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Re: MAME OS X 0.135 Released [Re: Van Ba] #56640
11/27/09 09:11 PM
11/27/09 09:11 PM
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axledentaldj Offline
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I can confirm, this version of Mame OS X 0.135 Killer Instinct 1 (1.5d)& 2(1.4) is too slow to play.
I too can not get the cheat.zip (already unzipped the first .zip and left the cheat.zip file) and still Mame OS X doesn't read or allow cheat option even though its enabled in the preferences. Dave can these two things be fixed? Thanks

Re: MAME OS X 0.135 Released [Re: Van Ba] #56645
11/28/09 03:42 PM
11/28/09 03:42 PM
Joined: Nov 2009
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Rantsalot Offline
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I just updated to .135 from .124, and MAME OSX seems to be looking for different ROM names than it was previously. Am I missing something? Did the MAME code base change game metadata?

Example: .135 thinks Cyberball 2 player Ver 1 is cyberbal2p1.zip, but the ROM file that loaded with .124 is called cyberb21.zip.

Is there a shortcut to fixing this?

Thanks
- Bryan

Re: MAME OS X 0.135 Released [Re: Rantsalot] #56652
11/28/09 10:59 PM
11/28/09 10:59 PM
Joined: Apr 2006
Posts: 703
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Tafoid Offline
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This was a baseline MAME change. A large number of clones had expanded filenames to allow better identification and expanded detail in the setname. The previous 8 letter restriction was becoming very difficult to handle. Most people didn't notice because their auditing tool did the renaming for them.

Your best bet is to change them as you need them or find some sort of auditing tool to assist you.




Re: MAME OS X 0.135 Released [Re: Tafoid] #56692
12/01/09 08:34 PM
12/01/09 08:34 PM
Joined: May 2009
Posts: 1,742
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Just Desserts Offline
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Originally Posted By Tafoid
This was a baseline MAME change. A large number of clones had expanded filenames to allow better identification and expanded detail in the setname. The previous 8 letter restriction was becoming very difficult to handle. Most people didn't notice because their auditing tool did the renaming for them.

Your best bet is to change them as you need them or find some sort of auditing tool to assist you.


Personally, I think it'd be nice if there were some sort of aliasing system such that you can define your own subtitute ROM names, and thus continue using the old names, but that'd be a bit much to ask. laugh

Re: MAME OS X 0.135 Released [Re: Just Desserts] #56906
12/08/09 10:03 PM
12/08/09 10:03 PM
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Ome Joop Offline
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Is it possible with MameOSX 0.135 to save highscores? For example for Galaga 88. And for the oldies like Pac-Man?

Re: MAME OS X 0.135 Released [Re: Ome Joop] #56913
12/08/09 11:08 PM
12/08/09 11:08 PM
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R. Belmont Offline
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The MAME FAQ has you covered.

Re: MAME OS X 0.135 Released [Re: R. Belmont] #56957
12/10/09 11:12 AM
12/10/09 11:12 AM
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Ome Joop Offline
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So is there an easy way to tell which games had a memory for high scores (I guess not all lost highscores on shut down), and which work with autosave?

Re: MAME OS X 0.135 Released [Re: Ome Joop] #57017
12/12/09 12:16 AM
12/12/09 12:16 AM
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Posts: 3,687
Trondheim, Norway
etabeta78 Offline
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Trondheim, Norway
you can check this page

http://maws.mameworld.info/maws/hilist135u3.txt

games which have supported save states should work perfectly with autosave (if not, it is a bug and it should be reported to MameTesters)

OTOH there is currently no way to tell which games had built-in NVRAM to save hi-scores...

Re: MAME OS X 0.135 Released [Re: Dave Dribin] #57044
12/13/09 08:35 AM
12/13/09 08:35 AM
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SmaMan Offline
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Originally Posted By Dave Dribin
Hrm.. the DRC engine could be disabled.

-Dave


Any plans on getting that re-enabled? Or is there a way I can re-enable it myself? Besides Killer Instinct, I can also confirm that Street Fighter III: 3rd Strike - Fight for the Future is running very slowly as well. (around 50% speed)

Re: MAME OS X 0.135 Released [Re: Van Ba] #57116
12/15/09 06:37 PM
12/15/09 06:37 PM
Joined: Dec 2009
Posts: 3
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jkouzes Offline
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I started using Mame OS X the other day, for some reason all my games stopped showing up in the audited window. The Roms are still in the same directory. But none are listed anymore.

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