Re: SVN builds - new driver flood
[Re: Anna Wu]
#52427
08/09/09 07:41 AM
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Joined: Jan 2006
Posts: 3,687
etabeta78
Very Senior Member
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Very Senior Member
Joined: Jan 2006
Posts: 3,687 |
ah ok, you had already found out. 
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Re: SVN builds - new driver flood
[Re: Anna Wu]
#52429
08/09/09 08:55 AM
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Joined: Jan 2006
Posts: 3,687
etabeta78
Very Senior Member
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Very Senior Member
Joined: Jan 2006
Posts: 3,687 |
Is it possible to support Paste/Copy (Edit > Paste) function to use exist basic listings ? The Paste function is not active. Paste should work now in pyl601 (svn 5382)
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Re: SVN builds - new driver flood
[Re: Anna Wu]
#52430
08/09/09 09:52 AM
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Joined: Jul 2007
Posts: 4,625
Anna Wu
OP
Very Senior Member
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OP
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Joined: Jul 2007
Posts: 4,625 |
Thanks again. Unfortunately, a correct insertion does not work. Maybe it is a problem of the driver emulation. So better I wait ... Example: 10 SCREEN3:CALL$13:IFPEEK($ed41)<>3THEN10 On the screenshot, you will see the missing strings. 
Last edited by Anna Wu; 08/09/09 10:08 AM.
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Re: SVN builds - new driver flood
[Re: etabeta78]
#52433
08/09/09 12:39 PM
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Joined: Apr 2006
Posts: 712
Tafoid
Senior Member
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Senior Member
Joined: Apr 2006
Posts: 712 |
it's only in your build. you probably had the driver enabled when it was WIP, and you forgot to remove the line now that it's officially supported Nice to see it officially added. Though, I would suggest that until more work can be done on it - it would be safer to include a GAME_IMPERFECT_GRAPHICS flag. The 4 games I tried all had issues related to video.. some of which make them quite unplayable.
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Re: SVN builds - new driver flood
[Re: Tafoid]
#52437
08/09/09 02:38 PM
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Joined: Jan 2006
Posts: 3,687
etabeta78
Very Senior Member
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Very Senior Member
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Posts: 3,687 |
I agree. Can I go on and add the flag, Arbee?
also, is the rom name really supposed to be "gba_state->bin"?!? quite weird, in my opinions...
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Re: SVN builds - new driver flood
[Re: etabeta78]
#52439
08/09/09 03:05 PM
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Joined: Mar 2001
Posts: 16,389
R. Belmont
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 16,389 |
I'll add the flag. If you'd like to add windows or scaling/rotating sprites or color add/subtract feel free though (the video h/w is a pretty obvious extension of the SNES).
BTW, Jaguar should have separate PAL/NTSC drivers instead of a dip switch.
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Re: SVN builds - new driver flood
[Re: R. Belmont]
#52441
08/09/09 03:16 PM
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Joined: Jan 2006
Posts: 3,687
etabeta78
Very Senior Member
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Very Senior Member
Joined: Jan 2006
Posts: 3,687 |
let me stick to SNES for the time being... I'll take a look at GBA later (after discussing with you what to look at  )
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Re: SVN builds - new driver flood
[Re: Anna Wu]
#52448
08/09/09 06:34 PM
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Joined: Jul 2007
Posts: 4,625
Anna Wu
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Very Senior Member
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OP
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Posts: 4,625 |
SVN r5372+ Pyldin 601
At moment, no device like Floppy Disk support exist. Is it possible to support Paste/Copy (Edit > Paste) function to use exist basic listings ? The Paste function is not active. SVN r5384+ Pyldin 601 Floppy Disk device supported Very nice, Micko 
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Re: SVN builds - new driver flood
[Re: Anna Wu]
#52464
08/10/09 12:49 AM
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Joined: Mar 2001
Posts: 16,389
R. Belmont
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 16,389 |
Rev 5391 adds the anti-alias filtered speaker toggle emulation that was submitted to MAMEdev in May and ignored because it was MESS-only-in-common-code and nobody spoke up for it  It's a noticable difference and I also hooked it up to the Apple II series where it sounds much better and fixes a long-time issue with the mixing on the IIgs (the DC offset from the raw unfiltered speaker toggle was reducing the available headroom for the ES5503).
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Re: SVN builds - new driver flood
[Re: R. Belmont]
#52468
08/10/09 05:20 AM
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Joined: Dec 1999
Posts: 1,174
Justin
Very Senior Member
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Very Senior Member
Joined: Dec 1999
Posts: 1,174 |
FWIW, MSVC spits this out: c:\games\emulated\mess\src\emu\sound\speaker.c(243) : warning C4701: potentially uninitialized local variable 'sampled_time' used
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