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Joined: Jan 2006
Posts: 3,691
Very Senior Member
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Very Senior Member
Joined: Jan 2006
Posts: 3,691 |
seta st010 almost ready for prime time
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Joined: May 2009
Posts: 2,214 Likes: 382
Very Senior Member
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Very Senior Member
Joined: May 2009
Posts: 2,214 Likes: 382 |
What's in the .RTC files and why is compatibility such a big thing? Honestly it's in everyone's interest to discourage emulator-hopping lest it cause weird bugs that don't otherwise happen. It appears to just be 20 bytes of internal data, see bsnes/src/chip/srtc/srtc.cpp line 98. I don't believe, from looking at it, that it could cause any emulator-hopping bugs, since it's all just a bunch of UINT8s.
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Joined: Jul 2007
Posts: 4,625
Very Senior Member
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Very Senior Member
Joined: Jul 2007
Posts: 4,625 |
seta st010 almost ready for prime time Is the game F1 ROC II - Race of Champions working with last SVN ?
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Joined: May 2009
Posts: 2,214 Likes: 382
Very Senior Member
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Very Senior Member
Joined: May 2009
Posts: 2,214 Likes: 382 |
seta st010 almost ready for prime time Is the game F1 ROC II - Race of Champions working with last SVN ? No, that is why he said it's "almost ready for prime time". It's something of an English phrase which means "almost ready to be shown", or "almost ready to be made public", indicating it is not yet shown or public
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Joined: Jul 2007
Posts: 4,625
Very Senior Member
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Very Senior Member
Joined: Jul 2007
Posts: 4,625 |
No, that is why he said it's "almost ready for prime time". It's something of an English phrase which means "almost ready to be shown", or "almost ready to be made public", indicating it is not yet shown or public Ah, ok
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Joined: May 2009
Posts: 2,214 Likes: 382
Very Senior Member
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Very Senior Member
Joined: May 2009
Posts: 2,214 Likes: 382 |
SPC7110 and ST010 support have been checked in, enjoy.
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Joined: Jun 2008
Posts: 205
Senior Member
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Senior Member
Joined: Jun 2008
Posts: 205 |
Well, these two games only allow you to set time when you first start them. If emulators use different formats, you can see how that'd be a problem. Worse yet is the old Snes9X format that appends the time info to the end of SRAM. Every other emulator chops this data off when they go to save to the same file. Anyway, special chips. So that's everything we have but SA-1. When can we look forward to work on Super Game Boy, ST-0011 and ST-0018 support? there are no methods provided for saving ancillary data streams in arbitrary files Try fopen() (I'm joking, of course.)
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Joined: May 2009
Posts: 2,214 Likes: 382
Very Senior Member
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Very Senior Member
Joined: May 2009
Posts: 2,214 Likes: 382 |
When can we look forward to work on Super Game Boy, ST-0011 and ST-0018 support? When can I see that WIP code?
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Joined: Jun 2008
Posts: 205
Senior Member
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Senior Member
Joined: Jun 2008
Posts: 205 |
As soon as you help write it Seriously, everyone who was working on special chip emulation is pretty much worn out, and I just can't find the slightest motivation to spend months working on two Shougi games. But it would be absolutely phenomenal to have full 100% compatibility. If you're meaning my SGB WIP code, I'll have to ask forum goers. It seems I don't have it on my system anymore
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Joined: Aug 2004
Posts: 1,458 Likes: 9
Very Senior Member
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Very Senior Member
Joined: Aug 2004
Posts: 1,458 Likes: 9 |
Not sure if this test program is meaningful...
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