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Joined: Jun 2008
Posts: 205
Senior Member
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Senior Member
Joined: Jun 2008
Posts: 205 |
We're up to $120 in donations, plus the $50 I will throw in myself. Both FitzRoy and ht1848 are offering $50 as well, so we shouldn't need any more donations. I read Guru's page, it mentiosn the cost as $330 per chip. Are you guys sure $200 + tip is enough? http://guru.mameworld.info/decap/index.htmlIf so, we'll probably have the money by this time tomorrow. Should I send it now, or wait for Lord Nightmare to send his DSP-1B over?
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Joined: Mar 2001
Posts: 17,217 Likes: 234
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,217 Likes: 234 |
Guru personally told me $200, but I can verify with him.
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Joined: Jun 2008
Posts: 205
Senior Member
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Senior Member
Joined: Jun 2008
Posts: 205 |
I've sent him a PM on mameworld. We probably should have spoken with him first, but you know how it goes sometimes EDIT: we have $173 now + $50 from me. We're in the clear.
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Joined: Feb 2008
Posts: 172 Likes: 11
Senior Member
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Senior Member
Joined: Feb 2008
Posts: 172 Likes: 11 |
I've got one of the chips here in a cart from some SNES-based arcade game that Ranger Lennier sent some time ago. Might be DSP-1 or something. It has 2 or 3 games in it one was Mario something I think. So I have one of them already....
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Joined: Jan 2006
Posts: 3,691
Very Senior Member
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Very Senior Member
Joined: Jan 2006
Posts: 3,691 |
That's a pretty bold thing to brag about. "We're the first to publicly include someone else's fix for someone else's chip emulator."
Jonas Quinn should be getting the credit for the fix here, not MESS.
Pet peeve of mine. People fought about who added Andreas Naive's S-DD1 support first (ZSNES publicly, Snes9X privately), whoever it is on Wikipedia bragging about me including neviksti's SPC7110 support first, and so on. Releasing new builds faster than someone else isn't much to brag about. Andreas, neviksti and Jonas deserve that praise, not us for copying and pasting.
Saying such things eggs on the general public to think we're all competing against each other. I know it's been clarified, but I've been away and I wanted to say my opinion. my commit messages for both MAME & MESS clearly says the code is only ZSNES code (no mention to fixes, especially not claiming they were done by our team), the source code contains full copyright credits (including Jonas' credit) and no mention is done about my name or of anyone in the team, because we have done no fixes on the emulation itself. Hence, outside this forum no one could even dream we are the authors of the fixes. this leaves my previous post, which I thought was ironic enough to avoid misunderstanding (we got the fix, but you cannot even test it because the game does not work properly ) I'm sorry that I was in a hurry and I agree it would have been more clear if I would have explicitly said it had been Nach to send me the fix (which in turn is only Jonas' work), but I never claimed that I fixed any bug, only that MESS was including the fixes. Sorry for the misunderstanding, but we can definitely move on
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Joined: Jan 2006
Posts: 3,691
Very Senior Member
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Very Senior Member
Joined: Jan 2006
Posts: 3,691 |
And the DDR-4 Top Gear now Brokes after reache the planets screen (just before the race begins)... it still beats me why this should affect video emulation, but if you play a bit with autoframeskip and fast forward, you can sometimes see the following screen and reach the race... from then, the glitches make the game unplayable, though same weirdness happens when you start Chase H.Q.: the car screen bg color may change (apparently) depending on how many frames you skip
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Joined: Mar 2006
Posts: 1,079 Likes: 6
Very Senior Member
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Very Senior Member
Joined: Mar 2006
Posts: 1,079 Likes: 6 |
I've got one of the chips here in a cart from some SNES-based arcade game that Ranger Lennier sent some time ago. Might be DSP-1 or something. It has 2 or 3 games in it one was Mario something I think. So I have one of them already.... I think the NSS arcade games are too old to have used the dsp-1b, it probably has a dsp-1a or dsp-1 in it. we may need those later (particularly if its a dsp-1a) but for now we just need the 1b. The cart I ordered hasn't arrived yet, but when it does, should i send it directly to Dr. decapsulator? (I have a package I need to send him anyway with some mess related CGB and gameboy pocket stuff from incog, not to mention that ballz 3d should have an F411B CIC on it which we probably want decapsulated eventually too) LN
"When life gives you zombies... *CHA-CHIK!* ...you make zombie-ade!"
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Joined: Mar 2001
Posts: 17,217 Likes: 234
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,217 Likes: 234 |
The uPD-whatever is normally readable (I personally dumped the Air Rescue chip in MAME), so this shouldn't require optical readout, just them tweeking the read protect and reading it out that way.
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Joined: Mar 2006
Posts: 1,079 Likes: 6
Very Senior Member
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Very Senior Member
Joined: Mar 2006
Posts: 1,079 Likes: 6 |
Neat. I wasn't aware there were any DSP-n games on the NSS. Really not a fan of the way those are dumped, but that's another topic Byuu: maybe you're right: i think what ranger_lennier sent guru wasn't NSS but instead was the super famicombox carts, which are these incredibly strange large things. Starfox was released on super famicombox format, and smk may have also been released that way. LN
"When life gives you zombies... *CHA-CHIK!* ...you make zombie-ade!"
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