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Quote:
i think what ranger_lennier sent guru wasn't NSS but instead was the super famicombox carts


I see. If it comes down to it, it won't be a huge deal to use a DSP-1 or DSP-1A first; but we definitely want the DSP-1B eventually.

If we were to continue (maybe we'll learn how to toggle the protection bit from the decap scans?), it'd definitely be best to target the DSP-3 (unplayable), then DSP-4 (lots of errors), then DSP-2 (edge-case errors), and only then the remaining two DSP-1 revisions. Of course if someone has money for a different order, that's cool too.

Quote:
this shouldn't require optical readout, just them tweeking the read protect and reading it out that way.


I wonder how easy that will be ... would be really neat if we don't have to bug Dr. Decapitator to help with all the other variants. I'm happy to pay him to help, but I know there's a lot of other deserving chips out there as well.

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Originally Posted By Lord Nightmare
Originally Posted By byuu
Neat. I wasn't aware there were any DSP-n games on the NSS. Really not a fan of the way those are dumped, but that's another topic smile

Byuu: maybe you're right: i think what ranger_lennier sent guru wasn't NSS but instead was the super famicombox carts, which are these incredibly strange large things. Starfox was released on super famicombox format, and smk may have also been released that way.

LN


Yes, I sent him two Super Famicom Box carts. BTW, are there any particular difficulties to emulating the Super Famicom Box?

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Well, it's a Super Famicom + external output (for the menu), so in theory it shouldn't be very hard...granted that the external output is straightforward and not awkward like the nss menu...

Kale #53820 09/13/09 04:31 PM
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hello all,
Please just one question,, how to make for to use super fx with one rom in snes.c driver?
I have this:

GAME( 1991, sn_xxxxx, snes, snes, snes_ms, snes, ROT0, "Nintendo", "XXX (XXX)", 0 )

And this:

ROM_START( sn_xxxxx )
SNES_BIOS
ROM_REGION( 0x400000, "user3", 0 )
ROM_LOAD( "sn_xxxxx.smc", 0x000000, 0x200000, CRC(C87C771C) SHA1(DECAF1A0DEB09AADBFB5B8403404C9307713E6A1) )
ROM_END

More thanks all for help

Last edited by Multipass; 09/13/09 04:32 PM.
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Originally Posted By Multipass
hello all,
Please just one question,, how to make for to use super fx with one rom in snes.c driver?
I have this:

GAME( 1991, sn_xxxxx, snes, snes, snes_ms, snes, ROT0, "Nintendo", "XXX (XXX)", 0 )

And this:

ROM_START( sn_xxxxx )
SNES_BIOS
ROM_REGION( 0x400000, "user3", 0 )
ROM_LOAD( "sn_xxxxx.smc", 0x000000, 0x200000, CRC(C87C771C) SHA1(DECAF1A0DEB09AADBFB5B8403404C9307713E6A1) )
ROM_END

More thanks all for help


Use -cart parameter:

mess snessfx -cart <the cartridge>

smile

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You can't (there are multiple technical reasons it won't work) and we wouldn't support such a configuration.

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But it work when i load a rom with mess, i dont understand frown
I have tested it with snessfx machine driver but wont work,
Any driver init or machine init is required?

Last edited by Multipass; 09/13/09 06:37 PM.
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You are trying to bypass all the parts of MESS that are MESS and make it into MAME. We do not support that and it will not work. If you are that wound up about playing a specific game, make a batch file or shell script.

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I want just to understand how is used super fx in snes driver, sorry if i make an error, i have just make a modified driver of snes for to list somes snes games in mame

Last edited by Multipass; 09/13/09 06:47 PM.
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Originally Posted By Just Desserts

Use -cart parameter:

mess snessfx -cart <the cartridge>

smile

How mean this i dont understand?

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