Previous Thread
Next Thread
Print Thread
Page 98 of 529 1 2 96 97 98 99 100 528 529
Re: SVN builds - new driver flood [Re: Just Desserts] #55962 11/02/09 09:59 PM
Joined: Mar 2001
Posts: 16,389
R
R. Belmont Online Content
Very Senior Member
Online Content
Very Senior Member
R
Joined: Mar 2001
Posts: 16,389
Ahh. Since the driver sets up what each bank means and handles the switching you should be able to pull that data by other means. You may end up not even using a core bank then.

Re: SVN builds - new driver flood [Re: R. Belmont] #55963 11/02/09 10:11 PM
Joined: May 2009
Posts: 1,822
J
Just Desserts Offline
Very Senior Member
Offline
Very Senior Member
J
Joined: May 2009
Posts: 1,822
Originally Posted By R. Belmont
Ahh. Since the driver sets up what each bank means and handles the switching you should be able to pull that data by other means. You may end up not even using a core bank then.


Ggghhhh. Have you seen sms_mapper_w? It reads like stereo instructions. That's kind of lame that whatever it is that SMH_BANK does can't be manually invoked.

That said, I think I have a lead, so... yeah.

Edit: Heck with it. I can't, for the life of me, figure out what it wants. Someone else can hook up the 93C46. It doesn't help that Meka's source code is harder to read than Greek.

Re: SVN builds - new driver flood [Re: Kale] #55967 11/02/09 11:35 PM
Joined: Sep 2004
Posts: 48
J
John Elliott Offline
Member
Offline
Member
J
Joined: Sep 2004
Posts: 48
Originally Posted By Kale
r6242 /src/mess/drivers/act.c: [Apricot Xi]: Emulated basic video HW

Now this is odd: MC6845 sets 640x375, tilemap size is 80x25 and charset is 10x16...obviously, 80x10=800, so right-most columns gets cutted and I don't have any hell of an idea about it.
And...before you ask, no, start address is equal to 0 smirk


Well, the size on a real Xi is 800x400 (80x10=800, 25x16=400) so I don't know where the 640x375 comes from. Is something assuming a character cell is 8 pixels wide and 15 high?

Re: SVN builds - new driver flood [Re: John Elliott] #55969 11/02/09 11:51 PM
Joined: Aug 2009
Posts: 1,140
Kale Offline
Very Senior Member
Offline
Very Senior Member
Joined: Aug 2009
Posts: 1,140
640x375 is the calculated MAME/MESS resolution from the MC6845 video core. I highly suspect that's wrong and you're right though, it's not even the first time that core betrays me...

Re: SVN builds - new driver flood [Re: Kale] #55979 11/03/09 03:43 AM
Joined: Feb 2004
Posts: 55
E
enik Offline
Member
Offline
Member
E
Joined: Feb 2004
Posts: 55
JD, with the code changed on SVN rev. 6261, variable "smsvdp->prev_bitmap_saved" is not necessary anymore. I was working on adding view modes for 3-D games, then updated the patch, attached it to bug 70 and included the changes to remove that variable. Please take a look on the patch.

Re: SVN builds - new driver flood [Re: enik] #55984 11/03/09 06:10 AM
Joined: Jan 2006
Posts: 3,687
etabeta78 Offline
Very Senior Member
Offline
Very Senior Member
Joined: Jan 2006
Posts: 3,687
also, I think I left a smsvdp->tmpbitmap which was not necessary in the struct. feel free to remove it as well.


@JD: please move debug feature in CDI to CONFSETTING in place of DIPSETTING... dipswitches should only be the ones physically present on the hardware wink

Re: SVN builds - new driver flood [Re: etabeta78] #55990 11/03/09 12:59 PM
Joined: May 2009
Posts: 1,822
J
Just Desserts Offline
Very Senior Member
Offline
Very Senior Member
J
Joined: May 2009
Posts: 1,822
Originally Posted By etabeta78
@JD: please move debug feature in CDI to CONFSETTING in place of DIPSETTING... dipswitches should only be the ones physically present on the hardware wink


Will do! Looks like I'm going to be out of work for another day due to a stomach bug, so yeah. frown

Re: SVN builds - new driver flood [Re: Just Desserts] #55994 11/03/09 02:38 PM
Joined: May 2009
Posts: 1,822
J
Just Desserts Offline
Very Senior Member
Offline
Very Senior Member
J
Joined: May 2009
Posts: 1,822
Is it possible to change a CPU's clock speed at runtime in MESS?

ETA: cputag_set_clock

Re: SVN builds - new driver flood [Re: Just Desserts] #56012 11/03/09 10:19 PM
Joined: Oct 2009
Posts: 12
C
Carlos Offline
Member
Offline
Member
C
Joined: Oct 2009
Posts: 12
Probably it is not the correct thread, but I have fixed some of the problems in the GBC palette, this resolves some problem reported on bugzilla and make the graphic more clean.

diff:
http://www.mediafire.com/?zzjdjlh4wml

Wario Land 3 (World)




Re: SVN builds - new driver flood [Re: Carlos] #56013 11/03/09 11:43 PM
Joined: May 2009
Posts: 1,822
J
Just Desserts Offline
Very Senior Member
Offline
Very Senior Member
J
Joined: May 2009
Posts: 1,822
Speaking of graphics fixes...

SVN r6272
apple2e driver

I fixed the lo-res graphics issue described in Bugzilla #1842:


Page 98 of 529 1 2 96 97 98 99 100 528 529

Who's Online Now
2 registered members (AJR, 1 invisible), 188 guests, and 0 spiders.
Key: Admin, Global Mod, Mod
ShoutChat Box
Comment Guidelines: Do post respectful and insightful comments. Don't flame, hate, spam.
Forum Statistics
Forums9
Topics8,721
Posts114,623
Members4,873
Most Online510
Aug 26th, 2019
Powered by UBB.threads™ PHP Forum Software 7.7.3