Previous Thread
Next Thread
Print Thread
Page 9 of 120 1 2 7 8 9 10 11 119 120
Joined: Mar 2001
Posts: 17,215
Likes: 234
R
Very Senior Member
Offline
Very Senior Member
R
Joined: Mar 2001
Posts: 17,215
Likes: 234
Given the improvements in both correctness and the readability of the code (having everything in the PPU struct helps a lot here) I'm not too concerned about performance.

Joined: Dec 2005
Posts: 443
Senior Member
Offline
Senior Member
Joined: Dec 2005
Posts: 443
"different Y Character position", according to Wikipedia smile

Translation? Arbee nails it. OPT modes smile

Joined: Aug 2009
Posts: 1,250
Likes: 171
Kale Online Sleepy OP
Very Senior Member
OP Online Sleepy
Very Senior Member
Joined: Aug 2009
Posts: 1,250
Likes: 171

r5395 /src/mame/ (machine/snes.c video/snes.c includes/snes.h): [SNES]: Fixed doubled y-axis sprites when in interlace mode


[Linked Image from mamedev.emulab.it]

[Linked Image from mamedev.emulab.it]

Another interlace bug is with Syvalion vertical scrolling masks when it shows the level intro text, it's like halved at 256 instead of 512...

Last edited by Kale; 08/10/09 11:14 AM.
Kale #52478 08/10/09 01:07 PM
Joined: Dec 2005
Posts: 443
Senior Member
Offline
Senior Member
Joined: Dec 2005
Posts: 443
Good work, Kale!

Looks like the main issue with hi-res remaining is some half-width outputs. I'm guessing this is when the screen is partially 512 and partially 256.

Joined: Aug 2009
Posts: 1,250
Likes: 171
Kale Online Sleepy OP
Very Senior Member
OP Online Sleepy
Very Senior Member
Joined: Aug 2009
Posts: 1,250
Likes: 171

r5398 /src/mame/video/snes.c: [SNES]: Improved window effects when in H-512 mode.


Super Moero Pro Yakyu
[Linked Image from mamedev.emulab.it]

Doukyusei 2
[Linked Image from mamedev.emulab.it]

(there was a vertical stripe of corruption in the middle and windows were cutted in half before)
Dunno about that remaining corruption tile in Super Moero Pro Yakyu, I bet 15 bucks that's another window bug...

Last edited by Kale; 08/10/09 03:38 PM.
Kale #52483 08/10/09 03:33 PM
Joined: Jan 2006
Posts: 3,691
Very Senior Member
Offline
Very Senior Member
Joined: Jan 2006
Posts: 3,691
very good improvement! I'm temporarily taking a break from color math because is quite hard to follow on docs and I'm a bit busy with Real Life business

Joined: Mar 2001
Posts: 17,215
Likes: 234
R
Very Senior Member
Offline
Very Senior Member
R
Joined: Mar 2001
Posts: 17,215
Likes: 234
Very nice. I'm glad to see all these improvements smile

Joined: Aug 2009
Posts: 1,250
Likes: 171
Kale Online Sleepy OP
Very Senior Member
OP Online Sleepy
Very Senior Member
Joined: Aug 2009
Posts: 1,250
Likes: 171
About the Act Raiser (u) / Go Go Ackman 2 / Ring ni Kakero / Secret of Mana / Syvalion (and still counting) sound bug...
Setting the main cpu clock at 80% (and the sound cpu at 160%) fixes both the hangs and the missing sounds...
Maybe I should start to consider the usage of cpu_eat_cycles when a ROM is read?

(forgot to say: Super Castlevania IV level 2 scrolling quirk and Lethal Weapon color bug are also caused by CPU timing stuff)

Last edited by Kale; 08/10/09 03:55 PM.
Kale #52487 08/10/09 03:56 PM
Joined: Mar 2001
Posts: 17,215
Likes: 234
R
Very Senior Member
Offline
Very Senior Member
R
Joined: Mar 2001
Posts: 17,215
Likes: 234
The correct fix is to have a separate S-CPU core that's clocked at SNES master (21.whatever) and have everything take the right amount of cycles from there. Anything else will just cause trouble later.

Kale #52488 08/10/09 04:42 PM
Joined: Dec 2005
Posts: 330
A
AWJ Offline
Senior Member
Offline
Senior Member
A
Joined: Dec 2005
Posts: 330
Seiken Densetsu 3 is the poster child for partially-512, partially-256 screens. It's not immediately obvious in the English translated version because of the font used, but any region of the screen that has text on it is in hires, while the rest of the screen is, obviously, Mode 1.

I think Tokimeki Memorial might mix hires and "normal" resolution on the same screen too.

Page 9 of 120 1 2 7 8 9 10 11 119 120

Link Copied to Clipboard
Who's Online Now
2 members (Kale, 1 invisible), 567 guests, and 1 robot.
Key: Admin, Global Mod, Mod
ShoutChat
Comment Guidelines: Do post respectful and insightful comments. Don't flame, hate, spam.
Forum Statistics
Forums9
Topics9,320
Posts121,930
Members5,074
Most Online1,283
Dec 21st, 2022
Our Sponsor
These forums are sponsored by Superior Solitaire, an ad-free card game collection for macOS and iOS. Download it today!

Superior Solitaire
Forum hosted by www.retrogamesformac.com