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Re: SVN builds - new driver flood [Re: Just Desserts] #57360 12/28/09 07:02 AM
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AaronGiles Offline
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Don't forget to put your latest changes in MAME....

Re: SVN builds - new driver flood [Re: AaronGiles] #57362 12/28/09 09:33 AM
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Just Desserts Offline
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I am, I was just making sure the MESS autobuilder was appeased before moving the changes on to MAME. Don't want to break the build, after all.

Re: SVN builds - new driver flood [Re: Just Desserts] #57371 12/28/09 05:38 PM
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belegdol Offline
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rev 6807 segfaults on startup for me:
Quote:
(gdb) run n64 -cart ~/data/mess/software/n64/Super\ Mario\ 64\ \(U\)\ \[\!\].zip
Starting program: /home/jsikorski/cvs/mess/mess n64 -cart ~/data/mess/software/n64/Super\ Mario\ 64\ \(U\)\ \[\!\].zip
[Thread debugging using libthread_db enabled]

Program received signal SIGSEGV, Segmentation fault.
cpu_get_local_time (device=0x1) at src/emu/cpuexec.c:920
920 cpu_class_data *classdata = get_class_data(device);
(gdb) bt
#0 0x0000000000895c67 in cpu_get_local_time (device=0x1)
#1 0x0000000000895d38 in cpuexec_override_local_time (
machine=<value optimized out>, default_time=...) at src/emu/cpuexec.c:944
#2 0x00000000008ee69a in get_current_time (machine=0x7f59400)
at src/emu/timer.c:144
#3 _timer_alloc_common (machine=0x7f59400) at src/emu/timer.c:625
#4 _timer_alloc_internal (machine=0x7f59400) at src/emu/timer.c:659
#5 0x00000000008c95f9 in init_machine (machine=<value optimized out>)
at src/emu/mame.c:1505
#6 mame_execute (machine=<value optimized out>) at src/emu/mame.c:324
#7 0x00000000008950b8 in cli_execute (argc=18462024,
argv=<value optimized out>, osd_options=0x7f21250)
at src/emu/clifront.c:170
#8 0x0000000000862f52 in main (argc=4, argv=0x7fffffffe0f8)
at src/osd/sdl/sdlmain.c:392

This seems to happen with other drivers as well (I tried genesis, gameboy and saturn). This is on Fedora 12 x86_64.

Last edited by Belegdol; 12/28/09 06:09 PM.
Re: SVN builds - new driver flood [Re: belegdol] #57372 12/28/09 07:33 PM
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Duke Offline
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Did you do a clean build?

Re: SVN builds - new driver flood [Re: Duke] #57373 12/28/09 07:49 PM
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belegdol Offline
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I did, and it helped. Are there any guidelines when a clean build is needed? Or is it just "try it if it breaks"?

Re: SVN builds - new driver flood [Re: belegdol] #57390 12/29/09 05:18 AM
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Firewave Offline
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Always do a clean build or get a pre-compiled binary from bobz or somewhere else.

Re: SVN builds - new driver flood [Re: Firewave] #57391 12/29/09 05:26 AM
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R. Belmont Offline
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As a rule of thumb, if anything under src/emu or the makefile changes do a clean build. That doesn't cover all cases, but it's a reasonable heuristic.

Re: SVN builds - new driver flood [Re: R. Belmont] #57393 12/29/09 09:20 AM
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bobz Offline
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Be aware that the pre-compiled binaries on my site are not always clean built. They might be broken too.

Re: SVN builds - new driver flood [Re: Anna Wu] #57416 12/30/09 04:36 PM
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Anna Wu Offline OP
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SVN r6799
RM Nimbus Driver
(update to RM nimbus driver, it will now boot from floppy and the keyboard now works, though the video is still buggy.)

Found a disk image called WELC.FLP on Internet which content MS-DOS 3.10
I made following:
Formated a real floppy disk (720KB) on normal PC (Win98 because WinXP not support this format) and not on real RM Nimbus PC.
Used the tool " 2FLOPPY " to read WELC.FLP image and write on the formatted Floppy Disk.
Used WinImage to read the Floppy Disk (A:) and saved as WELC.IMA

Unfortunately, my created Floppy Disk image is not booting.
My questions are now, made I some mistakes, is the reason i need to format the 720KB Disk on RM Nimbus PC or is the reason the RM Nimbus driver ?


Last edited by Anna Wu; 12/30/09 04:39 PM.
Re: SVN builds - new driver flood [Re: mahlemiut] #57449 01/01/10 11:05 AM
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Anna Wu Offline OP
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Originally Posted By mahlemiut
Originally Posted By Anna Wu
I will test the driver as soon as possible. At moment is my clean compile time.
Except Raiden, any other game (CD or Floppy Disk) can be loaded ?

Nope, pretty much limited to real-mode DOS applications. Most FM Towns software requires protected mode. I can't even run simple protected mode test programs that I've written using Towns-GCC (GCC 2.45 cross-compiler, generates protected mode .EXP executables)
Maybe there are other real-mode games out there, but I'm sure most require protected mode.


Found another game called " Prince of Persia (.chd)" which I can load. The sound is not bad but can not play the game because of some graphic problems.



Raiden looks good. smile


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