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right now I'm trying to record some combos in SFEX2. However there is a rather limited amount of space allocated to recording these combos.

Does anyone have any idea how I can increase it so it doesn't cut the combo short? Or how I can get in contact with winterblast and see if he has any ideas.

I know that there probably won't be a favorable response to this question but alas I'm asking.


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You might be better off setting up SFEX2 in MAME if you have a fairly recent machine (2008+), I think ZiNc is dead and buried these days.

You can program button combos in the XML-based MAME cheat system, but you'll probably need some help from the cheat forum regulars for locations and how to set the button timing, as the XML format isn't a point-and-click operation like the old format where you could find your own cheats right inside MAME itself.

(Off-topic) It would be nice to see a final version of ZiNc though with an updated games list and recent updates in MAME (e.g. Taito G-net, Soul Calibur/Tekken Tag breakthrough, Namco custom chips/sound fixes), although I am in the minority here with a single core machine still running in 2010! smile

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Heh, even my 2001 PowerMac has two CPUs!

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running it on mame wouldn't be a problem. However I don't believe that the mamecheats would be able to handly something as complex as what I'm thinking.

It would be nice if you were able to mute the BGM though using a code of some sort.

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On most of the ZN games the BGM is a separate chip, which makes it very easy to mute only the BGM with the chip volume sliders in MAME.

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I finished my project using a old version of mame that didn't have encryped input files. here was the result.
http://www.youtube.com/watch?v=e5820JRXu_c

Is there any newer versions of mame that still have non encrypted inp files?

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inp files are not encrypted in any version of MAME. What are you talking about?

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He might be meaning "compressed" which .inp files are now and were not before 0.129. Otherwise, I too don't have a clue.




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if you open up a inp file you get jibberish like this
"MAMEINP ,сK  sfex2j MAME 0.136 (Jan 9 2010) xX[B~@@%ňE)JQ 
"E0FmEBDљF"Έ!`lE(N0ӌR§Z9q}mWi}}_9o_;}htTKKN:q:5nC8G &!Mpq}Nlg"

Opposed to something thats easily scriptable and understandable like this (once you understand the syntax)
"r.d.dr6. w40. d.dl.l.d.dl.l3. w60!"


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Originally Posted By Shinjikunwaiidesu
if you open up a inp file you get jibberish like this
"MAMEINP ,сK  sfex2j MAME 0.136 (Jan 9 2010) xX[B~@@%ňE)JQ 
"E0FmEBDљF"Έ!`lE(N0ӌR§Z9q}mWi}}_9o_;}htTKKN:q:5nC8G &!Mpq}Nlg"

Opposed to something thats easily scriptable and understandable like this (once you understand the syntax)
"r.d.dr6. w40. d.dl.l.d.dl.l3. w60!"


Just because something isn't human-readable doesn't mean it's "encrypted". It's not gibberish, MAME can understand it just fine. Maybe you just need to look at the MAME source code, and make your program interpret what it's outputting.


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