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Kale #52385 08/08/09 06:05 PM
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Nice work! I never would have guessed open bus from the previous scrambly screenshots of that game.

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Open Bus is omnipresent in the SNES. As I recall, anomie killed a huge number of game-specific hacks after adding it to snes9x.

I'll give Kale and eta some time to pummel the driver before I go bug hunting again (unless I attack from the source side)

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You can do bug hunting at any time, more things are broken more willingness I have for fixing them. wink

Last edited by Kale; 08/08/09 07:22 PM.
Kale #52391 08/08/09 07:47 PM
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This demo starts off cool, but then dies horribly.

Kale #52392 08/08/09 07:56 PM
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In that case...

Super Battleship has "serious" gfx issues. (Playable, though).
Aside from bsnes, not much DOESN'T have issues.

Super Bomberman - Panic Bomber W doesn't boot. I suspect I can offer a fix in a while (because I think I know exactly what's causing it)

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Mortal Kombat 2 also has SPC/65816 timing issues, incidentally. 1 and 3 are fine oddly smile

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Originally Posted by Heretical_One
Super Bomberman - Panic Bomber W doesn't boot. I suspect I can offer a fix in a while (because I think I know exactly what's causing it)

Boots in my SVN wink Likely that was an open bus issue too...

[Linked Image from mamedev.emulab.it]

Last edited by Kale; 08/08/09 08:09 PM.
Kale #52396 08/08/09 08:14 PM
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How about the audio in the Clay Fighter intro? wink

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Since Justin showed that demo, I checked the game it goes with (Madden '96) and there's two issues: one of the words in the EA Sports splash is gibberish and the yellow highlight on some of the menus is off by 1 pixel. (Both are fine on bsnes, of course).

Kale #52398 08/08/09 08:22 PM
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still doesn't boot here, and I just updated my dev tree. Either we're looking at different games, or different code smile

I really should stop playing here and start trying to figure out how I'm going to handle my own MESS-related projects. wink

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