Previous Thread
Next Thread
Print Thread
Page 28 of 120 1 2 26 27 28 29 30 119 120
Joined: Feb 2008
Posts: 106
J
Senior Member
Offline
Senior Member
J
Joined: Feb 2008
Posts: 106
Super Mario World (USA) in NoIntro
CRC32: b19ed489

Joined: Aug 2009
Posts: 1,251
Likes: 171
Kale Offline OP
Very Senior Member
OP Offline
Very Senior Member
Joined: Aug 2009
Posts: 1,251
Likes: 171
Yes, regression...that thing uses mode 7...

Last edited by Kale; 08/20/09 03:30 PM.
Kale #52918 08/20/09 03:29 PM
Joined: Mar 2001
Posts: 17,217
Likes: 234
R
Very Senior Member
Offline
Very Senior Member
R
Joined: Mar 2001
Posts: 17,217
Likes: 234
I meant "of MESS", but if Kale says it's a regression it's a regression smile

Joined: Aug 2009
Posts: 1,251
Likes: 171
Kale Offline OP
Very Senior Member
OP Offline
Very Senior Member
Joined: Aug 2009
Posts: 1,251
Likes: 171
http://mamedev.emulab.it/kale/fast/files/smw_wannabeaspeedrunner.zip

An INP of mine up to that point, delete NVRAM...

Joined: Jul 2009
Posts: 30
G
Member
Offline
Member
G
Joined: Jul 2009
Posts: 30
Dragon Ball Z - Super Saiya Densetsu has a bug in the beginning of the game. The character suddenly becomes green for a second.

Last edited by guigongas; 08/20/09 03:47 PM.
judge #52922 08/20/09 03:46 PM
Joined: Aug 2002
Posts: 225
H
Senior Member
Offline
Senior Member
H
Joined: Aug 2002
Posts: 225
Originally Posted by byuu
Since the PCB ID isn't dumped with games, and the ZSNES team isn't interested in them, we get LoROM and HiROM, and have to make every game work. It's also the same reason we're stuck with copier headers and 20+ SNES ROM extensions in 2009.

Nach did an outstanding job and created generic layouts that work for all known games. Not the solution I'd personally want (I want the PCB IDs (or an exact list of mapping info for said PCB), as well as ROM, save RAM and RTC data all stored in the same file), but it works.
Originally Posted by Judge
For the time being the PCB information could be added to the hashfiles.
Someday I sure would like MESS to get to a "supported software" list like MAME. There just seems to be so many things it could solve. This is a whole nother thread worth of discussion so I don't want to derail the awesome SNES progress here.

PS...someone give byuu svn access. byuu - It is just like helping your neighbor work on his busted hotrod instead of your own.


Joined: Aug 2009
Posts: 1,251
Likes: 171
Kale Offline OP
Very Senior Member
OP Offline
Very Senior Member
Joined: Aug 2009
Posts: 1,251
Likes: 171
Originally Posted by guigongas
Dragon Ball Z - Super Saiya Densetsu has a bug in the beginning of the game. The character suddenly becomes green for a second.

This is a new bug instead...

Kale #52925 08/20/09 04:02 PM
Joined: Jul 2009
Posts: 30
G
Member
Offline
Member
G
Joined: Jul 2009
Posts: 30
I think it's similar to the bug in the intro of rock 'n' roll racing that you've already solved before. Something wrong in the pallete.

Joined: Aug 2009
Posts: 1,251
Likes: 171
Kale Offline OP
Very Senior Member
OP Offline
Very Senior Member
Joined: Aug 2009
Posts: 1,251
Likes: 171
It's more similar to the Bishoujo Janshi Suchie Pai "4 VHSes" bug actually, color offset bug?

Kale #52929 08/20/09 05:43 PM
Joined: Jul 2009
Posts: 30
G
Member
Offline
Member
G
Joined: Jul 2009
Posts: 30
Sorry, but i honestly don't have a clue.

Page 28 of 120 1 2 26 27 28 29 30 119 120

Link Copied to Clipboard
Who's Online Now
1 members (AJR), 224 guests, and 5 robots.
Key: Admin, Global Mod, Mod
ShoutChat
Comment Guidelines: Do post respectful and insightful comments. Don't flame, hate, spam.
Forum Statistics
Forums9
Topics9,320
Posts121,944
Members5,074
Most Online1,283
Dec 21st, 2022
Our Sponsor
These forums are sponsored by Superior Solitaire, an ad-free card game collection for macOS and iOS. Download it today!

Superior Solitaire
Forum hosted by www.retrogamesformac.com