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Joined: Aug 2001
Posts: 20
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Member
Joined: Aug 2001
Posts: 20 |
Wow! 
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Joined: May 1999
Posts: 616 Likes: 1
Senior Member
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Senior Member
Joined: May 1999
Posts: 616 Likes: 1 |
I can't find a pre-compiled binary on the site. So I tried to build one myself. I'm getting the following errors:
Undefined symbols:
"_png_read_bitmap", referenced from:
_main in png2bdc.o
"_bitmap_free", referenced from:
_main in png2bdc.o
_main in png2bdc.o
"_core_fopen", referenced from:
_main in png2bdc.o
_main in png2bdc.o
"_core_fclose", referenced from:
_main in png2bdc.o
_main in png2bdc.o
_main in png2bdc.o
"_core_fseek", referenced from:
_main in png2bdc.o
"_bitmap_alloc", referenced from:
_main in png2bdc.o
"_core_fwrite", referenced from:
_main in png2bdc.o
_main in png2bdc.o
_main in png2bdc.o
_main in png2bdc.o
/Applications/MAME/Source/mameosx/mame/src/emu/rendfont.c:16:22: error: uismall.fh: No such file or directory
/Applications/MAME/Source/mameosx/mame/src/emu/rendfont.c: In function 'render_font_alloc':
/Applications/MAME/Source/mameosx/mame/src/emu/rendfont.c:155: error: 'font_uismall' undeclared (first use in this function)
/Applications/MAME/Source/mameosx/mame/src/emu/rendfont.c:155: error: (Each undeclared identifier is reported only once
/Applications/MAME/Source/mameosx/mame/src/emu/rendfont.c:155: error: for each function it appears in.)
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Joined: Aug 2006
Posts: 423
Senior Member
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Senior Member
Joined: Aug 2006
Posts: 423 |
I'll have a binary, soon, up on the SourceForge site. I'm just waiting on some information to update the changelog with.
Are you using Xcode 2.5? Unfortunately, MAME OS X requires that to build. I'd like to update to Xcode 3.2 (and drop support for 10.4 in the process) after this release.
-Dave
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Joined: Aug 2006
Posts: 423
Senior Member
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Senior Member
Joined: Aug 2006
Posts: 423 |
Also, the "tiny" target doesn't compile right now. You've got to build the full app. Both Debug and Release should work.
-Dave
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Joined: May 1999
Posts: 616 Likes: 1
Senior Member
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Senior Member
Joined: May 1999
Posts: 616 Likes: 1 |
OK, that's my problem: I'm on Xcode 3.2.1 (with iPhone SDK 2.1 installed). Latest Xcode version support would be great, so we could try out all the awesomeness that's provided by Clang. Anyway, I'm excited about having MAME OS X back with support for the latest MAME version. Thanks a lot for your continued effort!
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Joined: Oct 2009
Posts: 6
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Member
Joined: Oct 2009
Posts: 6 |
Dave you are awesome. Do you know how many viable options exist for MAME on Mac OS X? Not many... not many at all. And none of them have the performance Mame OS X carries with it. I just wanted to write up what a great job you are doing, that your effort is most certainly appreciated, and I'm glad you haven't left us old school gamers at the mercy of bootcamp/Windows 
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Joined: Nov 2008
Posts: 6
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Member
Joined: Nov 2008
Posts: 6 |
Hi Dave!
I'm very very happy to hear news from this project. I would like to help it with what I can. Do you want me to host your project files/forum/wiki/code/domain/etc?
xabi
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Joined: Nov 2008
Posts: 4
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Member
Joined: Nov 2008
Posts: 4 |
Hi Dave,
I'm pleased to see you bring this software back to life : for me, the is the best MAME software for MAC OS X.
Regards
Last edited by tahitibub; 11/15/09 05:37 PM.
iMac 24" / 2,8 Ghz / ATI Radeon HD 2600 Pro Logitech Cordless RumblePad 2 Mac OS 10.5
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Joined: Mar 2001
Posts: 17,239 Likes: 263
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,239 Likes: 263 |
I just wanted to write up what a great job you are doing, that your effort is most certainly appreciated, and I'm glad you haven't left us old school gamers at the mercy of bootcamp/Windows  You never were at that mercy. SDLMAME runs terrific on OS X (it's a few ticks faster than MAME OS X due to the lighter-weight video path) and combined with MAMEPGUI has an arguably easier-to-use interface.
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