Previous Thread
Next Thread
Print Thread
Page 117 of 536 1 2 115 116 117 118 119 535 536
Joined: Apr 2004
Posts: 1,563
Likes: 12
J
Very Senior Member
Very Senior Member
J Offline
Joined: Apr 2004
Posts: 1,563
Likes: 12
Confirmed & fixed.

Joined: Jul 2007
Posts: 4,625
A
Very Senior Member
Very Senior Member
A Offline
Joined: Jul 2007
Posts: 4,625
Originally Posted by judge
Confirmed & fixed.

Checked & thanks smile

Joined: Aug 2009
Posts: 1,278
Likes: 210
Very Senior Member
Very Senior Member
Joined: Aug 2009
Posts: 1,278
Likes: 210
Played a little with debug tricks on the other game...identified that isn't actually Sonic Dragon but Super Taiwanese Baseball League

[Linked Image from mamedev.emulab.it]

[Linked Image from mamedev.emulab.it]

Sprites are missing/wrong because it uploads a G. Clinton-esque scatter-gather DMA list at e90030, weird because it does:
ff637c src f00010 dst 2f size b900 param

f00010 is the video DMA, and here's the title screen list:

[Linked Image from mamedev.emulab.it]

I've told you it was funky, no?

Joined: May 2009
Posts: 2,223
Likes: 387
J
Very Senior Member
Very Senior Member
J Offline
Joined: May 2009
Posts: 2,223
Likes: 387
Originally Posted by Kale
Sprites are missing/wrong because it uploads a G. Clinton-esque scatter-gather DMA list at e90030, weird because it does:
ff637c src f00010 dst 2f size b900 param

f00010 is the video DMA, and here's the title screen list:

[Linked Image from mamedev.emulab.it]

I've told you it was funky, no?

Is it that DMA is wrong, or could the game be re-basing the sprite data area, as I described in my post from a few days ago?

Joined: Aug 2009
Posts: 1,278
Likes: 210
Very Senior Member
Very Senior Member
Joined: Aug 2009
Posts: 1,278
Likes: 210
As you can see from the title screen (and the garbage that it puts shortly after it), data is missing, so it's a weird way of doing scatter-gather

Joined: Aug 2009
Posts: 1,278
Likes: 210
Very Senior Member
Very Senior Member
Joined: Aug 2009
Posts: 1,278
Likes: 210
And...here's this pseudo scatter-gather implemented wink

[Linked Image from mamedev.emulab.it]

Joined: Jul 2007
Posts: 4,625
A
Very Senior Member
Very Senior Member
A Offline
Joined: Jul 2007
Posts: 4,625
Great process, Kale smile

Joined: Dec 2009
Posts: 24
S
Member
Member
S Offline
Joined: Dec 2009
Posts: 24
Wow, I didn't expect to suddenly see A'can emulation getting anywhere so soon. I wonder where these ROM dumps are coming from, maybe all games will be dumped soon? Save the extra rare Rebel Star. Doubt we'll be seeing that one anytime soon.

Joined: May 2009
Posts: 2,223
Likes: 387
J
Very Senior Member
Very Senior Member
J Offline
Joined: May 2009
Posts: 2,223
Likes: 387
SVN r6981, Vii driver (skeleton):

[Linked Image from moogle-tech.com]

Joined: Sep 2009
Posts: 84
M
Member
Member
M Offline
Joined: Sep 2009
Posts: 84
Thanks JD for the news wink
Somes vii games are dumped actually please?

Page 117 of 536 1 2 115 116 117 118 119 535 536

Link Copied to Clipboard
Who's Online Now
1 members (MrBogi), 150 guests, and 0 robots.
Key: Admin, Global Mod, Mod
ShoutChat
Comment Guidelines: Do post respectful and insightful comments. Don't flame, hate, spam.
Forum Statistics
Forums9
Topics9,345
Posts122,350
Members5,082
Most Online1,283
Dec 21st, 2022
Our Sponsor
These forums are sponsored by Superior Solitaire, an ad-free card game collection for macOS and iOS. Download it today!

Superior Solitaire
Powered by UBB.threads™ PHP Forum Software 8.0.0