeeb825077d92dbb70b50afea985f15c0"/>
      <rom id="tiles" file="001-s1.bin" crc="7988ba51" sha1="bc2f661f381b06b34ac2fa215dd5689d3bf84832"/>
      <rom id="z80prg" file="001-m1.bin" crc="ba874463" sha1="a83514f4b20301f84a98699900e2593f1c1b8846"/>
      <rom id="ymsamples" file="001-v1.bin" crc="a7c3d5e5" sha1="e3efc86940f91c53b7724c4566cfc21ea1a7a465"/>
      <rom id="ymdelta1" file="001-v2.bin" crc="55e670b3" sha1="a047049646a90b6db2d1882264df9256aa5a85e5"/>
      <rom id="ymdelta2" file="001-v22.bin" crc="ab0d8368" sha1="404114db9f3295929080b87a5d0106b40da6223a"/>
      <rom id="ymdelta3" file="001-v23.bin" crc="df468e28" sha1="4e5d4a709a4737a87bba4083aeb788f657862f1a"/>
      <rom id="sprite1" file="001-c1.bin" crc="32ea98e1" sha1="c2fb3fb7dd14523a4b4b7fbdb81f44cb4cc48239"/>
      <rom id="sprite2" file="001-c2.bin" crc="cbc4064c" sha1="224c970fd060d841fd430c946ef609bb57b6d78c"/>
      <rom id="sprite3" file="001-c3.bin" crc="0151054c" sha1="f24fb501a7845f64833f4e5a461bcf9dc3262557"/>
      <rom id="sprite4" file="001-c4.bin" crc="0a32570d" sha1="f108446ec7844fde25f7a4ab454f76d384bf5e52"/>
      <rom id="sprite5" file="001-c5.bin" crc="90b74cc2" sha1="89898da36db259180e5261ed45eafc99ca13e504"/>
      <rom id="sprite6" file="001-c6.bin" crc="e62bed58" sha1="d05b2903b212a51ee131e52c761b714cb787683e"/>
   </resources>
   <configuration>
      <pcb type="standard">
         <socket id="p1" uses="program"/>
         <socket id="s1" uses="tiles"/>
         <socket id="m1" uses="z80prg"/>
	 <socket id="v11" uses="ymsamples"/>
	 <socket id="v21" uses="ymdelta1"/>
	 <socket id="v22" uses="ymdelta2"/>
	 <socket id="v23" uses="ymdelta3"/>
	 <socket id="c1" uses="sprite1"/>
	 <socket id="c2" uses="sprite2"/>
	 <socket id="c3" uses="sprite3"/>
	 <socket id="c4" uses="sprite4"/>
	 <socket id="c5" uses="sprite5"/>
	 <socket id="c6" uses="sprite6"/>
      </pcb>
   </configuration>
</romset>

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Samurai Shodown: take samsho.zip and samshoh.zip from MAME 0.131u4. Combine all the contents into samsho.zip. Add the layout.xml listed here then rename as .rpk once again and run in MESS.

Code
<?xml version="1.0" encoding="utf-8"?>
<romset version="1.0">
   <resources>
      <rom id="program" file="045-p1.bin" crc="dfe51bf0" sha1="2243af3770a516ae698b69bcd9daf53632d9128d"/>
      <rom id="program2" file="045-p2.bin" crc="38ee9ba9" sha1="48190699a6be83cb6257365ae81f93fdd23abe09"/>
      <rom id="tiles" file="045-s1.bin" crc="9142a4d3" sha1="54088e99fcfd75fd0f94852890a56350066a05a3"/>
      <rom id="z80prg" file="045-m1.bin" crc="95170640" sha1="125c502db0693e8d11cef619b090081c14a9a300"/>
      <rom id="ymsamples" file="045-v1.bin" crc="37f78a9b" sha1="6279b497d12fa90b49ab5ac3aae20fb302ec8b81"/>
      <rom id="ymsamples2" file="045-v2.bin" crc="568b20cf" sha1="61af858685472a1fad608e230cccc2b108509ddb"/>
      <rom id="sprite1" file="045-c1.bin" crc="2e5873a4" sha1="65c74c1e2d34390666bbb630df7d1f4c9570c3db"/>
      <rom id="sprite2" file="045-c2.bin" crc="04febb10" sha1="16a8cbf0fd9468e81bf9eab6dbe7a8e3623a843e"/>
      <rom id="sprite3" file="045-c3.bin" crc="f3dabd1e" sha1="c80e52df42be9f8b2e89b467b11ab140a480cee8"/>
      <rom id="sprite4" file="045-c4.bin" crc="935c62f0" sha1="0053d40085fac14096b683f4341f65e543b71dc1"/>
      <rom id="sprite5" file="045-c5.bin" crc="a2bb8284" sha1="aa118e3b8c062daa219b36758b9a3814c08c69dc"/>
      <rom id="sprite6" file="045-c6.bin" crc="4fa71252" sha1="afe374a9d1f2d955a59efe7b6196b89e021b164c"/>
   </resources>
   <configuration>
      <pcb type="standard">
         <socket id="p1" uses="program"/>
         <socket id="p2" uses="program2"/>
         <socket id="s1" uses="tiles"/>
         <socket id="m1" uses="z80prg"/>
	 <socket id="v11" uses="ymsamples"/>
	 <socket id="v12" uses="ymsamples2"/>
	 <socket id="c1" uses="sprite1"/>
	 <socket id="c2" uses="sprite2"/>
	 <socket id="c3" uses="sprite3"/>
	 <socket id="c4" uses="sprite4"/>
	 <socket id="c5" uses="sprite5"/>
	 <socket id="c6" uses="sprite6"/>
      </pcb>
   </configuration>
</romset>

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Additional XMLs can be posted on the wiki or something, I would imagine. Note that not all games in MAME will work right now (anything with overly fancy ROM loading or encrypted ROMs is right out), and not all dumps in MAME are AES. Stick with ones marked "AES VERSION" or "MVS AND AES VERSION" in neodrvr.c.

Last edited by R. Belmont; 06/07/09 01:27 AM.
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Anna Wu Offline OP
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Thanks Arbee, the 2 games are running well. smile

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