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Re: SVN builds - new driver flood [Re: Multipass] #55883 11/01/09 11:34 PM
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I could 'only' come up with these 230-or-so games in MAME, along with a few more Namco games using a slightly more upbeat hardware.

Whether or not they are strictly PSX based is another story, I was just cheating a little by using MAWS. wink

Re: SVN builds - new driver flood [Re: Heihachi_73] #55885 11/02/09 12:11 AM
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Kale Offline
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r6242 /src/mess/drivers/act.c: [Apricot Xi]: Emulated basic video HW



Now this is odd: MC6845 sets 640x375, tilemap size is 80x25 and charset is 10x16...obviously, 80x10=800, so right-most columns gets cutted and I don't have any hell of an idea about it.
And...before you ask, no, start address is equal to 0 smirk

Re: SVN builds - new driver flood [Re: Kale] #55886 11/02/09 01:01 AM
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R. Belmont Online Content
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Heihachi: a MAWS search on PSXCPU is authoritative if you filter out the BIOS sets.

Re: SVN builds - new driver flood [Re: R. Belmont] #55918 11/02/09 02:36 PM
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The Mac Plus driver broke with the latest mac driver update, it deadmacs during POST.

Re: SVN builds - new driver flood [Re: Sune] #55920 11/02/09 03:09 PM
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Anna Wu Offline OP
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Originally Posted By Sune
The Mac Plus driver broke with the latest mac driver update, it deadmacs during POST.


I confirm it.

Re: SVN builds - new driver flood [Re: Anna Wu] #55935 11/02/09 06:15 PM
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wow. macplus works again in latest svn.

Re: SVN builds - new driver flood [Re: Sune] #55937 11/02/09 06:40 PM
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Anna Wu Offline OP
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Originally Posted By Sune
wow. macplus works again in latest svn.


A very fast fix. smile
Thank you, Arbee.

Re: SVN builds - new driver flood [Re: Anna Wu] #55944 11/02/09 07:38 PM
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Anna Wu Offline OP
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SVN r6261
gamegeaj driver
Game : Ayrton Senna's Super Monaco GP II (J)

1st screenshot without fix, 2nd screenshot with fix





Re: SVN builds - new driver flood [Re: Anna Wu] #55946 11/02/09 08:16 PM
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Haze Offline
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Originally Posted By Anna Wu
SVN r6261
gamegeaj driver
Game : Ayrton Senna's Super Monaco GP II (J)

1st screenshot without fix, 2nd screenshot with fix






c'mon, this is an ugly hack.

The LCD persistence isn't a feature of the video chip, and shouldn't be emulated in the driver, it's misleading and wrong. It's a feature of the output screen device and should be emulated as an option in the core like the scanlines etc. If you hooked a gamegear up to a normal monitor somehow you wouldn't see it.

There are plenty of arcade games which flicker graphics to display them as transparent / half-bright (neogeo life-bars come to mind) but it's not up to the driver to simulate that behavior just because the flicker is more obvious on a PC monitor.



Re: SVN builds - new driver flood [Re: Haze] #55948 11/02/09 08:31 PM
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Yeah, this should happen in the core if the screen type is set to LCD, and there should be some way for drivers to "opt out" as well. Sega handhelds were notoriously smeary (playing Sonic 2 on a Nomad is a real experience for that reason), but others aren't so we don't want to pin drivers that don't have the effect with it.

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