Previous Thread
Next Thread
Print Thread
Joined: Mar 2002
Posts: 121
S
Senior Member
Senior Member
S Offline
Joined: Mar 2002
Posts: 121
right now I'm trying to record some combos in SFEX2. However there is a rather limited amount of space allocated to recording these combos.

Does anyone have any idea how I can increase it so it doesn't cut the combo short? Or how I can get in contact with winterblast and see if he has any ideas.

I know that there probably won't be a favorable response to this question but alas I'm asking.


Joined: Aug 2002
Posts: 389
Likes: 1
H
Senior Member
Senior Member
H Online: Content
Joined: Aug 2002
Posts: 389
Likes: 1
You might be better off setting up SFEX2 in MAME if you have a fairly recent machine (2008+), I think ZiNc is dead and buried these days.

You can program button combos in the XML-based MAME cheat system, but you'll probably need some help from the cheat forum regulars for locations and how to set the button timing, as the XML format isn't a point-and-click operation like the old format where you could find your own cheats right inside MAME itself.

(Off-topic) It would be nice to see a final version of ZiNc though with an updated games list and recent updates in MAME (e.g. Taito G-net, Soul Calibur/Tekken Tag breakthrough, Namco custom chips/sound fixes), although I am in the minority here with a single core machine still running in 2010! smile

Joined: Feb 2004
Posts: 2,622
Likes: 326
Very Senior Member
Very Senior Member
Joined: Feb 2004
Posts: 2,622
Likes: 326
Heh, even my 2001 PowerMac has two CPUs!

Joined: Mar 2002
Posts: 121
S
Senior Member
Senior Member
S Offline
Joined: Mar 2002
Posts: 121
running it on mame wouldn't be a problem. However I don't believe that the mamecheats would be able to handly something as complex as what I'm thinking.

It would be nice if you were able to mute the BGM though using a code of some sort.

Joined: Mar 2001
Posts: 17,249
Likes: 265
R
Very Senior Member
Very Senior Member
R Offline
Joined: Mar 2001
Posts: 17,249
Likes: 265
On most of the ZN games the BGM is a separate chip, which makes it very easy to mute only the BGM with the chip volume sliders in MAME.

Joined: Mar 2002
Posts: 121
S
Senior Member
Senior Member
S Offline
Joined: Mar 2002
Posts: 121
I finished my project using a old version of mame that didn't have encryped input files. here was the result.


Is there any newer versions of mame that still have non encrypted inp files?

Joined: Mar 2001
Posts: 17,249
Likes: 265
R
Very Senior Member
Very Senior Member
R Offline
Joined: Mar 2001
Posts: 17,249
Likes: 265
inp files are not encrypted in any version of MAME. What are you talking about?

Joined: Apr 2006
Posts: 737
Likes: 1
Senior Member
Senior Member
Joined: Apr 2006
Posts: 737
Likes: 1
He might be meaning "compressed" which .inp files are now and were not before 0.129. Otherwise, I too don't have a clue.




Joined: Mar 2002
Posts: 121
S
Senior Member
Senior Member
S Offline
Joined: Mar 2002
Posts: 121
if you open up a inp file you get jibberish like this
"MAMEINP ,сK  sfex2j MAME 0.136 (Jan 9 2010) x���X[��B~�@@%ň�E�)JQ �
"E����0Fm�EBDљF"�Έ�!����`l�E��(N�0��ӌR��§������Z�9��q�}mW�i���}�}��_�9�o�_;}������ht��T�KKN�:�q:5nC8G��� ��&�!��M���p���q�}���Nlg�"

Opposed to something thats easily scriptable and understandable like this (once you understand the syntax)
"r.d.dr6. w40. d.dl.l.d.dl.l3. w60!"


Joined: May 2009
Posts: 2,223
Likes: 387
J
Very Senior Member
Very Senior Member
J Offline
Joined: May 2009
Posts: 2,223
Likes: 387
Originally Posted by Shinjikunwaiidesu
if you open up a inp file you get jibberish like this
"MAMEINP ,сK  sfex2j MAME 0.136 (Jan 9 2010) x���X[��B~�@@%ň�E�)JQ �
"E����0Fm�EBDљF"�Έ�!����`l�E��(N�0��ӌR��§������Z�9��q�}mW�i���}�}��_�9�o�_;}������ht��T�KKN�:�q:5nC8G��� ��&�!��M���p���q�}���Nlg�"

Opposed to something thats easily scriptable and understandable like this (once you understand the syntax)
"r.d.dr6. w40. d.dl.l.d.dl.l3. w60!"

Just because something isn't human-readable doesn't mean it's "encrypted". It's not gibberish, MAME can understand it just fine. Maybe you just need to look at the MAME source code, and make your program interpret what it's outputting.


Moderated by  R. Belmont 

Link Copied to Clipboard
Who's Online Now
3 members (exidyboy, Heihachi_73, Bletch), 123 guests, and 0 robots.
Key: Admin, Global Mod, Mod
ShoutChat
Comment Guidelines: Do post respectful and insightful comments. Don't flame, hate, spam.
Forum Statistics
Forums9
Topics9,345
Posts122,343
Members5,082
Most Online1,283
Dec 21st, 2022
Our Sponsor
These forums are sponsored by Superior Solitaire, an ad-free card game collection for macOS and iOS. Download it today!

Superior Solitaire
Powered by UBB.threads™ PHP Forum Software 8.0.0