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Joined: Jul 2007
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SVN r6195 gamecom driver crosshair support
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Joined: May 2004
Posts: 1,772 Likes: 34
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As for the error logging, nothing stands out, the second theory was actually more related to the crashes that happen when you're repeating actions, or doing things quickly. Othello is a good one to crash if you try quickly flipping between the screens, if you take your time it's fine. When you say "crash", you mean it locks up in MESS, but doesn't otherwise cause MESS to die, correct? Just so I know what to look for. Lemmings and one other (I can't remember which, it only happened once and wasn't reproducable) actually crash the emulator, right back to the command line. The others are just ingame lockups and usually occur when transitioning between scenes, or if something needs loading, even if that transition has worked previously. and screenshots for today come from Dimo's Quest. This one works really well, although the controls seem a bit too sensitive (could be just like that tho, even on the lowest digital speed it seems to move 2 tiles if you hold the button down for more than a tap) It's actually a good game if you can get over that tho, I guess every platform needs to have 1 good developer, it's by the same guys as The Apprentice. http://mamedev.emulab.it/haze/misc/dimos_1.pnghttp://mamedev.emulab.it/haze/misc/dimos_2.pnghttp://mamedev.emulab.it/haze/misc/dimos_3.pnghttp://mamedev.emulab.it/haze/misc/dimos_4.pnghttp://mamedev.emulab.it/haze/misc/dimos_5.pnghttp://mamedev.emulab.it/haze/misc/dimos_6.pnghttp://mamedev.emulab.it/haze/misc/dimos_7.pnghttp://mamedev.emulab.it/haze/misc/dimos_8.pnghttp://mamedev.emulab.it/haze/misc/dimos_9.pnghttp://mamedev.emulab.it/haze/misc/dimos_10.pnghttp://mamedev.emulab.it/haze/misc/dimos_11.pnghttp://mamedev.emulab.it/haze/misc/dimos_12.pnghttp://mamedev.emulab.it/haze/misc/dimos_13.png
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Joined: Aug 2004
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Joined: Mar 2001
Posts: 17,215 Likes: 234
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Joined: Mar 2001
Posts: 17,215 Likes: 234 |
Very nice
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Joined: Mar 2001
Posts: 17,215 Likes: 234
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Posts: 17,215 Likes: 234 |
r6197 adds a -createuncomphd option to chdman. It works identically to -createhd but the resulting CHD is not compressed and not write protected. Would everyone who complained about this (mizapf, I'm looking at you) please test this before I throw it over to MAME? Also, the RasterOps video board for the Mac is completely emulated in all modes now:
Last edited by R. Belmont; 10/28/09 12:43 AM.
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Joined: Dec 2006
Posts: 534
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- Barry Rodewald
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Joined: Mar 2001
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I assume that goes down in a blaze of fatalerror()s from the PMMU? Still, pretty cool.
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Joined: Dec 2006
Posts: 534
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Senior Member
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Yes, but it does at least load it in, with help from a little SCC kludge, and display something which disappears too quickly when the first PMMU fatalerror appears http://mahlemiut.marpirc.net/x68k_netbsd_booting.png
- Barry Rodewald
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Joined: Dec 2006
Posts: 534
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This is the last frame before the fatalerror(): 680x0 PMMU: Unhandled Table B mode 0 (addr_in 02800070)
- Barry Rodewald
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Joined: Jan 2006
Posts: 3,691
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That's fair. I've deliberately avoided converting all of that to devices because MAME's irritating "startup order is not guaranteed" policy means we could easily end up with a situation where sometimes it can find the media and sometimes not. it turned out that CDDA code is indeed looking for the media before it can be found. for the time being, I see no better way to fix this than the current hack (i.e. by specifying in the interface which CDDA device should be used). I will take in any case a look at the scsi code, later...
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