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have to be fairly small code, and there's a few oddities about... xxxB and xxxF addresses, I recall...

but horribly abusive of the RAM-like nature of that region. I like it.

Now if only you knew who designed the Capcom copy protection on Megaman X, because he's my personal hero. smile

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Originally Posted by R. Belmont
He and I both know the guy who programmed that audio driver. The author considers it an ongoing source of lulz that even bsnes sometimes glitches that audio but it's always perfect on real h/w.


You clowns are killing me over here... laugh

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Originally Posted by etabeta78
just for the record, I confirm that Panic Bomber W is not working in current svn... it sits at a black screen at start

Ah, the exact title is "Super Bomberman Panic Bomber World" then, not Super Bomberman only...it hangs because the audio cpu fails (i.e. doesn't load a proper program for the sound cpu), a fairly common bug actually...

Last edited by Kale; 08/09/09 12:15 AM.
Kale #52420 08/09/09 01:27 AM
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Depending on how it fails, some games seem to want the SPC700's RAM to be initialized on power-up.

While a couple variations have been observed, they all do essentially the same thing: alternating blocks of 0/FF.

The games seem to keep going until they hit the other block.

Common SNES emulator practice is to flood-fill RAM with bit 5 of the address (but this doesn't fix Panic Bomber World. Already tried it). I believe Overload (of DSP-* fame) discovered that pattern.

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With the latest SVN build from Bobz (up to 5371), Rushing Beat(J) shows only a black screen. Maybe it's something related to that sound issue mentioned here before.

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RC: did it work before? Please specify if reported bugs are regressions or new smile

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for the record, no it has never worked (or at least, it was already broken around 0.133)

Kale #52428 08/09/09 07:48 AM
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SVN r5380+
SNES
The start intro in ActRaiser seems to be ok, now.

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F-1 Grand Prix Part 3 mode 7 effect are still way off (rotation seems to work inverted)

Last edited by Kale; 08/09/09 11:15 AM.
Kale #52432 08/09/09 11:41 AM
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I know, but we are using the correct math (for what I can see)

I'm going to investigate the related registers, next. we're definitely doing something wrong, but I don't know where (yet)

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