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Anna Wu #52974 08/21/09 04:55 PM
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Ah, thanks. I thought those were only ms-dos executables wink

Anna Wu #52975 08/21/09 05:22 PM
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Added the MC6847 fixes (shift and charROM) to svn. Does it look right now?

Curt Coder #52976 08/21/09 05:33 PM
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Originally Posted by Curt Coder
Added the MC6847 fixes (shift and charROM) to svn. Does it look right now?

Due to my access restrictions (firewall at work & internet still not available after moving to a new house), I can only download BobZ Automated MESS SVN Build... The next will be available only tomorrow... So probably only Monday I'll be able to check everything. ��-(

Ensjo #52977 08/21/09 06:04 PM
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Originally Posted by Ensjo
Originally Posted by Curt Coder
Added the MC6847 fixes (shift and charROM) to svn. Does it look right now?

Due to my access restrictions (firewall at work & internet still not available after moving to a new house), I can only download BobZ Automated MESS SVN Build... The next will be available only tomorrow... So probably only Monday I'll be able to check everything. ��-(

You have a PM.

Anna Wu #52978 08/21/09 06:22 PM
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Originally Posted by Anna Wu
I tried, the tape is playing but still ignore the end of tape time (No OK).

I just compared a BASIC program saved by M.E.S.S. turned into .BIN via WAV2BIN to a .BIN of the same program produced by BAS2BIN. It's official now: .BIN files generated by BAS2BIN lack an extra byte at the end. frown

If you somehow manage to add an extra 0x00 byte at the end of the .BIN file, you'll be able to turn it into a working .WAV file.

Ensjo #52979 08/21/09 06:36 PM
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Originally Posted by Ensjo
Originally Posted by Anna Wu
I tried, the tape is playing but still ignore the end of tape time (No OK).

I just compared a BASIC program saved by M.E.S.S. turned into .BIN via WAV2BIN to a .BIN of the same program produced by BAS2BIN. It's official now: .BIN files generated by BAS2BIN lack an extra byte at the end. frown

If you somehow manage to add an extra 0x00 byte at the end of the .BIN file, you'll be able to turn it into a working .WAV file.

You are right. Just load aventura.wav (168558 bytes) and circulos.wav (40350 bytes)and it works. smile
Unfortunately, I not speak spanish or is this portuguese ? frown

[Linked Image from img263.imageshack.us] [Linked Image from img12.imageshack.us]

Last edited by Anna Wu; 08/21/09 07:10 PM.
Anna Wu #52981 08/21/09 07:52 PM
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Originally Posted by Anna Wu
Originally Posted by Ensjo
If you somehow manage to add an extra 0x00 byte at the end of the .BIN file, you'll be able to turn it into a working .WAV file.

You are right.

I changed the applications and uploaded them. Now the extra byte is there.

Originally Posted by Anna Wu
Just load aventura.wav (168558 bytes) and circulos.wav (40350 bytes)and it works. smile
Unfortunately, I not speak spanish or is this portuguese ? frown

That's Portuguese. smile

Well... My time's over. See you again on Monday!

Last edited by Ensjo; 08/21/09 07:52 PM.
Ensjo #52982 08/21/09 10:43 PM
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I convert a bigger file (MP3 to WAV), it is working too.
Game: RESTA UM
TLOAD

[Linked Image from img35.imageshack.us]



Ensjo #52994 08/22/09 09:28 AM
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Originally Posted by Ensjo
Originally Posted by Curt Coder
Added the MC6847 fixes (shift and charROM) to svn. Does it look right now?

Due to my access restrictions (firewall at work & internet still not available after moving to a new house), I can only download BobZ Automated MESS SVN Build... The next will be available only tomorrow... So probably only Monday I'll be able to check everything. ��-(

You can use cgit to get the most current source. Just click on the most recent commit and select "Download" (either as zip or tar.bz2).

Anna Wu #53028 08/24/09 12:30 PM
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Goooooooood morning, Vietnam! It's Monday, another day is shining upon us... Let's see what we've got. smile

Originally Posted by Duke
You can use cgit to get the most current source. Just click on the most recent commit and select "Download" (either as zip or tar.bz2).
I don't have a C compiler/SDK either... frown Any suggestions?

Originally Posted by Anna Wu
Just load aventura.wav [...] and it works. smile Unfortunately, I not speak [...] portuguese[.]
Ah, I forgot to say... It's just the sample adventure given in the old Input Magazine.

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