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We're up to $120 in donations, plus the $50 I will throw in myself. Both FitzRoy and ht1848 are offering $50 as well, so we shouldn't need any more donations.

I read Guru's page, it mentiosn the cost as $330 per chip. Are you guys sure $200 + tip is enough?

http://guru.mameworld.info/decap/index.html

If so, we'll probably have the money by this time tomorrow. Should I send it now, or wait for Lord Nightmare to send his DSP-1B over?

byuu #53742 09/12/09 02:21 AM
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Guru personally told me $200, but I can verify with him.

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I've sent him a PM on mameworld. We probably should have spoken with him first, but you know how it goes sometimes smile

EDIT: we have $173 now + $50 from me. We're in the clear.

byuu #53746 09/12/09 03:42 AM
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I've got one of the chips here in a cart from some SNES-based arcade game that Ranger Lennier sent some time ago. Might be DSP-1 or something. It has 2 or 3 games in it one was Mario something I think. So I have one of them already....




Dumping ROMs for MAME since 1999!
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byuu #53747 09/12/09 05:48 AM
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That's a pretty bold thing to brag about. "We're the first to publicly include someone else's fix for someone else's chip emulator."

Jonas Quinn should be getting the credit for the fix here, not MESS.

Pet peeve of mine. People fought about who added Andreas Naive's S-DD1 support first (ZSNES publicly, Snes9X privately), whoever it is on Wikipedia bragging about me including neviksti's SPC7110 support first, and so on. Releasing new builds faster than someone else isn't much to brag about. Andreas, neviksti and Jonas deserve that praise, not us for copying and pasting.

Saying such things eggs on the general public to think we're all competing against each other.

I know it's been clarified, but I've been away and I wanted to say my opinion. my commit messages for both MAME & MESS clearly says the code is only ZSNES code (no mention to fixes, especially not claiming they were done by our team), the source code contains full copyright credits (including Jonas' credit) and no mention is done about my name or of anyone in the team, because we have done no fixes on the emulation itself. Hence, outside this forum no one could even dream we are the authors of the fixes.

this leaves my previous post, which I thought was ironic enough to avoid misunderstanding (we got the fix, but you cannot even test it because the game does not work properly smile )

I'm sorry that I was in a hurry and I agree it would have been more clear if I would have explicitly said it had been Nach to send me the fix (which in turn is only Jonas' work),
but I never claimed that I fixed any bug, only that MESS was including the fixes.

Sorry for the misunderstanding, but we can definitely move on smile

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Originally Posted by Shideravan
And the DDR-4 Top Gear now Brokes after reache the planets screen (just before the race begins)...

it still beats me why this should affect video emulation, but if you play a bit with autoframeskip and fast forward, you can sometimes see the following screen and reach the race... from then, the glitches make the game unplayable, though smile

same weirdness happens when you start Chase H.Q.: the car screen bg color may change (apparently) depending on how many frames you skip

Guru #53793 09/13/09 12:11 AM
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Originally Posted by Guru
I've got one of the chips here in a cart from some SNES-based arcade game that Ranger Lennier sent some time ago. Might be DSP-1 or something. It has 2 or 3 games in it one was Mario something I think. So I have one of them already....
I think the NSS arcade games are too old to have used the dsp-1b, it probably has a dsp-1a or dsp-1 in it. we may need those later (particularly if its a dsp-1a) but for now we just need the 1b. The cart I ordered hasn't arrived yet, but when it does, should i send it directly to Dr. decapsulator?
(I have a package I need to send him anyway with some mess related CGB and gameboy pocket stuff from incog, not to mention that ballz 3d should have an F411B CIC on it which we probably want decapsulated eventually too)

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"When life gives you zombies... *CHA-CHIK!* ...you make zombie-ade!"
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Neat. I wasn't aware there were any DSP-n games on the NSS. Really not a fan of the way those are dumped, but that's another topic smile

Here is neviksti's thread about his attempt to decap the DSP-1B.

http://www.cherryroms.com/forums/copier-and-hardware-forum/manually-extracting-rom.html

And here's a bunch of pictures of the chip sans cap.
https://netfiles.uiuc.edu/mantey/www/DSP1b/

From this picture:
https://netfiles.uiuc.edu/mantey/www/DSP1b/DSP1b_overview.jpg

We believe the program ROM is at the top in the middle, and is NAND MaskROM.

Perhaps we should send this info to Dr. Decapsulator now to see what he thinks.

byuu #53797 09/13/09 02:28 AM
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The uPD-whatever is normally readable (I personally dumped the Air Rescue chip in MAME), so this shouldn't require optical readout, just them tweeking the read protect and reading it out that way.

byuu #53800 09/13/09 04:52 AM
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Originally Posted by byuu
Neat. I wasn't aware there were any DSP-n games on the NSS. Really not a fan of the way those are dumped, but that's another topic smile
Byuu: maybe you're right: i think what ranger_lennier sent guru wasn't NSS but instead was the super famicombox carts, which are these incredibly strange large things. Starfox was released on super famicombox format, and smk may have also been released that way.

LN


"When life gives you zombies... *CHA-CHIK!* ...you make zombie-ade!"
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