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Super A'Can in motion:

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R
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Super cool. Looks like some layer enables are missing, but it's certainly playable smile

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A
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SVN r6914
AT586 driver
Bootable Harddisk

[Linked Image from img177.imageshack.us] [Linked Image from img17.imageshack.us] [Linked Image from img686.imageshack.us]

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J
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Everyone should check out the Super A'Can driver now... with Kale's latest fixes, it looks fantastic! About the only remaining issue is the ROZ layer and whatever crazy scaling they're doing with the A'Can logo. smile

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Originally Posted by Just Desserts
Everyone should check out the Super A'Can driver now... with Kale's latest fixes, it looks fantastic! About the only remaining issue is the ROZ layer and whatever crazy scaling they're doing with the A'Can logo. smile

Looks nice. smile
The sound is not supported yet, right ?

I hope, more cart dumps are coming soon ...

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Super Dragon Force (Super A'Can)

[Linked Image from mamedev.emulab.it]

[Linked Image from mamedev.emulab.it]

HW looks pretty much versatile, Boom Zoo didn't use most of the features of this thing, tilemap paging, bpp select, tilemap banking... I think that I need all of the games to do educated guesses.

Also, Sonic Dragon doesn't work at all, really no idea about that at the current time...

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Would you like me to take a look at Sonic Dragon, or do you plan to look at it later? :P

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From the videos on YouTube I'd say Sonic Dragon not working is a feature smile

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J
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Originally Posted by Kale
Also, Sonic Dragon doesn't work at all, really no idea about that at the current time...

There are a couple of things like:
Code
move.l  #$26ca4, $ff7be4.l
in the code but they are never executed so it ends up with a bad address at $ff7be4 which causes it to break.

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A
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My last SVN versions + bobz last build
Super Game Boy (supergb) driver

If I start the emulation, I get a crash.
Can someone confirm this problem ?

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