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Right.

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Originally Posted by R. Belmont
Right.

Oki smile

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Wow!
Alladin has the backgrounds fixed now!
Thank you guys!


"A user interface is like a joke. If you have to explain it, it's not that good."
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Quote
several games reads from the low bank of 0xc***** area

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Interesting. I assume byuu will tell us how that actually works

src/memory/smemory/generic.cpp has your answers. You should just copy that part. There's some trickery involving SRAM sizes that will cause you trouble saving in Ys 3 if you try and do it yourselves.

There are about four dozen PCBs, and each one maps different data to different areas, and many have large open bus regions. Download Super Sleuth and look at pcbs.pdf for examples. Since the PCB ID isn't dumped with games, and the ZSNES team isn't interested in them, we get LoROM and HiROM, and have to make every game work. It's also the same reason we're stuck with copier headers and 20+ SNES ROM extensions in 2009.

Nach did an outstanding job and created generic layouts that work for all known games. Not the solution I'd personally want (I want the PCB IDs (or an exact list of mapping info for said PCB), as well as ROM, save RAM and RTC data all stored in the same file), but it works.

Anyway, I never map to $[c0-ef]:[0000-7fff] in LoROM games. That region falls through to open bus. If games are being fixed by that, you have other problems I'm afraid.

byuu #52898 08/20/09 12:51 AM
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In the first boss of Toy story, after you beat it, the stars that fall from enemy don't are showed...


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For the time being the PCB information could be added to the hashfiles. Cowering usually creates those hashfiles whenever he releases a new goodsnes so he should be made aware of those changes too.

judge #52902 08/20/09 07:06 AM
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What PCBs do you think he'll use for all the fan translations he refuses to remove from his sets?

byuu #52903 08/20/09 07:20 AM
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for the most part translations would either use the parent board, or the next larger board in series. You've seen Overload's PCB documentation. You know quite well that most boards are simply part of a series that handle progressively larger ROM and SRAM smile

(For real fun, try Front Mission's fan translation. That makes assumptions that wouldn't work on a cheap PCB)*

* The 32 Mbit patch wouldn't need special mapping hardware, only the original patch would.

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Couldn't find this reported here or in bugzilla:

Super Mario World: BG and platform graphics are corrupted during the first boss fight. This happens with latest SVN, r5467.

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Jonas: what version?

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