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seta st010 almost ready for prime time

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Originally Posted by R. Belmont
What's in the .RTC files and why is compatibility such a big thing? Honestly it's in everyone's interest to discourage emulator-hopping lest it cause weird bugs that don't otherwise happen.

It appears to just be 20 bytes of internal data, see bsnes/src/chip/srtc/srtc.cpp line 98. I don't believe, from looking at it, that it could cause any emulator-hopping bugs, since it's all just a bunch of UINT8s.

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Originally Posted by etabeta78
seta st010 almost ready for prime time

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Is the game F1 ROC II - Race of Champions working with last SVN ?

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Originally Posted by Anna Wu
Originally Posted by etabeta78
seta st010 almost ready for prime time

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Is the game F1 ROC II - Race of Champions working with last SVN ?

No, that is why he said it's "almost ready for prime time". It's something of an English phrase which means "almost ready to be shown", or "almost ready to be made public", indicating it is not yet shown or public smile

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Originally Posted by Just Desserts
No, that is why he said it's "almost ready for prime time". It's something of an English phrase which means "almost ready to be shown", or "almost ready to be made public", indicating it is not yet shown or public smile

Ah, ok smile

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SPC7110 and ST010 support have been checked in, enjoy.

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Well, these two games only allow you to set time when you first start them. If emulators use different formats, you can see how that'd be a problem. Worse yet is the old Snes9X format that appends the time info to the end of SRAM. Every other emulator chops this data off when they go to save to the same file.

Anyway, special chips. So that's everything we have but SA-1. When can we look forward to work on Super Game Boy, ST-0011 and ST-0018 support? smile

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there are no methods provided for saving ancillary data streams in arbitrary files

Try fopen() wink
(I'm joking, of course.)

byuu #54165 09/20/09 01:06 AM
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Originally Posted by byuu
When can we look forward to work on Super Game Boy, ST-0011 and ST-0018 support? smile

When can I see that WIP code? smile

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As soon as you help write it laugh

Seriously, everyone who was working on special chip emulation is pretty much worn out, and I just can't find the slightest motivation to spend months working on two Shougi games. But it would be absolutely phenomenal to have full 100% compatibility.

If you're meaning my SGB WIP code, I'll have to ask forum goers. It seems I don't have it on my system anymore frown

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Not sure if this test program is meaningful...

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