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Re: New build instructions for SDLMAME on Mac OS X [Re: MAMEBase] #71750
07/29/11 11:08 AM
07/29/11 11:08 AM
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CoramDeo Offline
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I'm a newbie to using Terminal and building, so I have likely made a complete boneheaded mistake. I followed the build instructions for SDLMAME on Mac OS X but I get an error of sdlvideo_init: initialization failed! This happens with the MAME Tunes and MamePGUI front ends.

I had used MAME Tunes with SDLMAME0130-x86 before, but didn't like the faint vector lines on games like Asteroids. I didn't use Terminal to build that one, but I'm wondering if there is some file left over from that usage that is causing the error that I'm having now?

iMac 24" 2.8 GHz Intel Core 2 Duo, 4GB SDRAM, NVIDIA GeForce 8800

Re: New build instructions for SDLMAME on Mac OS X [Re: MAMEBase] #71751
07/29/11 12:24 PM
07/29/11 12:24 PM
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R. Belmont Offline
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What version of OS X? "sdlvideo_init: initialization failed!" is currently a known incompatibility with 10.7 Lion in full-screen mode. You can play in windowed mode while we wait for the SDL guys to cough up a fix.

Re: New build instructions for SDLMAME on Mac OS X [Re: R. Belmont] #71776
07/29/11 11:26 PM
07/29/11 11:26 PM
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CoramDeo Offline
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I'm running Lion, so I guess that's the reason for the problem.

What is windowed mode?

Many thanks for the reply.

Re: New build instructions for SDLMAME on Mac OS X [Re: CoramDeo] #71790
07/30/11 11:25 AM
07/30/11 11:25 AM
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Originally Posted By CoramDeo
What is windowed mode?

It's the opposite of full-screen mode, that is it will use a window as its display surface (including window decorations). Start MAME with the option "-window" (or set "window 1" in mame.ini).

The default is "-nowindow" which means full-screen (or "window 0" in mame.ini).


A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]

We're searching for QMC2 translators and support for existing translations. Interested? See here!
Re: New build instructions for SDLMAME on Mac OS X [Re: qmc2] #71795
07/30/11 02:01 PM
07/30/11 02:01 PM
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CoramDeo Offline
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I see. But don't forget that I'm a complete newbie at this. Is there a thread on how to run MAME from Terminal like that?

"Start MAME with the option "-window" (or set "window 1" in mame.ini)" <-- I wouldn't know where to begin with this. I'm used to MacMAME and MAME OS X. I did manage to get MAME_Tunes going with SDLMAME 0130, which I'm presuming was already "built" since I didn't use Terminal, but the vector line games were very dim on the screen.

I appreciate your help and patience. I was 15 when PacMan hit the arcades, and it was glorious smile

Re: New build instructions for SDLMAME on Mac OS X [Re: MAMEBase] #71798
07/30/11 05:34 PM
07/30/11 05:34 PM
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qmc2 Offline
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Well, that's a bit off-topic now... I suggest you open a new thread (instead of using this sticky one which is meant for build instructions on Mac OS X).

Anyway, the -window option is just a command line argument. You were able to start MAME before (on the command line, I suppose), so just add -window on the command line smile.

If you want to use a front-end instead, well, there are some alternatives... besides MAME_Tunes and others there's QMC2 (the one I wrote) for instance.


A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]

We're searching for QMC2 translators and support for existing translations. Interested? See here!
Re: New build instructions for SDLMAME on Mac OS X [Re: qmc2] #71801
07/30/11 10:48 PM
07/30/11 10:48 PM
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CoramDeo Offline
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I appreciate the advice and heads-up on QM2. I will try to search for newbie threads instead of being off-topic on this one. I wouldn't know where to start to launch MAME from Terminal.

Re: New build instructions for SDLMAME on Mac OS X [Re: MAMEBase] #71811
07/31/11 02:59 AM
07/31/11 02:59 AM
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Vas Crabb Offline
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You can do it in MacMAMEinfoX - go to Preferences, then click "Options" button, select the "Video 2" tab, and then choose between "Full Screen" and "Windowed" with the radio buttons.

Re: New build instructions for SDLMAME on Mac OS X [Re: MAMEBase] #73825
10/24/11 12:53 AM
10/24/11 12:53 AM
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franciscohs Offline
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0.143u8 seems to have a problem (at least) on Mac OS X.

Code:
Compiling src/emu/sound/ymz770.c...
cc1plus: warnings being treated as errors
src/emu/sound/ymz770.c: In member function ‘void ymz770_device::internal_reg_write(int, UINT8)’:
src/emu/sound/ymz770.c:931: warning: comparison is always true due to limited range of data type
make: *** [obj/sdl/mame/emu/sound/ymz770.o] Error 1
make: *** Waiting for unfinished jobs....


is this known?, 0.143u7 compiled cleanly.

Re: New build instructions for SDLMAME on Mac OS X [Re: MAMEBase] #73826
10/24/11 01:09 AM
10/24/11 01:09 AM
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R. Belmont Offline
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The thread that was on top of this forum until you posted here contains a workaround for that issue. Please read before writing next time.

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