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Re: SVN builds - new driver flood [Re: Anna Wu] #55526 10/24/09 02:17 PM
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Anna Wu Offline OP
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SVN r6178/6179
CD-i driver

Wow, Dark Castle is now working without a crash. smile
Still have problems with cdiemu 0.52, if i choose a door/level in the great hall.


Last edited by Anna Wu; 10/24/09 02:19 PM.
Re: SVN builds - new driver flood [Re: Anna Wu] #55529 10/24/09 04:05 PM
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Just Desserts Offline
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In other news, here's a fun little montage, part one of two: http://www.youtube.com/watch?v=nUXdmWfhZl4

Re: SVN builds - new driver flood [Re: Just Desserts] #55532 10/24/09 04:25 PM
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Anna Wu Offline OP
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Originally Posted By Just Desserts
In other news, here's a fun little montage, part one of two: http://www.youtube.com/watch?v=nUXdmWfhZl4


Nice smile

Re: SVN builds - new driver flood [Re: Anna Wu] #55545 10/24/09 07:04 PM
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Haha, über corny soundtrack!

Re: SVN builds - new driver flood [Re: Sune] #55552 10/25/09 01:03 AM
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Getting a bit further with the newer Macs...


Re: SVN builds - new driver flood [Re: Just Desserts] #55560 10/25/09 05:53 AM
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That's a lot of perfects! Nice work.

I have to admit I've never heard great things about CD-i games, but are there any I ought to check out? I have thought Mario's Wacky Worlds sounded interesting ever since I heard that it existed.

Originally Posted By Just Desserts

This checkin pair also marks the upgrading of the driver's status from NOT_WORKING to IMPERFECT_GRAPHICS and IMPERFECT_SOUND. I will be more willing to listen to bug reports now, please just make sure that the disc rip is correct, and that it isn't a DVC-requiring game.

Known issues so far include:
Merlin's Apprentice: Perfect
Namco Arcade Classics: Hard to play with a joystick, but otherwise perfect
CD-i Backgammon: Perfect
Battleship: Minor graphical glitch at the start of a match, otherwise perfect
CD Shoot: Perfect
Classic Jukebox: Perfect
Compton's Interactive Encyclopedia 1992: Perfect
Caesar's Palace Casino: Perfect?
CD-i Pinball: Perfect?
Connect Four: Perfect?
Christmas Crisis: Requires DVC
Escape from Cyber City: Hangs after boot video
Create Your Own Charicature: Perfect?
Dark Castle: Perfect?
Link - Faces of Evil: Perfect?
Zelda - The Wand of Gamelon: Perfect?
Golden Oldies 1: Perfect
Golden Oldies 2: Perfect
Hotel Mario: Perfect?
International Tennis Open: Hangs after boot video
Jeopardy: Perfect?
Jigsaw - The Ultimate Electronic Puzzle: Graphically perfect, but mouse pointer never responds
Kether: Perfect?
Laser Lords: Seems to lack certain controls - enter/exit building, talk to people - but otherwise perfect
Lemmings: No background music, but otherwise perfect
Mario Wacky Worlds (Prototype): Perfect?
Mega Maze: Hangs when trying to go in-game
Micro Machines: Perfect?
The Wacky World of Mini-Golf: Perfect?
Myst: Perfect?
Name That Tune: Perfect?
Pac-Panic: Perfect (no sound?)
Sargon Chess: Perfect (a bit laggy?)
Richard Scarry's Best Neighbor Book Ever (or whatever it's called): Perfect?
Space Ranger: Perfect?
Striker Pro: Perfect?
Tangram - The Ultimate Chinese Game: Perfect?
Tetris: Perfect
Text Tiles: Perfect?
Toon Jukebox: Perfect
Whack-A-Bubble: Perfect?
Zelda's Adventure: Hangs during the intro
Zenith: Perfect?
Zombie Dinos: Perfect?

Re: SVN builds - new driver flood [Re: ranger_lennier] #55561 10/25/09 06:13 AM
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Just Desserts Offline
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Mario's Wacky Worlds is lame - I wouldn't even call it a prototype, more of an art test. You can load up worlds and walk left and right, and jump, but there's no interactivity with the environment at all, except sometimes you can stand on certain things. You can jump on enemies to kill them, but they'll just push you around if they run into you. There are no working coin boxes, no coins, no clearly-defined level exit conditions. Meh.

Honestly, Hotel Mario is addictive as all get out. It gets a bad rap because of the terrible cutscene animations, but the core gameplay elements are pretty fun overall. The background music is frantic and will get stuck in your head for hours after you play the game, so that's a plus as well.

Zenith is strange but addictive. I can't even liken it to any game that I've ever played. You have a marble, and you have to get to the goal. Your marble is infinitely bouncing "in" and "out" of the screen space, with your height being indicated by two shadows that are cast onto the ground, and the ground moving forward and back underneath your ball. You can move up, down, left and right to get around obstacles, or position your ball to pick up extra fuel, bonus balls, or points.

Whack-A-Bubble is a simplistic but fun game of Breakout, so that's good. It's also where I got the music for the first montage part - I'm actually having to resort to using non-CD-i music for part 2 because I can't find any other games with decently long enough music loops.

Merlin's Apprentice, I think, is the antidote to the animation found in the Zelda and Mario games. Although there were large areas of flat colors in all animations in order to be able to give an acceptable full-screen frame rate, Merlin's Apprentice proves that that is no excuse for bad animation, even moreso considering that most professional cartoons broadcast on TV during the same time frame used large areas of flat color as well.

Lemmings is a solid port, using the mouse to provide a more true-to-Amiga port than any other console port in existence, in my opinion.

Toon Jukebox is fun just to laugh at. Name That Tune the same, but for different reasons.

Originally Posted By ranger_lennier
That's a lot of perfects! Nice work.

I have to admit I've never heard great things about CD-i games, but are there any I ought to check out? I have thought Mario's Wacky Worlds sounded interesting ever since I heard that it existed.

Originally Posted By Just Desserts

This checkin pair also marks the upgrading of the driver's status from NOT_WORKING to IMPERFECT_GRAPHICS and IMPERFECT_SOUND. I will be more willing to listen to bug reports now, please just make sure that the disc rip is correct, and that it isn't a DVC-requiring game.

Known issues so far include:
Merlin's Apprentice: Perfect
Namco Arcade Classics: Hard to play with a joystick, but otherwise perfect
CD-i Backgammon: Perfect
Battleship: Minor graphical glitch at the start of a match, otherwise perfect
CD Shoot: Perfect
Classic Jukebox: Perfect
Compton's Interactive Encyclopedia 1992: Perfect
Caesar's Palace Casino: Perfect?
CD-i Pinball: Perfect?
Connect Four: Perfect?
Christmas Crisis: Requires DVC
Escape from Cyber City: Hangs after boot video
Create Your Own Charicature: Perfect?
Dark Castle: Perfect?
Link - Faces of Evil: Perfect?
Zelda - The Wand of Gamelon: Perfect?
Golden Oldies 1: Perfect
Golden Oldies 2: Perfect
Hotel Mario: Perfect?
International Tennis Open: Hangs after boot video
Jeopardy: Perfect?
Jigsaw - The Ultimate Electronic Puzzle: Graphically perfect, but mouse pointer never responds
Kether: Perfect?
Laser Lords: Seems to lack certain controls - enter/exit building, talk to people - but otherwise perfect
Lemmings: No background music, but otherwise perfect
Mario Wacky Worlds (Prototype): Perfect?
Mega Maze: Hangs when trying to go in-game
Micro Machines: Perfect?
The Wacky World of Mini-Golf: Perfect?
Myst: Perfect?
Name That Tune: Perfect?
Pac-Panic: Perfect (no sound?)
Sargon Chess: Perfect (a bit laggy?)
Richard Scarry's Best Neighbor Book Ever (or whatever it's called): Perfect?
Space Ranger: Perfect?
Striker Pro: Perfect?
Tangram - The Ultimate Chinese Game: Perfect?
Tetris: Perfect
Text Tiles: Perfect?
Toon Jukebox: Perfect
Whack-A-Bubble: Perfect?
Zelda's Adventure: Hangs during the intro
Zenith: Perfect?
Zombie Dinos: Perfect?

Re: SVN builds - new driver flood [Re: Just Desserts] #55566 10/25/09 09:26 AM
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Haze Offline
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Burn Cycle works pretty well too, aside from some random graphic corruption, which appears to be self-correcting as it vanishes if you turn around again. The sound is also pretty messed up.

http://mamedev.emulab.it/haze/misc/burn_1.png
http://mamedev.emulab.it/haze/misc/burn_2.png
http://mamedev.emulab.it/haze/misc/burn_3.png
http://mamedev.emulab.it/haze/misc/burn_4.png

(yes, I left the LCD on just to see what it does)

Effacer is also playbable, although seems very laggy, it's ages before the buttons actually respond to anything.

http://mamedev.emulab.it/haze/misc/eff_1.png
http://mamedev.emulab.it/haze/misc/eff_2.png
http://mamedev.emulab.it/haze/misc/eff_3.png
http://mamedev.emulab.it/haze/misc/eff_4.png
http://mamedev.emulab.it/haze/misc/eff_5.png

to be honest, those DOS command line versions of hang-man are much more fun, wrapping up such a simple game with long drawn out sequences and speech only makes it worse.

Hieroglyph appears to want proper PAL modes

http://mamedev.emulab.it/haze/misc/hie_1.png
http://mamedev.emulab.it/haze/misc/hie_2.png

and again is a completely worthless game..

Inca seems to run ok too, there are some odd looking graphics on the left of the chase scene tho (shot 5) I also managed to kill the music by clicking too fast (maybe) in the puzzle.

http://mamedev.emulab.it/haze/misc/cdiinca_1.png
http://mamedev.emulab.it/haze/misc/cdiinca_2.png
http://mamedev.emulab.it/haze/misc/cdiinca_3.png
http://mamedev.emulab.it/haze/misc/cdiinca_4.png
http://mamedev.emulab.it/haze/misc/cdiinca_5.png
http://mamedev.emulab.it/haze/misc/cdiinca_6.png
http://mamedev.emulab.it/haze/misc/cdiinca_7.png
http://mamedev.emulab.it/haze/misc/cdiinca_8.png

also I couldn't figure out how to get past the first puzzle, it doesn't seem to match up with youtube ;/

Earth Command hangs during the intro video, or if you skip it.

http://mamedev.emulab.it/haze/misc/earth_1.png
http://mamedev.emulab.it/haze/misc/earth_2.png
http://mamedev.emulab.it/haze/misc/earth_3.png
http://mamedev.emulab.it/haze/misc/earth_4.png


The Cutscenes where you talk to people in the Link/Zelda 'twins' don't seem to work all the time, often they display nothing until you press a button? The one in the first room of the first area of Link never seems to play with the image I have.


Re: SVN builds - new driver flood [Re: Haze] #55568 10/25/09 09:59 AM
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Some more game.com...




Last edited by robbbert; 10/25/09 01:46 PM.
Re: SVN builds - new driver flood [Re: Robbbert] #55580 10/25/09 03:36 PM
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Christina Offline
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Quite impressible!
Thank you!

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