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Joined: Jun 2008
Posts: 205
Senior Member
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Senior Member
Joined: Jun 2008
Posts: 205 |
Another new issue (high priority bit maybe?) No, add range-tile over and Mario should show up.
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Joined: Aug 2009
Posts: 1,250 Likes: 171
Very Senior Member
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OP
Very Senior Member
Joined: Aug 2009
Posts: 1,250 Likes: 171 |
Fixed a blending bug caused by imperfect half colour behaviour in Soul Blazer. The half math now shouldn't take the back colour into account: @Arbee: there's already a system like that in MAME, it's the Neo-Geo -bios 9 (aka the "Custom Japanese Hotel"). In my humble opinion that's eligible like the Playchoice-10 or the MegaTech.
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Joined: Jun 2008
Posts: 205
Senior Member
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Senior Member
Joined: Jun 2008
Posts: 205 |
About the half-color bit. I forget whether it does the divide by two before or after adding the colors, but I did test that on hardware and verified that whatever I'm doing now is correct.
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Joined: Mar 2008
Posts: 1,049
Very Senior Member
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Very Senior Member
Joined: Mar 2008
Posts: 1,049 |
Games tested in 5492: Toy story: Regression. The title screen is showed as a blank screen Super Mario Kart: Black Title screen: The attract persist: Megaman X3: Ratter to begin the game, that shows this screen:
"A user interface is like a joke. If you have to explain it, it's not that good."
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Joined: May 2009
Posts: 2,214 Likes: 382
Very Senior Member
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Very Senior Member
Joined: May 2009
Posts: 2,214 Likes: 382 |
Games tested in 5492: Megaman X3: Ratter to begin the game, that shows this screen: Mega Man X2 and X3 use the CX4 coprocessor. Support will probably not be added for the forseeable future (though, looking at bsnes's source, I see no reason why it couldn't be).
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Joined: May 2009
Posts: 2,214 Likes: 382
Very Senior Member
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Very Senior Member
Joined: May 2009
Posts: 2,214 Likes: 382 |
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Joined: Aug 2009
Posts: 1,250 Likes: 171
Very Senior Member
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OP
Very Senior Member
Joined: Aug 2009
Posts: 1,250 Likes: 171 |
Games tested in 5492: Toy story: Regression. The title screen is showed as a blank screen Can't reproduce, I see the correct title screen here...
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Joined: Mar 2008
Posts: 1,049
Very Senior Member
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Very Senior Member
Joined: Mar 2008
Posts: 1,049 |
Wow! Thanks! [...]though, looking at bsnes's source, I see no reason why it couldn't be). This could mean that the SuperFX can be supported soon?
"A user interface is like a joke. If you have to explain it, it's not that good."
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Joined: Aug 2009
Posts: 1,250 Likes: 171
Very Senior Member
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OP
Very Senior Member
Joined: Aug 2009
Posts: 1,250 Likes: 171 |
New bug related to Super Drift Out: Translated in words: the game doesn't init the battery backed ram, meaning that the records can't be beated...maybe it wants a fill $ff?
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Joined: Mar 2008
Posts: 1,049
Very Senior Member
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Very Senior Member
Joined: Mar 2008
Posts: 1,049 |
In 5493:
We can see problems in most of the games that use the DSP-1:
Armored trooper votons: some graphics problems... Bike Daisuki! - Rider's Spirits: the try to enter in the game causes a reset... Final Stretch: Weird graphics... Michael Andretti's Indy Car Challenge: strange "pitch" in the road... Pilotwings: "gravity" problems... Suzuka 8 Hours: Only begin to show graphics in the game. Pre screens (such title) only shows blank Super 3D Baseball: don't initiate the game here... Super F1 Circus Gaiden: flag is wrong Super MArio KArt: the problem was related before...
"A user interface is like a joke. If you have to explain it, it's not that good."
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