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Re: SVN builds - new driver flood [Re: Anna Wu] #55691 10/27/09 04:52 PM
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Anna Wu Offline OP
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SVN r6195
gamecom driver
crosshair support



Re: SVN builds - new driver flood [Re: Just Desserts] #55693 10/27/09 06:58 PM
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Haze Offline
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Originally Posted By Just Desserts
Originally Posted By Haze
As for the error logging, nothing stands out, the second theory was actually more related to the crashes that happen when you're repeating actions, or doing things quickly. Othello is a good one to crash if you try quickly flipping between the screens, if you take your time it's fine.


When you say "crash", you mean it locks up in MESS, but doesn't otherwise cause MESS to die, correct? Just so I know what to look for.


Lemmings and one other (I can't remember which, it only happened once and wasn't reproducable) actually crash the emulator, right back to the command line.

The others are just ingame lockups and usually occur when transitioning between scenes, or if something needs loading, even if that transition has worked previously.

and screenshots for today come from Dimo's Quest. This one works really well, although the controls seem a bit too sensitive (could be just like that tho, even on the lowest digital speed it seems to move 2 tiles if you hold the button down for more than a tap) It's actually a good game if you can get over that tho, I guess every platform needs to have 1 good developer, it's by the same guys as The Apprentice.

http://mamedev.emulab.it/haze/misc/dimos_1.png
http://mamedev.emulab.it/haze/misc/dimos_2.png
http://mamedev.emulab.it/haze/misc/dimos_3.png
http://mamedev.emulab.it/haze/misc/dimos_4.png
http://mamedev.emulab.it/haze/misc/dimos_5.png
http://mamedev.emulab.it/haze/misc/dimos_6.png
http://mamedev.emulab.it/haze/misc/dimos_7.png
http://mamedev.emulab.it/haze/misc/dimos_8.png
http://mamedev.emulab.it/haze/misc/dimos_9.png
http://mamedev.emulab.it/haze/misc/dimos_10.png
http://mamedev.emulab.it/haze/misc/dimos_11.png
http://mamedev.emulab.it/haze/misc/dimos_12.png
http://mamedev.emulab.it/haze/misc/dimos_13.png

Re: SVN builds - new driver flood [Re: Haze] #55699 10/27/09 08:10 PM
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Some I prepared earlier..

Phone book, Solitare, Robotron, Calendar


Re: SVN builds - new driver flood [Re: Robbbert] #55700 10/27/09 08:20 PM
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Very nice smile

Re: SVN builds - new driver flood [Re: R. Belmont] #55703 10/27/09 10:06 PM
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r6197 adds a -createuncomphd option to chdman. It works identically to -createhd but the resulting CHD is not compressed and not write protected. Would everyone who complained about this (mizapf, I'm looking at you) please test this before I throw it over to MAME?

Also, the RasterOps video board for the Mac is completely emulated in all modes now:


Last edited by R. Belmont; 10/28/09 12:43 AM.
Re: SVN builds - new driver flood [Re: Anna Wu] #55719 10/28/09 05:37 AM
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- Barry Rodewald
Re: SVN builds - new driver flood [Re: mahlemiut] #55720 10/28/09 05:41 AM
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I assume that goes down in a blaze of fatalerror()s from the PMMU? smile Still, pretty cool.

Re: SVN builds - new driver flood [Re: R. Belmont] #55722 10/28/09 06:10 AM
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mahlemiut Offline
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Yes, but it does at least load it in, with help from a little SCC kludge, and display something which disappears too quickly when the first PMMU fatalerror appears smile

http://mahlemiut.marpirc.net/x68k_netbsd_booting.png


- Barry Rodewald
Re: SVN builds - new driver flood [Re: R. Belmont] #55723 10/28/09 07:19 AM
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This is the last frame before the fatalerror():
680x0 PMMU: Unhandled Table B mode 0 (addr_in 02800070)



- Barry Rodewald
Re: SVN builds - new driver flood [Re: R. Belmont] #55724 10/28/09 07:52 AM
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etabeta78 Offline
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Originally Posted By R. Belmont
That's fair. I've deliberately avoided converting all of that to devices because MAME's irritating "startup order is not guaranteed" policy means we could easily end up with a situation where sometimes it can find the media and sometimes not.


it turned out that CDDA code is indeed looking for the media before it can be found. for the time being, I see no better way to fix this than the current hack (i.e. by specifying in the interface which CDDA device should be used). I will take in any case a look at the scsi code, later...

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