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In the end I've enabled the perfect interleaving... Go Go Ackman 2 Batman Forever The cutted "Hold On" msg is caused by bad maincpu timings...I don't know why the window effects doesn't work at all though... In the other news...Tafoid made a regression test, now we know almost every game that doesn't currently boot. I'll try to see the reason of each then post the results. 
Last edited by Kale; 08/19/09 12:29 PM.
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Joined: Mar 2001
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Perfect interleave also makes Actraiser fart instead of just hanging 
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Super Street Fighter 2 is a good input test - previously in MESS (and in older zsnes/snes9x) it wouldn't recognize any buttons once it reached the title screen. They works, but they were working on MESS 0.132 too... they got fixed around 0.126 (when I fixed RAM/ROM/SRAM banking) and never had a problem since then
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Joined: Aug 2009
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Interesting. I assume byuu will tell us how that actually works 
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Joined: Aug 2009
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And here's the compatibility list with my notes... http://mamedev.emulab.it/kale/fast/files/548_not_working.zipI wonder why Tales of Phantasia sound doesn't work at all even with the timing trick...sound (DSP) bug?
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Joined: Mar 2001
Posts: 17,239 Likes: 263
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Hmm. NHL '96 (and probably the others in that series) is a regression, it works in 0.133.
ETA: the BS games of course all need special mapping and I think some add-on hardware.
Last edited by R. Belmont; 08/19/09 05:26 PM.
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Joined: Aug 2009
Posts: 1,265 Likes: 199
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For the NHL games, is the same issue as Clay Fighter, aka caused by the Rock 'n Roll Racing GDMA boundary fix... --"
EDIT: actually no, it's not caused by that, and I quite don't have an idea about what broke it...
Last edited by Kale; 08/19/09 05:42 PM.
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Joined: Mar 2001
Posts: 17,239 Likes: 263
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AFAIK NHL and ClayFighter both do the "execute an MVN out of the DMA registers" hackery, so be careful about open bus on those.
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The sound for Actraiser (U/E) is not fixed yet, right ?
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