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Joined: May 2004
Posts: 1,772 Likes: 34
Very Senior Member
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Very Senior Member
Joined: May 2004
Posts: 1,772 Likes: 34 |
Can someone name off a few games that use CDDA audio? I have The Apprentice, but it's in some funky CUE/BIN format that Daemon Tools can't mount. the one I found had a corrupt cuesheet, the first track was marked as Audio when it wasn't. it had FILE "The_Apprentice.img" BINARY TRACK 1 AUDIO INDEX 1 15:22:00 TRACK 2 AUDIO INDEX 1 19:44:00 etc. instead of FILE "The_Apprentice.img" BINARY TRACK 1 MODE2/2352 INDEX 1 00:00:00 TRACK 2 AUDIO INDEX 1 15:22:00 TRACK 3 AUDIO INDEX 1 19:44:00 I can't tell you if the 2nd is right for sure, but the initial cuesheet definitely doesn't work, so if you have the same image and cuesheet... It's the only game I have with CDDA tho. I think A Wu posted another one a few pages back, Alien something?
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Joined: Sep 2009
Posts: 223
Senior Member
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Senior Member
Joined: Sep 2009
Posts: 223 |
Maybe it's about the Play, Pause, and Stop buttons from the remote controller ? I remember that i did pause Hotel Mario by pressing Pause. That is technically possible (the buttons can be read by a CD-i application), but I'd rate it "unlikely".
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Joined: Sep 2009
Posts: 223
Senior Member
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Senior Member
Joined: Sep 2009
Posts: 223 |
Yep, it says "This program works only on European CD-i players. Press a button on the remote to leave the program." This title wasn't published by Philips who would never have allowed this cheap cop-out, but since all the text was in dutch anyway we didn't feel the need to bother. Yes, this was developed at the company I used to work for, I might have even written part of the code, can't remember exactly.
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Joined: Sep 2009
Posts: 223
Senior Member
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Senior Member
Joined: Sep 2009
Posts: 223 |
Most games from SPC Vision / The Vision Factory have CDDA tracks, but only The Apprentice and Alien Gate play them from the game (only if you use the "NO SFX" setting, though for different reasons in each game). Rhese tracks were mostly intended for people to play on their audio players, which was the primary reason for the CD-i Ready format.
Don't know if either cue sheet for The Apprentice is technically right; CD-i Ready hides the CD-i data in the "pregap" of the first audio track because most audio players skip over that automatically. The first cue sheet is thus technically right, I think.
Edit: Both games always play their out-game music (e.g. intros, highscore, credits) as CDDA, regardless of the SFX setting
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Joined: Sep 2009
Posts: 223
Senior Member
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Senior Member
Joined: Sep 2009
Posts: 223 |
Also, be aware that there are a LOT of bad images for CD-i Ready discs out there. If CD-i Emulator plays them, they're ok, otherwise I'd say "strongly suspect" Some of them are okay in the CD-i track but bad in the audio part...
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Joined: May 2009
Posts: 2,214 Likes: 382
Very Senior Member
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Very Senior Member
Joined: May 2009
Posts: 2,214 Likes: 382 |
Just added CDDA support. Enjoy.
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Joined: May 2009
Posts: 2,214 Likes: 382
Very Senior Member
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Very Senior Member
Joined: May 2009
Posts: 2,214 Likes: 382 |
Just backed out CDDA support. Don't enjoy. It was causing The Apprentice to play nice CDDA on its game intro screen, but at the same time it also didn't progress past the first frame of the game intro screen.
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Joined: Dec 2007
Posts: 23
Member
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Member
Joined: Dec 2007
Posts: 23 |
Correct, it's in Dutch. (I don't speak it, but it's similar to German). The text means: "This program solely runs on european CD-i players. Please press a button on the remote control to leave the program."
So long, and thanks for all the fish...
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Joined: May 2004
Posts: 1,772 Likes: 34
Very Senior Member
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Very Senior Member
Joined: May 2004
Posts: 1,772 Likes: 34 |
Just backed out CDDA support. Don't enjoy. It was causing The Apprentice to play nice CDDA on its game intro screen, but at the same time it also didn't progress past the first frame of the game intro screen. Keep in mind that enabling CDDA breaks some Konami PSX based games too, IIRC Beat The Champ and the other one on that hardware. If you turn off 'Music' in test mode they play, if you enable music they just report never ending disc / load errors. It could be something broken somewhere else in MAMEs CD code when it comes to handling CDDA and it also requires other access to the disc?
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Joined: Apr 2004
Posts: 1,563 Likes: 12
Very Senior Member
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Very Senior Member
Joined: Apr 2004
Posts: 1,563 Likes: 12 |
I wonder if regular CDDA playback still works in the PCE music player then.
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