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#57441 01/01/10 06:59 AM
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Get it at the homepage!

Read the baseline whatsnew right here.

SDL-wise we've got additional fixes for the upcoming switch to compiling as C++, general SDL layer cleanups, improved -verbose output to help diagnose errors, and improved SDL 1.3 SVN support from couriersud. And Skito contributed a fix to controller button enumeration.

Smoke tested on Fedora 12 (x64) and Mac OS X 10.6.2 (Intel with the latest Xcode updates applied)

Win64 and (Intel) Mac 64-bit support will become official in u1. Stay tuned.

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Whats the advantage to compiling as C++?

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Better type checking in the short term. Longer term you might have noticed MAME is actually quite OO now, and C++ has language and syntactical features that make OO much less cumbersome, so some things that make sense will likely transition into classes.

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I seem to have run into a problem compiling this version.

I get to this point -
Code:
Compiling src/emu/cpu/v810/v810.c...
Compiling src/emu/cpu/upd7810/upd7810.c...
Compiling src/emu/cpu/minx/minx.c...
Compiling src/emu/cpu/rsp/rspdrc.c...
cc1: warnings being treated as errors
src/emu/cpu/rsp/rspdrc.c: In function ‘static_generate_memory_accessor’:
src/emu/cpu/rsp/rspdrc.c:7434: warning: unused variable ‘unaligned_case’
make: *** [obj/sdl/mame/emu/cpu/rsp/rspdrc.o] Error 1
Macintosh:sdlmame0136 dave$ 


And it stops.

I've tried twice now with the same result.

G5 Dual 1.8 GHz
Mac OS 10.5.8


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So comment it out. Come on, the error is pretty self-explanatory.

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M
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I suppose I could do that...

Or...

I could point out a potential problem within the source code for this otherwise stable release, in the hope that the problem (if in fact, it is a problem) can be resolved at a level that will spare others the frustration of having the compile operation fail near the end of the process.

I realize that many of the folks who frequent this forum are programmers, developers, or people that possess an intelligence far superior to my own, but please understand that some of us mere mortals are uncomfortable with mucking about with source code without explicit instructions from the developer who posted the code in the first place.

I rarely have any sort of difficulty compiling SDLMAME, and if something doesn't work as expected or advertised, I'd feel a lot more comfortable requesting corrected code from the source than trying to fix it myself (potentially causing other problems, making tracking the original problem that much more difficult).


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Small issue: with NOASM defined, sdl_num_processors is missing in action.

I just added it after #include "../osdmini/miniwork.c" in sdlwork.c.

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I've slipstreamed an updated zip that should build on PowerPC targets (tested on dual G5 Tower, OS X 10.5.8).

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I wait for SDLMAME Plus =)
Thanks New Solid Castlevania


title Village Idiot is bug of bad understand,but was forgotten to fix it.
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Thanks Arbee!

Compiles, and works as expected!


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