|
|
Joined: Nov 2006
Posts: 26
Member
|
Member
Joined: Nov 2006
Posts: 26 |
I can confirm, this version of Mame OS X 0.135 Killer Instinct 1 (1.5d)& 2(1.4) is too slow to play. I too can not get the cheat.zip (already unzipped the first .zip and left the cheat.zip file) and still Mame OS X doesn't read or allow cheat option even though its enabled in the preferences. Dave can these two things be fixed? Thanks
|
|
|
|
Joined: Nov 2009
Posts: 1
Member
|
Member
Joined: Nov 2009
Posts: 1 |
I just updated to .135 from .124, and MAME OSX seems to be looking for different ROM names than it was previously. Am I missing something? Did the MAME code base change game metadata?
Example: .135 thinks Cyberball 2 player Ver 1 is cyberbal2p1.zip, but the ROM file that loaded with .124 is called cyberb21.zip.
Is there a shortcut to fixing this?
Thanks - Bryan
|
|
|
|
Joined: Apr 2006
Posts: 736
Senior Member
|
Senior Member
Joined: Apr 2006
Posts: 736 |
This was a baseline MAME change. A large number of clones had expanded filenames to allow better identification and expanded detail in the setname. The previous 8 letter restriction was becoming very difficult to handle. Most people didn't notice because their auditing tool did the renaming for them.
Your best bet is to change them as you need them or find some sort of auditing tool to assist you.
|
|
|
|
Joined: May 2009
Posts: 2,105 Likes: 150
Very Senior Member
|
Very Senior Member
Joined: May 2009
Posts: 2,105 Likes: 150 |
This was a baseline MAME change. A large number of clones had expanded filenames to allow better identification and expanded detail in the setname. The previous 8 letter restriction was becoming very difficult to handle. Most people didn't notice because their auditing tool did the renaming for them.
Your best bet is to change them as you need them or find some sort of auditing tool to assist you. Personally, I think it'd be nice if there were some sort of aliasing system such that you can define your own subtitute ROM names, and thus continue using the old names, but that'd be a bit much to ask. 
|
|
|
|
Joined: Aug 2007
Posts: 61
Member
|
Member
Joined: Aug 2007
Posts: 61 |
Is it possible with MameOSX 0.135 to save highscores? For example for Galaga 88. And for the oldies like Pac-Man?
|
|
|
|
Joined: Mar 2001
Posts: 16,991 Likes: 84
Very Senior Member
|
Very Senior Member
Joined: Mar 2001
Posts: 16,991 Likes: 84 |
The MAME FAQ has you covered.
|
|
|
|
Joined: Aug 2007
Posts: 61
Member
|
Member
Joined: Aug 2007
Posts: 61 |
So is there an easy way to tell which games had a memory for high scores (I guess not all lost highscores on shut down), and which work with autosave?
|
|
|
|
Joined: Jan 2006
Posts: 3,690
Very Senior Member
|
Very Senior Member
Joined: Jan 2006
Posts: 3,690 |
you can check this page http://maws.mameworld.info/maws/hilist135u3.txtgames which have supported save states should work perfectly with autosave (if not, it is a bug and it should be reported to MameTesters) OTOH there is currently no way to tell which games had built-in NVRAM to save hi-scores...
|
|
|
|
Joined: Dec 2009
Posts: 11
Member
|
Member
Joined: Dec 2009
Posts: 11 |
Hrm.. the DRC engine could be disabled.
-Dave Any plans on getting that re-enabled? Or is there a way I can re-enable it myself? Besides Killer Instinct, I can also confirm that Street Fighter III: 3rd Strike - Fight for the Future is running very slowly as well. (around 50% speed)
|
|
|
|
Joined: Dec 2009
Posts: 3
Member
|
Member
Joined: Dec 2009
Posts: 3 |
I started using Mame OS X the other day, for some reason all my games stopped showing up in the audited window. The Roms are still in the same directory. But none are listed anymore.
|
|
|
4 members (starlord, exidyboy, 2 invisible),
25
guests, and
0
robots. |
Key:
Admin,
Global Mod,
Mod
|
|
Forums9
Topics9,172
Posts120,132
Members5,039
|
Most Online1,283 Dec 21st, 2022
|
|
These forums are sponsored by Superior Solitaire, an ad-free card game collection for macOS and iOS. Download it today!
|
|
|
|
|