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#56299 11/14/09 05:03 AM
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MAME OS X back from the dead? With 0.135 support?

http://bitbucket.org/ddribin/mameosx/

Stay tuned...

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Wow! laugh

dKwZ #56315 11/14/09 05:20 PM
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I can't find a pre-compiled binary on the site. So I tried to build one myself.

I'm getting the following errors:

Code
Undefined symbols:
  "_png_read_bitmap", referenced from:
      _main in png2bdc.o
  "_bitmap_free", referenced from:
      _main in png2bdc.o
      _main in png2bdc.o
  "_core_fopen", referenced from:
      _main in png2bdc.o
      _main in png2bdc.o
  "_core_fclose", referenced from:
      _main in png2bdc.o
      _main in png2bdc.o
      _main in png2bdc.o
  "_core_fseek", referenced from:
      _main in png2bdc.o
  "_bitmap_alloc", referenced from:
      _main in png2bdc.o
  "_core_fwrite", referenced from:
      _main in png2bdc.o
      _main in png2bdc.o
      _main in png2bdc.o
      _main in png2bdc.o

/Applications/MAME/Source/mameosx/mame/src/emu/rendfont.c:16:22: error: uismall.fh: No such file or directory
/Applications/MAME/Source/mameosx/mame/src/emu/rendfont.c: In function 'render_font_alloc':
/Applications/MAME/Source/mameosx/mame/src/emu/rendfont.c:155: error: 'font_uismall' undeclared (first use in this function)
/Applications/MAME/Source/mameosx/mame/src/emu/rendfont.c:155: error: (Each undeclared identifier is reported only once
/Applications/MAME/Source/mameosx/mame/src/emu/rendfont.c:155: error: for each function it appears in.)

Carbon #56317 11/14/09 05:50 PM
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I'll have a binary, soon, up on the SourceForge site. I'm just waiting on some information to update the changelog with.

Are you using Xcode 2.5? Unfortunately, MAME OS X requires that to build. I'd like to update to Xcode 3.2 (and drop support for 10.4 in the process) after this release.

-Dave


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Also, the "tiny" target doesn't compile right now. You've got to build the full app. Both Debug and Release should work.

-Dave

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Code
Are you using Xcode 2.5? 

OK, that's my problem: I'm on Xcode 3.2.1 (with iPhone SDK 2.1 installed).

Latest Xcode version support would be great, so we could try out all the awesomeness that's provided by Clang.

Anyway, I'm excited about having MAME OS X back with support for the latest MAME version. Thanks a lot for your continued effort!

Carbon #56336 11/15/09 07:15 AM
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Dave you are awesome. Do you know how many viable options exist for MAME on Mac OS X? Not many... not many at all. And none of them have the performance Mame OS X carries with it.

I just wanted to write up what a great job you are doing, that your effort is most certainly appreciated, and I'm glad you haven't left us old school gamers at the mercy of bootcamp/Windows smile

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Hi Dave!

I'm very very happy to hear news from this project.
I would like to help it with what I can. Do you want me to host your project files/forum/wiki/code/domain/etc?

xabi

Xabi #56353 11/15/09 05:36 PM
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Hi Dave,

I'm pleased to see you bring this software back to life : for me, the is the best MAME software for MAC OS X.

Regards

Last edited by tahitibub; 11/15/09 05:37 PM.

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Originally Posted by Lokheed
I just wanted to write up what a great job you are doing, that your effort is most certainly appreciated, and I'm glad you haven't left us old school gamers at the mercy of bootcamp/Windows smile

You never were at that mercy. SDLMAME runs terrific on OS X (it's a few ticks faster than MAME OS X due to the lighter-weight video path) and combined with MAMEPGUI has an arguably easier-to-use interface.

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