Previous Thread
Next Thread
Print Thread
Page 96 of 536 1 2 94 95 96 97 98 535 536
Joined: Aug 2002
Posts: 370
H
Senior Member
Offline
Senior Member
H
Joined: Aug 2002
Posts: 370
I could 'only' come up with these 230-or-so games in MAME, along with a few more Namco games using a slightly more upbeat hardware.

Whether or not they are strictly PSX based is another story, I was just cheating a little by using MAWS. wink

Joined: Aug 2009
Posts: 1,142
Likes: 3
Very Senior Member
Offline
Very Senior Member
Joined: Aug 2009
Posts: 1,142
Likes: 3
r6242 /src/mess/drivers/act.c: [Apricot Xi]: Emulated basic video HW



Now this is odd: MC6845 sets 640x375, tilemap size is 80x25 and charset is 10x16...obviously, 80x10=800, so right-most columns gets cutted and I don't have any hell of an idea about it.
And...before you ask, no, start address is equal to 0 smirk

Joined: Mar 2001
Posts: 16,788
Likes: 32
R
Very Senior Member
Offline
Very Senior Member
R
Joined: Mar 2001
Posts: 16,788
Likes: 32
Heihachi: a MAWS search on PSXCPU is authoritative if you filter out the BIOS sets.

Joined: Feb 2007
Posts: 549
S
Senior Member
Offline
Senior Member
S
Joined: Feb 2007
Posts: 549
The Mac Plus driver broke with the latest mac driver update, it deadmacs during POST.

Joined: Jul 2007
Posts: 4,625
A
Anna Wu Offline OP
Very Senior Member
OP Offline
Very Senior Member
A
Joined: Jul 2007
Posts: 4,625
Originally Posted By Sune
The Mac Plus driver broke with the latest mac driver update, it deadmacs during POST.


I confirm it.

Joined: Feb 2007
Posts: 549
S
Senior Member
Offline
Senior Member
S
Joined: Feb 2007
Posts: 549
wow. macplus works again in latest svn.

Joined: Jul 2007
Posts: 4,625
A
Anna Wu Offline OP
Very Senior Member
OP Offline
Very Senior Member
A
Joined: Jul 2007
Posts: 4,625
Originally Posted By Sune
wow. macplus works again in latest svn.


A very fast fix. smile
Thank you, Arbee.

Joined: Jul 2007
Posts: 4,625
A
Anna Wu Offline OP
Very Senior Member
OP Offline
Very Senior Member
A
Joined: Jul 2007
Posts: 4,625
SVN r6261
gamegeaj driver
Game : Ayrton Senna's Super Monaco GP II (J)

1st screenshot without fix, 2nd screenshot with fix





Joined: May 2004
Posts: 1,673
H
Very Senior Member
Offline
Very Senior Member
H
Joined: May 2004
Posts: 1,673
Originally Posted By Anna Wu
SVN r6261
gamegeaj driver
Game : Ayrton Senna's Super Monaco GP II (J)

1st screenshot without fix, 2nd screenshot with fix






c'mon, this is an ugly hack.

The LCD persistence isn't a feature of the video chip, and shouldn't be emulated in the driver, it's misleading and wrong. It's a feature of the output screen device and should be emulated as an option in the core like the scanlines etc. If you hooked a gamegear up to a normal monitor somehow you wouldn't see it.

There are plenty of arcade games which flicker graphics to display them as transparent / half-bright (neogeo life-bars come to mind) but it's not up to the driver to simulate that behavior just because the flicker is more obvious on a PC monitor.



Joined: Mar 2001
Posts: 16,788
Likes: 32
R
Very Senior Member
Offline
Very Senior Member
R
Joined: Mar 2001
Posts: 16,788
Likes: 32
Yeah, this should happen in the core if the screen type is set to LCD, and there should be some way for drivers to "opt out" as well. Sega handhelds were notoriously smeary (playing Sonic 2 on a Nomad is a real experience for that reason), but others aren't so we don't want to pin drivers that don't have the effect with it.

Page 96 of 536 1 2 94 95 96 97 98 535 536

Link Copied to Clipboard
Who's Online Now
1 members (Dorando), 36 guests, and 3 robots.
Key: Admin, Global Mod, Mod
ShoutChat
Comment Guidelines: Do post respectful and insightful comments. Don't flame, hate, spam.
Forum Statistics
Forums9
Topics8,960
Posts117,772
Members5,001
Most Online890
Jan 17th, 2020
Forum Host
These forums are hosted by www.retrogamesformac.com
Forum hosted by www.retrogamesformac.com